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// webSpawnTool.js//// Stress tests the rendering of web surfaces over time//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// SPAWNER = function (properties) {    properties = properties || {};    var RADIUS = properties.radius || 5.0;   // Spawn within this radius (square)    var SPAWN_COUNT = properties.count || 10000; // number of entities to spawn    var SPAWN_LIMIT = properties.spawnLimit || 1;    var SPAWN_INTERVAL = properties.spawnInterval || properties.interval || 2;    var SPAWN_LIFETIME = properties.lifetime || 10;   // Entity timeout (when/if we crash, we need the entities to delete themselves)     function randomPositionXZ(center, radius) {        return {            x: center.x + (Math.random() * radius * 2.0) - radius,            y: center.y,            z: center.z + (Math.random() * radius * 2.0) - radius        };    }     function makeObject(properties) {                var overlay = Overlays.addOverlay("web3d", {            name: "Web",            url: "https://www.reddit.com/r/random",            localPosition: randomPositionXZ( { x: 0, y: 0, z: -1 }, 1),            localRotation: Quat.angleAxis(180, Vec3.Y_AXIS),            dimensions: {x: .8, y: .45, z: 0.1},            color: { red: 255, green: 255, blue: 255 },            alpha: 1.0,            showKeyboardFocusHighlight: false,            visible: true        });                var now = Date.now();         return {            destroy: function () {                Overlays.deleteOverlay(overlay)            },            getAge: function () {                return (Date.now() - now) / 1000.0;            }        };    }         var items = [];    var toCreate = 0;    var spawned = 0;    var spawnTimer = 0.0;    var keepAliveTimer = 0.0;     function clear () {    }            function create() {        toCreate = SPAWN_COUNT;        Script.update.connect(spawn);    }     function spawn(dt) {        if (toCreate <= 0) {            Script.update.disconnect(spawn);            print("Finished spawning");        }         else if ((spawnTimer -= dt) < 0.0){            spawnTimer = SPAWN_INTERVAL;             var n = Math.min(toCreate, SPAWN_LIMIT);            print("Spawning " + n + " items (" + (spawned += n) + ")");             toCreate -= n;            for (; n > 0; --n) {                items.push(makeObject());            }        }    }     function despawn() {        print("despawning");        items.forEach(function (item) {            item.destroy();        });        item = [];    }     function init () {        Script.update.disconnect(init);        Script.scriptEnding.connect(despawn);        clear();        create();    }        Script.update.connect(init);}; SPAWNER();