Unified · Split
| @@ -413,7 +413,7 @@ · 412 unmodified lines | ||
| 413 | 413 | // when the user next taps anywhere else on the page, new touchstart and touchend events are dispatched |
| 414 | 414 | // with the same identifier as the touch event that previously triggered the click that triggered the alert. |
| 415 | 415 | // Sadly, there is an issue on iOS 4 that causes some normal touch events to have the same identifier as an |
| 416 | − // immediately preceeding touch event (issue #52), so this fix is unavailable on that platform. | |
| 416 | + // immediately preceding touch event (issue #52), so this fix is unavailable on that platform. | |
| 417 | 417 | // Issue 120: touch.identifier is 0 when Chrome dev tools 'Emulate touch events' is set with an iOS device UA string, |
| 418 | 418 | // which causes all touch events to be ignored. As this block only applies to iOS, and iOS identifiers are always long, |
| 419 | 419 | // random integers, it's safe to to continue if the identifier is 0 here. |
| @@ -805,7 +805,7 @@ · 385 unmodified lines | ||
| 805 | 805 | } |
| 806 | 806 | } |
| 807 | 807 | |
| 808 | − // IE11: prefixed -ms-touch-action is no longer supported and it's recomended to use non-prefixed version | |
| 808 | + // IE11: prefixed -ms-touch-action is no longer supported and it's recommended to use non-prefixed version | |
| 809 | 809 | // http://msdn.microsoft.com/en-us/library/windows/apps/Hh767313.aspx |
| 810 | 810 | if (layer.style.touchAction === 'none' || layer.style.touchAction === 'manipulation') { |
| 811 | 811 | return true; |
| @@ -856,7 +856,7 @@ Raven.prototype = { · 855 unmodified lines | ||
| 856 | 856 | }, |
| 857 | 857 | |
| 858 | 858 | _triggerEvent: function(eventType, options) { |
| 859 | − // NOTE: `event` is a native browser thing, so let's avoid conflicting wiht it | |
| 859 | + // NOTE: `event` is a native browser thing, so let's avoid conflicting with it | |
| 860 | 860 | var evt, key; |
| 861 | 861 | |
| 862 | 862 | if (!this._hasDocument) return; |
| @@ -85,7 +85,7 @@ module Docs · 84 unmodified lines | ||
| 85 | 85 | if initial_header.start_with?(@section) |
| 86 | 86 | sig.content = @section + '.' + sig.text |
| 87 | 87 | end |
| 88 | − # seperate the signatures on different lines. | |
| 88 | + # separate the signatures on different lines. | |
| 89 | 89 | header.add_child "<br>" |
| 90 | 90 | end |
| 91 | 91 | end |
| @@ -14,7 +14,7 @@ module Docs · 13 unmodified lines | ||
| 14 | 14 | options[:only_patterns] = [/ref\//] |
| 15 | 15 | |
| 16 | 16 | options[:attribution] = <<-HTML |
| 17 | − © Pygame Developpers.<br> | |
| 17 | + © Pygame Developers.<br> | |
| 18 | 18 | Licensed under the GNU LGPL License version 2.1. |
| 19 | 19 | HTML |
| 20 | 20 | |