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////  rideAlongWithAEntityExample.js//  examples////  Created by Brad Hefta-Gaub on 1/24/14.//  Copyright 2014 High Fidelity, Inc.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// var iteration = 0;var lengthOfRide = 2000; // in iterations var entityA = Entities.addEntity(                    {                        type: "Sphere",                        position: { x: 10, y: 0, z: 10 },                        velocity: { x: 5, y: 0, z: 5 },                        gravity: { x: 0, y: 0, z: 0 },                        dimensions: { x: 1, y: 1, z: 1 },                        color: { red: 0, green: 255, blue: 0 },                        damping: 0,                        lifetime: (lengthOfRide * 60) + 1                    }); function rideWithEntity(deltaTime) {     if (iteration <= lengthOfRide) {         // Check to see if we've been notified of the actual identity of the entities we created        var propertiesA = Entities.getEntityProperties(entityA);        var newPosition = propertiesA.position;        MyAvatar.position = { x: propertiesA.position.x - 1,                               y: propertiesA.position.y + 0,                              z: propertiesA.position.z - 1 };    } else {        Script.stop();    }                                  iteration++;    print("iteration="+iteration);}  // register the call back so it fires before each data sendScript.update.connect(rideWithEntity);