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////  getHUDLookAtPositionTest.js//  examples/controllers////  Created by Brad Hefta-Gaub on 2015/12/15//  Copyright 2015 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//  // This script demonstrates the testing of the HMD.getHUDLookAtPosition--() functions.// If these functions are working correctly, we'd expect to see a 3D cube and a 2D square// follow around the center of the HMD view. var cubePosition = { x: 0, y: 0, z: 0 };var cubeSize = 0.03;var cube = Overlays.addOverlay("cube", {                    position: cubePosition,                    size: cubeSize,                    color: { red: 0, green: 255, blue: 0},                    alpha: 1,                    solid: false                }); var SQUARE_SIZE = 20; var square = Overlays.addOverlay("rectangle", {                    x: 0,                    y: 0,                    width: SQUARE_SIZE,                    height: SQUARE_SIZE,                    color: { red: 0, green: 255, blue: 0},                    backgroundColor: { red: 0, green: 255, blue: 0},                    alpha: 1                });  Script.update.connect(function(deltaTime) {    if (!HMD.active) {        return;    }    var lookAt3D = HMD.getHUDLookAtPosition3D();    Overlays.editOverlay(cube, { position: lookAt3D });     var lookAt2D = HMD.getHUDLookAtPosition2D();    Overlays.editOverlay(square, { x: lookAt2D.x - (SQUARE_SIZE/2), y: lookAt2D.y  - (SQUARE_SIZE/2)});}); Script.scriptEnding.connect(function(){    Overlays.deleteOverlay(cube);    Overlays.deleteOverlay(square);});