Andrew Meadowsarchive remaining JS scriptsc0b446c10 years agoHistory
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////  Created by Bradley Austin Davis on 2015/07/01//  Copyright 2015 High Fidelity, Inc.//  //  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// var NUM_MOONS = 20; // 1 = 60Hz, 2 = 30Hz, 3 = 20Hz, etcvar UPDATE_FREQUENCY_DIVISOR = 2;var MAX_RANGE = 75.0; var SCALE = 0.1; var center = Vec3.sum(MyAvatar.position,                  Vec3.multiply(MAX_RANGE * SCALE, Quat.getFront(Camera.getOrientation()))); var DEGREES_TO_RADIANS = Math.PI / 180.0;var PARTICLE_MIN_SIZE = 2.50; var PARTICLE_MAX_SIZE = 2.50;  function deleteAnimationTestEntitites() {    var ids = Entities.findEntities(MyAvatar.position, 50);    for (var i = 0; i < ids.length; i++) {        var id = ids[i];        var properties = Entities.getEntityProperties(id);        if (properties.name == "AnimationTest") {            Entities.deleteEntity(id);        }    }} deleteAnimationTestEntitites(); var moons = []; //  Create initial test particles that will move according to gravity from the planetsfor (var i = 0; i < NUM_MOONS; i++) {    var radius = PARTICLE_MIN_SIZE + Math.random() * PARTICLE_MAX_SIZE;    radius *= SCALE;    var gray = Math.random() * 155;    var position = { x: 10 , y: i * 3, z: 0 };    var color = { red: 100 + gray, green: 100 + gray, blue: 100 + gray };    if (i == 0) {        color = { red: 255, green: 0, blue: 0 };        radius = 6 * SCALE    }    moons.push(Entities.addEntity({         type: "Sphere",        name: "AnimationTest",        position: Vec3.sum(center, position),          dimensions: { x: radius, y: radius, z: radius },         color: color,        ignoreCollisions: true,        dynamic: false     })); } Script.update.connect(update); function scriptEnding() {    for (var i = 0; i < moons.length; i++) {        Entities.deleteEntity(moons[i]);    }} var totalTime = 0.0;var updateCount = 0;function update(deltaTime) {    //  Apply gravitational force from planets    totalTime += deltaTime;    updateCount++;    if (0 != updateCount % UPDATE_FREQUENCY_DIVISOR) {        return;    }        var particlePos = Entities.getEntityProperties(moons[0]).position;    var relativePos = Vec3.subtract(particlePos.position, center);    for (var t = 0; t < moons.length; t++) {        var thetaDelta = (Math.PI * 2.0 / NUM_MOONS) * t;        var y = Math.sin(totalTime + thetaDelta) * 10.0 * SCALE;        var x = Math.cos(totalTime + thetaDelta) * 10.0 * SCALE;        var newBasePos = Vec3.sum({ x: 0, y: y, z: x }, center);        Entities.editEntity(moons[t], { position: newBasePos});     }} Script.scriptEnding.connect(deleteAnimationTestEntitites);