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////  sphereLodTest.js//  examples/tests////  Created by Eric Levin on 1/21/16.//  Copyright 2016 High Fidelity, Inc. //  A test script for testing LODing of sphere entities and sphere overlays////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// MyAvatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0);orientation = Quat.safeEulerAngles(MyAvatar.orientation);orientation.x = 0;orientation = Quat.fromVec3Degrees(orientation);var tablePosition = Vec3.sum(MyAvatar.position, Quat.getFront(orientation));tablePosition.y += 0.5;  var tableDimensions = {    x: 1,    y: 0.2,    z: 1};var table = Entities.addEntity({    type: "Box",    position: tablePosition,    dimensions: tableDimensions,    color: {        red: 70,        green: 21,        blue: 21    }});  var sphereDimensions = {x: 0.01, y: 0.01, z: 0.01};var entitySpherePosition = Vec3.sum(tablePosition, {x: 0, y: tableDimensions.y/2 + sphereDimensions.y/2, z: 0});var entitySphere = Entities.addEntity({    type: "Sphere",    position: entitySpherePosition,    color: {red: 200, green: 20, blue: 200},    dimensions: sphereDimensions}); var overlaySpherePosition = Vec3.sum(tablePosition, {x: sphereDimensions.x, y: tableDimensions.y/2 + sphereDimensions.y/2, z: 0});var overlaySphere = Overlays.addOverlay("sphere", {    position: overlaySpherePosition,    size: 0.01,    color: { red: 20, green: 200, blue: 0},    alpha: 1.0,    solid: true,});   function cleanup() {    Entities.deleteEntity(table);    Entities.deleteEntity(entitySphere);    Overlays.deleteOverlay(overlaySphere);  }Script.scriptEnding.connect(cleanup);