//// largeHall.js// examples//// Created by Freidrica on 4/1/16.// Copyright 2016 High Fidelity, Inc.//// This entity script invokes reverb upon entering an entity acting as a trigger zone //// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//(function() { var _this = this; print("EBL PRELOADING NEW VERSION ") var audioOptions = new AudioEffectOptions({ bandwidth: 7000, preDelay: 80, lateDelay: 0, reverbTime: 3, earlyDiffusion: 100, lateDiffusion: 100, roomSize: 50, density: 100, bassMult: 1.5, bassFreq: 250, highGain: -12, highFreq: 3000, modRate: 2.3, modDepth: 50, earlyGain: -12, lateGain: -12, earlyMixLeft: 20, earlyMixRight: 20, lateMixLeft: 90, lateMixRight: 90, wetDryMix: 90, }); function setter(name) { return function(value) { audioOptions[name] = value; AudioDevice.setReverbOptions(audioOptions); } } function getter(name) { return function() { return audioOptions[name]; } } function displayer(units) { return function(value) { return (value).toFixed(1) + units; } } function scriptEnding() { AudioDevice.setReverb(false); print("Reverb is OFF."); } _this.enterEntity = function(entityID) { print('EBL I am insiude'); AudioDevice.setReverbOptions(audioOptions); AudioDevice.setReverb(true); print("Reverb is ON."); }; _this.leaveEntity = function(entityID) { print('EBL I am outsidee'); AudioDevice.setReverb(false); print("Reverb is OFF."); // Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome'); };});
//
// largeHall.js
// examples
//
// Created by Freidrica on 4/1/16.
// Copyright 2016 High Fidelity, Inc.
//
// This entity script invokes reverb upon entering an entity acting as a trigger zone
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this = this;
print("EBL PRELOADING NEW VERSION ")
var audioOptions = new AudioEffectOptions({
bandwidth: 7000,
preDelay: 80,
lateDelay: 0,
reverbTime: 3,
earlyDiffusion: 100,
lateDiffusion: 100,
roomSize: 50,
density: 100,
bassMult: 1.5,
bassFreq: 250,
highGain: -12,
highFreq: 3000,
modRate: 2.3,
modDepth: 50,
earlyGain: -12,
lateGain: -12,
earlyMixLeft: 20,
earlyMixRight: 20,
lateMixLeft: 90,
lateMixRight: 90,
wetDryMix: 90,
});
function setter(name) {
return function(value) {
audioOptions[name] = value;
AudioDevice.setReverbOptions(audioOptions);
}
}
function getter(name) {
return function() {
return audioOptions[name];
}
}
function displayer(units) {
return function(value) {
return (value).toFixed(1) + units;
}
}
function scriptEnding() {
AudioDevice.setReverb(false);
print("Reverb is OFF.");
}
_this.enterEntity = function(entityID) {
print('EBL I am insiude');
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
};
_this.leaveEntity = function(entityID) {
print('EBL I am outsidee');
AudioDevice.setReverb(false);
print("Reverb is OFF.");
// Messages.sendMessage('PlayBackOnAssignment', 'BowShootingGameWelcome');
};
});