//// controllerScriptingExamples.js// examples//// Created by Sam Gondelman on 6/2/15// Copyright 2015 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//// Assumes you only have the default keyboard connected// Resets every device to its default key bindings:Controller.resetAllDeviceBindings();// Query all actionsprint("All Actions: \n" + Controller.getAllActions());// Each action stores:// action: int representation of enumprint("Action 5 int: \n" + Controller.getAllActions()[5].action);// actionName: string representation of enumprint("Action 5 name: \n" + Controller.getAllActions()[5].actionName);// inputChannels: list of all inputchannels that control that actionprint("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n");// Each input channel stores:// action: Action that this InputChannel maps toprint("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action);// scale: sensitivity of inputprint("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale);// input and modifier: Inputsprint("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n");// Each Input stores:// device: device of inputprint("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device);// channel: channel of inputprint("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel);// type: type of input (Unknown, Button, Axis, Joint)print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type);// id: id of inputprint("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n");// You can get the name of a device from its idprint("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id));// You can also get all of a devices input channelsprint("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");// Modifying properties:// The following code will switch the "w" and "s" key functionality and adjust their scalesvar s = Controller.getAllActions()[0].inputChannels[0];var w = Controller.getAllActions()[1].inputChannels[0];// You must remove an input controller before modifying it so the old input controller isn't registered anymore// removeInputChannel and addInputChannel return true if successful, false otherwiseController.removeInputChannel(s);Controller.removeInputChannel(w);print(s.scale);s.action = 1;s.scale = .01;w.action = 0;w.scale = 10000;Controller.addInputChannel(s);Controller.addInputChannel(w);print(s.scale);// You can get all the available inputs for any device// Each AvailableInput has:// input: the Input itself// inputName: string representing the inputvar availableInputs = Controller.getAvailableInputs(1);for (i = 0; i < availableInputs.length; i++) { print(availableInputs[i].inputName);}// You can modify key bindings by using these avaiable inputs// This will replace e (up) with 6var e = Controller.getAllActions()[5].inputChannels[0];Controller.removeInputChannel(e);e.input = availableInputs[6].input;Controller.addInputChannel(e);
//
// controllerScriptingExamples.js
// examples
//
// Created by Sam Gondelman on 6/2/15
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Assumes you only have the default keyboard connected
// Resets every device to its default key bindings:
Controller.resetAllDeviceBindings();
// Query all actions
print("All Actions: \n" + Controller.getAllActions());
// Each action stores:
// action: int representation of enum
print("Action 5 int: \n" + Controller.getAllActions()[5].action);
// actionName: string representation of enum
print("Action 5 name: \n" + Controller.getAllActions()[5].actionName);
// inputChannels: list of all inputchannels that control that action
print("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n");
// Each input channel stores:
// action: Action that this InputChannel maps to
print("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action);
// scale: sensitivity of input
print("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale);
// input and modifier: Inputs
print("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n");
// Each Input stores:
// device: device of input
print("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device);
// channel: channel of input
print("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel);
// type: type of input (Unknown, Button, Axis, Joint)
print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type);
// id: id of input
print("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n");
// You can get the name of a device from its id
print("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id));
// You can also get all of a devices input channels
print("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");
// Modifying properties:
// The following code will switch the "w" and "s" key functionality and adjust their scales
var s = Controller.getAllActions()[0].inputChannels[0];
var w = Controller.getAllActions()[1].inputChannels[0];
// You must remove an input controller before modifying it so the old input controller isn't registered anymore
// removeInputChannel and addInputChannel return true if successful, false otherwise
Controller.removeInputChannel(s);
Controller.removeInputChannel(w);
print(s.scale);
s.action = 1;
s.scale = .01;
w.action = 0;
w.scale = 10000;
Controller.addInputChannel(s);
Controller.addInputChannel(w);
print(s.scale);
// You can get all the available inputs for any device
// Each AvailableInput has:
// input: the Input itself
// inputName: string representing the input
var availableInputs = Controller.getAvailableInputs(1);
for (i = 0; i < availableInputs.length; i++) {
print(availableInputs[i].inputName);
}
// You can modify key bindings by using these avaiable inputs
// This will replace e (up) with 6
var e = Controller.getAllActions()[5].inputChannels[0];
Controller.removeInputChannel(e);
e.input = availableInputs[6].input;
Controller.addInputChannel(e);