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////  rayPickExample.js//  examples////  Created by Brad Hefta-Gaub on 2/6/14.//  Copyright 2014 High Fidelity, Inc.////  This is an example script that demonstrates use of the Camera class////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//  var normalDisplay = Entities.addEntity({    type: "Line",    name: "normalDisplay",    visible: false,    color: { red: 255, green: 0, blue: 0 },    dimensions: { x: 100, y: 100, z: 100 }}); var wasVisible = false; function mouseMoveEvent(event) {    print("mouseMoveEvent event.x,y=" + event.x + ", " + event.y);    var pickRay = Camera.computePickRay(event.x, event.y);    print("called Camera.computePickRay()");    print("computePickRay origin=" + pickRay.origin.x + ", " + pickRay.origin.y + ", " + pickRay.origin.z);    print("computePickRay direction=" + pickRay.direction.x + ", " + pickRay.direction.y + ", " + pickRay.direction.z);    var pickRay = Camera.computePickRay(event.x, event.y);    intersection = Entities.findRayIntersection(pickRay, true); // to get precise picking    if (!intersection.accurate) {        print(">>> NOTE: intersection not accurate. will try calling Entities.findRayIntersectionBlocking()");        intersection = Entities.findRayIntersectionBlocking(pickRay, true); // to get precise picking        print(">>> AFTER BLOCKING CALL intersection.accurate=" + intersection.accurate);    }        if (intersection.intersects) {        print("intersection entityID=" + intersection.entityID);        print("intersection face=" + intersection.face);        print("intersection distance=" + intersection.distance);        print("intersection intersection.x/y/z=" + intersection.intersection.x + ", "                    + intersection.intersection.y + ", " + intersection.intersection.z);        print("intersection surfaceNormal.x/y/z=" + intersection.surfaceNormal.x + ", "                    + intersection.surfaceNormal.y + ", " + intersection.surfaceNormal.z);          // Note: line entity takes points in "entity relative frame"        var lineStart = { x: 0, y: 0, z: 0 };        var lineEnd = intersection.surfaceNormal;         Entities.editEntity(normalDisplay, {            visible: true,            position: intersection.intersection,            linePoints: [lineStart, lineEnd],        });        wasVisible = true;    } else {        if (wasVisible) {            Entities.editEntity(normalDisplay, { visible: false });            wasVisible = false;        }    }} Controller.mouseMoveEvent.connect(mouseMoveEvent); Script.scriptEnding.connect(function() {    Entities.deleteEntity(normalDisplay);});