Andrew Meadowsarchive remaining JS scriptsc0b446c10 years agoHistory
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////  largeHall.js//  examples////  Created by Freidrica on 4/1/16.//  Copyright 2016 High Fidelity, Inc.////  This entity script invokes reverb upon entering an entity acting as a trigger zone ////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//(function() {    var _this = this;    print("EBL PRELOADING NEW VERSION ")    var audioOptions = new AudioEffectOptions({        bandwidth: 7000,        preDelay: 80,        lateDelay: 0,        reverbTime: 3,        earlyDiffusion: 100,        lateDiffusion: 100,        roomSize: 50,        density: 100,        bassMult: 1.5,        bassFreq: 250,        highGain: -12,        highFreq: 3000,        modRate: 2.3,        modDepth: 50,        earlyGain: -12,        lateGain: -12,        earlyMixLeft: 20,        earlyMixRight: 20,        lateMixLeft: 90,        lateMixRight: 90,        wetDryMix: 90,    });     function setter(name) {        return function(value) {            audioOptions[name] = value;            AudioDevice.setReverbOptions(audioOptions);        }    }     function getter(name) {        return function() {            return audioOptions[name];        }    }     function displayer(units) {        return function(value) {            return (value).toFixed(1) + units;        }    }     function scriptEnding() {        AudioDevice.setReverb(false);        print("Reverb is OFF.");    }    _this.enterEntity = function(entityID) {        print('EBL I am insiude');         AudioDevice.setReverbOptions(audioOptions);        AudioDevice.setReverb(true);        print("Reverb is ON.");    };     _this.leaveEntity = function(entityID) {        print('EBL I am outsidee');        AudioDevice.setReverb(false);        print("Reverb is OFF.");        // Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');    };});