96 lines · 3.3 KB · JavaScript
RawDownload
////  controllerScriptingExamples.js//  examples////  Created by Sam Gondelman on 6/2/15//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// // Assumes you only have the default keyboard connected // Resets every device to its default key bindings:Controller.resetAllDeviceBindings(); // Query all actionsprint("All Actions: \n" + Controller.getAllActions()); // Each action stores:// action: int representation of enumprint("Action 5 int: \n" + Controller.getAllActions()[5].action); // actionName: string representation of enumprint("Action 5 name: \n" + Controller.getAllActions()[5].actionName); // inputChannels: list of all inputchannels that control that actionprint("Action 5 input channels: \n" + Controller.getAllActions()[5].inputChannels + "\n");  // Each input channel stores:// action: Action that this InputChannel maps toprint("Input channel action: \n" + Controller.getAllActions()[5].inputChannels[0].action); // scale: sensitivity of inputprint("Input channel scale: \n" + Controller.getAllActions()[5].inputChannels[0].scale); // input and modifier: Inputsprint("Input channel input and modifier: \n" + Controller.getAllActions()[5].inputChannels[0].input + "\n" + Controller.getAllActions()[5].inputChannels[0].modifier + "\n");  // Each Input stores:// device: device of inputprint("Input device: \n" + Controller.getAllActions()[5].inputChannels[0].input.device); // channel: channel of inputprint("Input channel: \n" + Controller.getAllActions()[5].inputChannels[0].input.channel); // type: type of input (Unknown, Button, Axis, Joint)print("Input type: \n" + Controller.getAllActions()[5].inputChannels[0].input.type); // id: id of inputprint("Input id: \n" + Controller.getAllActions()[5].inputChannels[0].input.id + "\n");  // You can get the name of a device from its idprint("Device 1 name: \n" + Controller.getDeviceName(Controller.getAllActions()[5].inputChannels[0].input.id)); // You can also get all of a devices input channelsprint("Device 1's input channels: \n" + Controller.getAllInputsForDevice(1) + "\n");  // Modifying properties:// The following code will switch the "w" and "s" key functionality and adjust their scalesvar s = Controller.getAllActions()[0].inputChannels[0];var w = Controller.getAllActions()[1].inputChannels[0]; // You must remove an input controller before modifying it so the old input controller isn't registered anymore// removeInputChannel and addInputChannel return true if successful, false otherwiseController.removeInputChannel(s);Controller.removeInputChannel(w);print(s.scale);s.action = 1;s.scale = .01; w.action = 0;w.scale = 10000;Controller.addInputChannel(s);Controller.addInputChannel(w);print(s.scale); // You can get all the available inputs for any device// Each AvailableInput has:// input: the Input itself// inputName: string representing the inputvar availableInputs = Controller.getAvailableInputs(1);for (i = 0; i < availableInputs.length; i++) {	print(availableInputs[i].inputName);} // You can modify key bindings by using these avaiable inputs// This will replace e (up) with 6var e = Controller.getAllActions()[5].inputChannels[0];Controller.removeInputChannel(e);e.input = availableInputs[6].input;Controller.addInputChannel(e);