//// findEntityExample.js// examples//// Created by Brad Hefta-Gaub on 1/24/14.// Copyright 2014 High Fidelity, Inc.//// This is an example script that demonstrates "finding" entities//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// var iteration = 0; var entityA = Entities.addEntity( { type: "Sphere", position: { x: 2, y: 0, z: 2 }, velocity: { x: 0, y: 0, z: 0 }, gravity: { x: 0, y: 0, z: 0 }, dimensions: { x: 0.1, y: 0.1, z: 0.1 }, color: { red: 0, green: 255, blue: 0 } }); var entityB = Entities.addEntity( { type: "Sphere", position: { x: 5, y: 0, z: 5 }, velocity: { x: 0, y: 0, z: 0 }, gravity: { x: 0, y: 0, z: 0 }, dimensions: { x: 0.1, y: 0.1, z: 0.1 }, color: { red: 0, green: 255, blue: 255 } }); var searchAt = { x: 0, y: 0, z: 0};var moveSearch = { x: 0.1, y: 0, z: 0.1};var searchRadius = 1;var searchRadiusChange = 0; function scriptEnding() { print("calling Entities.deleteEntity()"); Entities.deleteEntity(entityA); Entities.deleteEntity(entityB);} function printProperties(properties) { for (var property in properties) { if (properties.hasOwnProperty(property)) { if (property == "position" || property == "gravity" || property == "velocity") { print(property +": " + properties[property].x + ", " + properties[property].y + ", " + properties[property].z); } else if (property == "color") { print(property +": " + properties[property].red + ", " + properties[property].green + ", " + properties[property].blue); } else { print(property +": " + properties[property]) } } }} function findEntities(deltaTime) { // run for a while, then clean up // stop it... if (iteration >= 100) { print("calling Script.stop()"); Script.stop(); } print("--------------------------"); print("iteration =" + iteration); iteration++; // also check to see if we can "find" entities... print("searching for entities at:" + searchAt.x + ", " + searchAt.y + ", " + searchAt.z + " radius:" + searchRadius); var foundEntities = Entities.findEntities(searchAt, searchRadius); print("found this many entities: "+ foundEntities.length); for (var i = 0; i < foundEntities.length; i++) { print(" foundEntities[" + i + "].id:" + foundEntities[i].id); if (foundEntities[i].id == entityA.id) { print(">>>> found entityA!!"); var propertiesA = Entities.getEntityProperties(entityA); printProperties(propertiesA); } if (foundEntities[i].id == entityB.id) { print(">>>> found entityB!!"); var propertiesB = Entities.getEntityProperties(entityB); printProperties(propertiesB); } } // move search searchAt.x += moveSearch.x; searchAt.y += moveSearch.y; searchAt.z += moveSearch.z; searchRadius += searchRadiusChange; // after we've searched for 80 iterations, change our search mechanism to be from the center with expanding radius if (iteration == 80) { searchAt = { x: 3.5, y: 0, z: 3.5}; moveSearch = { x: 0, y: 0, z: 0}; searchRadius = 0.5; searchRadiusChange = 0.5; } } // register the call back so it fires before each data sendScript.update.connect(findEntities); // register our scriptEnding callbackScript.scriptEnding.connect(scriptEnding);
//
// findEntityExample.js
// examples
//
// Created by Brad Hefta-Gaub on 1/24/14.
// Copyright 2014 High Fidelity, Inc.
//
// This is an example script that demonstrates "finding" entities
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var iteration = 0;
var entityA = Entities.addEntity(
{
type: "Sphere",
position: { x: 2, y: 0, z: 2 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 0, green: 255, blue: 0 }
});
var entityB = Entities.addEntity(
{
type: "Sphere",
position: { x: 5, y: 0, z: 5 },
velocity: { x: 0, y: 0, z: 0 },
gravity: { x: 0, y: 0, z: 0 },
dimensions: { x: 0.1, y: 0.1, z: 0.1 },
color: { red: 0, green: 255, blue: 255 }
});
var searchAt = { x: 0, y: 0, z: 0};
var moveSearch = { x: 0.1, y: 0, z: 0.1};
var searchRadius = 1;
var searchRadiusChange = 0;
function scriptEnding() {
print("calling Entities.deleteEntity()");
Entities.deleteEntity(entityA);
Entities.deleteEntity(entityB);
}
function printProperties(properties) {
for (var property in properties) {
if (properties.hasOwnProperty(property)) {
if (property == "position" ||
property == "gravity" ||
property == "velocity") {
print(property +": " + properties[property].x + ", " + properties[property].y + ", " + properties[property].z);
} else if (property == "color") {
print(property +": " + properties[property].red + ", "
+ properties[property].green + ", " + properties[property].blue);
} else {
print(property +": " + properties[property])
}
}
}
}
function findEntities(deltaTime) {
// run for a while, then clean up
// stop it...
if (iteration >= 100) {
print("calling Script.stop()");
Script.stop();
}
print("--------------------------");
print("iteration =" + iteration);
iteration++;
// also check to see if we can "find" entities...
print("searching for entities at:" + searchAt.x + ", " + searchAt.y + ", " + searchAt.z + " radius:" + searchRadius);
var foundEntities = Entities.findEntities(searchAt, searchRadius);
print("found this many entities: "+ foundEntities.length);
for (var i = 0; i < foundEntities.length; i++) {
print(" foundEntities[" + i + "].id:" + foundEntities[i].id);
if (foundEntities[i].id == entityA.id) {
print(">>>> found entityA!!");
var propertiesA = Entities.getEntityProperties(entityA);
printProperties(propertiesA);
}
if (foundEntities[i].id == entityB.id) {
print(">>>> found entityB!!");
var propertiesB = Entities.getEntityProperties(entityB);
printProperties(propertiesB);
}
}
// move search
searchAt.x += moveSearch.x;
searchAt.y += moveSearch.y;
searchAt.z += moveSearch.z;
searchRadius += searchRadiusChange;
// after we've searched for 80 iterations, change our search mechanism to be from the center with expanding radius
if (iteration == 80) {
searchAt = { x: 3.5, y: 0, z: 3.5};
moveSearch = { x: 0, y: 0, z: 0};
searchRadius = 0.5;
searchRadiusChange = 0.5;
}
}
// register the call back so it fires before each data send
Script.update.connect(findEntities);
// register our scriptEnding callback
Script.scriptEnding.connect(scriptEnding);