// webSpawnTool.js//// Stress tests the rendering of web surfaces over time//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// SPAWNER = function (properties) { properties = properties || {}; var RADIUS = properties.radius || 5.0; // Spawn within this radius (square) var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn var SPAWN_LIMIT = properties.spawnLimit || 1; var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2; var SPAWN_LIFETIME = properties.lifetime || 10; // Entity timeout (when/if we crash, we need the entities to delete themselves) function randomPositionXZ(center, radius) { return { x: center.x + (Math.random() * radius * 2.0) - radius, y: center.y, z: center.z + (Math.random() * radius * 2.0) - radius }; } function makeObject(properties) { var overlay = Overlays.addOverlay("web3d", { name: "Web", url: "https://www.reddit.com/r/random", localPosition: randomPositionXZ( { x: 0, y: 0, z: -1 }, 1), localRotation: Quat.angleAxis(180, Vec3.Y_AXIS), dimensions: {x: .8, y: .45, z: 0.1}, color: { red: 255, green: 255, blue: 255 }, alpha: 1.0, showKeyboardFocusHighlight: false, visible: true }); var now = Date.now(); return { destroy: function () { Overlays.deleteOverlay(overlay) }, getAge: function () { return (Date.now() - now) / 1000.0; } }; } var items = []; var toCreate = 0; var spawned = 0; var spawnTimer = 0.0; var keepAliveTimer = 0.0; function clear () { } function create() { toCreate = SPAWN_COUNT; Script.update.connect(spawn); } function spawn(dt) { if (toCreate <= 0) { Script.update.disconnect(spawn); print("Finished spawning"); } else if ((spawnTimer -= dt) < 0.0){ spawnTimer = SPAWN_INTERVAL; var n = Math.min(toCreate, SPAWN_LIMIT); print("Spawning " + n + " items (" + (spawned += n) + ")"); toCreate -= n; for (; n > 0; --n) { items.push(makeObject()); } } } function despawn() { print("despawning"); items.forEach(function (item) { item.destroy(); }); item = []; } function init () { Script.update.disconnect(init); Script.scriptEnding.connect(despawn); clear(); create(); } Script.update.connect(init);}; SPAWNER();
// webSpawnTool.js
//
// Stress tests the rendering of web surfaces over time
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
SPAWNER = function (properties) {
properties = properties || {};
var RADIUS = properties.radius || 5.0; // Spawn within this radius (square)
var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn
var SPAWN_LIMIT = properties.spawnLimit || 1;
var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2;
var SPAWN_LIFETIME = properties.lifetime || 10; // Entity timeout (when/if we crash, we need the entities to delete themselves)
function randomPositionXZ(center, radius) {
return {
x: center.x + (Math.random() * radius * 2.0) - radius,
y: center.y,
z: center.z + (Math.random() * radius * 2.0) - radius
};
}
function makeObject(properties) {
var overlay = Overlays.addOverlay("web3d", {
name: "Web",
url: "https://www.reddit.com/r/random",
localPosition: randomPositionXZ( { x: 0, y: 0, z: -1 }, 1),
localRotation: Quat.angleAxis(180, Vec3.Y_AXIS),
dimensions: {x: .8, y: .45, z: 0.1},
color: { red: 255, green: 255, blue: 255 },
alpha: 1.0,
showKeyboardFocusHighlight: false,
visible: true
});
var now = Date.now();
return {
destroy: function () {
Overlays.deleteOverlay(overlay)
},
getAge: function () {
return (Date.now() - now) / 1000.0;
}
};
}
var items = [];
var toCreate = 0;
var spawned = 0;
var spawnTimer = 0.0;
var keepAliveTimer = 0.0;
function clear () {
}
function create() {
toCreate = SPAWN_COUNT;
Script.update.connect(spawn);
}
function spawn(dt) {
if (toCreate <= 0) {
Script.update.disconnect(spawn);
print("Finished spawning");
}
else if ((spawnTimer -= dt) < 0.0){
spawnTimer = SPAWN_INTERVAL;
var n = Math.min(toCreate, SPAWN_LIMIT);
print("Spawning " + n + " items (" + (spawned += n) + ")");
toCreate -= n;
for (; n > 0; --n) {
items.push(makeObject());
}
}
}
function despawn() {
print("despawning");
items.forEach(function (item) {
item.destroy();
});
item = [];
}
function init () {
Script.update.disconnect(init);
Script.scriptEnding.connect(despawn);
clear();
create();
}
Script.update.connect(init);
};
SPAWNER();