//// audioMuteExample.js// examples//// Created by Thijs Wenker on 10/31/14.// Copyright 2014 High Fidelity, Inc.//// This example shows how to use the AudioDevice mute functions.// Press the MUTE/UNMUTE button to see it function. //// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// var toggleMuteButton = Overlays.addOverlay("text", { x: 50, y: 50, width: 190, height: 50, backgroundColor: { red: 255, green: 255, blue: 255}, color: { red: 255, green: 0, blue: 0}, font: {size: 30}, topMargin: 10}); function muteButtonText() { print("Audio Muted: " + AudioDevice.getMuted());} function onMuteStateChanged() { Overlays.editOverlay(toggleMuteButton, AudioDevice.getMuted() ? {text: "UNMUTE", leftMargin: 10} : {text: "MUTE", leftMargin: 38}); print("Audio Muted: " + AudioDevice.getMuted());} function mousePressEvent(event) { if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) { AudioDevice.toggleMute() }} function scriptEnding() { Overlays.deleteOverlay(toggleMuteButton);} onMuteStateChanged(); AudioDevice.muteToggled.connect(onMuteStateChanged);Controller.mousePressEvent.connect(mousePressEvent);Script.scriptEnding.connect(scriptEnding);
//
// audioMuteExample.js
// examples
//
// Created by Thijs Wenker on 10/31/14.
// Copyright 2014 High Fidelity, Inc.
//
// This example shows how to use the AudioDevice mute functions.
// Press the MUTE/UNMUTE button to see it function.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var toggleMuteButton = Overlays.addOverlay("text", {
x: 50,
y: 50,
width: 190,
height: 50,
backgroundColor: { red: 255, green: 255, blue: 255},
color: { red: 255, green: 0, blue: 0},
font: {size: 30},
topMargin: 10
});
function muteButtonText() {
print("Audio Muted: " + AudioDevice.getMuted());
}
function onMuteStateChanged() {
Overlays.editOverlay(toggleMuteButton,
AudioDevice.getMuted() ? {text: "UNMUTE", leftMargin: 10} : {text: "MUTE", leftMargin: 38});
print("Audio Muted: " + AudioDevice.getMuted());
}
function mousePressEvent(event) {
if (Overlays.getOverlayAtPoint({x: event.x, y: event.y}) == toggleMuteButton) {
AudioDevice.toggleMute()
}
}
function scriptEnding() {
Overlays.deleteOverlay(toggleMuteButton);
}
onMuteStateChanged();
AudioDevice.muteToggled.connect(onMuteStateChanged);
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);