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////  detectGrabExample.js//  examples/entityScripts////  Created by Brad Hefta-Gaub on 9/3/15.//  Copyright 2015 High Fidelity, Inc.////  This is an example of an entity script which when assigned to an entity, will detect when the entity is being grabbed by the hydraGrab script////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// (function() {     var _this;     // this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember    // our this object, so we can access it in cases where we're called without a this (like in the case of various global signals)    DetectGrabbed = function() {          _this = this;    };     DetectGrabbed.prototype = {         setRightHand: function () {            print("I am being held in a right hand... entity:" + this.entityID);        },        setLeftHand: function () {            print("I am being held in a left hand... entity:" + this.entityID);        },         startDistantGrab: function () {            print("I am being distance held... entity:" + this.entityID);        },        continueDistantGrab: function () {            print("I continue to be distance held... entity:" + this.entityID);        },         startNearGrab: function () {            print("I was just grabbed... entity:" + this.entityID);        },        continueNearGrab: function () {            print("I am still being grabbed... entity:" + this.entityID);        },         releaseGrab: function () {            print("I was released... entity:" + this.entityID);        },         // preload() will be called when the entity has become visible (or known) to the interface        // it gives us a chance to set our local JavaScript object up. In this case it means:        //   * remembering our entityID, so we can access it in cases where we're called without an entityID        //   * connecting to the update signal so we can check our grabbed state        preload: function(entityID) {            this.entityID = entityID;        },    };     // entity scripts always need to return a newly constructed object of our type    return new DetectGrabbed();})