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"use strict";/*jslint nomen: true, plusplus: true, vars: true*/var Entities, Script, print, Vec3, MyAvatar, Camera, Quat;////  Created by Howard Stearns//  Copyright 2016 High Fidelity, Inc.//  //  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html////  Creates a rectangular matrix of objects with no physical or entity changes after creation.//  Useful for testing the rendering, LOD, and octree storage aspects of the system.////  NOTE: to test the full rendering of the specified number of objects (as opposed to//  testing LOD filtering), you may want to set LOD to manual maximum visibility. var LIFETIME = 120;var ROWS_X = 17;var ROWS_Y = 10;var ROWS_Z = 10;// Entities will be populated from this list set by the script writer for different tests.var TYPES_TO_USE = ['Box', 'Sphere'];switch ('primitives') { // Quickly override the above by putting here one of the following case strings.    case 'particles':        TYPES_TO_USE = ['ParticleEffect'];        ROWS_X = ROWS_Z = 6;        break;    case 'lights':        TYPES_TO_USE = ['Light'];        ROWS_X = ROWS_Y = ROWS_Z = 5;        break;    case 'blocks': // 376 triangles/entity        TYPES_TO_USE = ["http://s3.amazonaws.com/hifi-public/marketplace/hificontent/Games/blocks/block.fbx"];        ROWS_X = ROWS_Y = ROWS_Z = 10;        break;    case 'ramp': // 1,002 triangles/entity        TYPES_TO_USE = ["http://headache.hungry.com/~seth/hifi/curved-ramp.obj"];        ROWS_X = ROWS_Y = 10;        ROWS_Z = 9;        break;    case 'gun': // 2.1k triangles/entity        TYPES_TO_USE = ["https://hifi-content.s3.amazonaws.com/ozan/dev/props/guns/nail_gun/nail_gun.fbx"];        ROWS_X = ROWS_Y = 10;        ROWS_Z = 7;        break;    case 'trees': // 12k triangles/entity        TYPES_TO_USE = ["https://hifi-content.s3.amazonaws.com/ozan/dev/sets/lowpoly_island/CypressTreeGroup.fbx"];        ROWS_X = ROWS_Z = 6;        ROWS_Y = 1;        break;    case 'web':        TYPES_TO_USE = ['Web'];        ROWS_X = ROWS_Z = 5;        ROWS_Y = 3;        break;    default:        // Just using values from above.}// Matrix will be axis-aligned, approximately all in this field of view.// As special case, if zero, grid is centered above your head.var MINIMUM_VIEW_ANGLE_IN_RADIANS = 30 * Math.PI / 180; // 30 degreesvar SEPARATION = 10;var SIZE = 1;var MODEL_SCALE = { x: 1, y: 2, z: 3 }; // how to stretch out models proportionally to SIZE//  Note that when creating things quickly, the entity server will ignore data if we send updates too quickly.//  like Internet MTU, these rates are set by th domain operator, so in this script there is a RATE_PER_SECOND //  variable letting you set this speed.  If entities are missing from the grid after a relog, this number //  being too high may be the reason. var RATE_PER_SECOND = 1000;    // The entity server will drop data if we create things too fast.var SCRIPT_INTERVAL = 100; var ALLOWED_TYPES = ['Box', 'Sphere', 'Light', 'ParticleEffect', 'Web']; // otherwise assumed to be a model url var x = 0;var y = 0;var z = 0;var xDim = ROWS_X * SEPARATION;var yDim = ROWS_Y * SEPARATION;var zDim = ROWS_Z * SEPARATION;var centered = !MINIMUM_VIEW_ANGLE_IN_RADIANS;var approximateNearDistance = !centered &&    Math.max(xDim, 2 * yDim, zDim) / (2 * Math.tan(MINIMUM_VIEW_ANGLE_IN_RADIANS / 2)); // matrix is up, not vertically centeredvar o = Vec3.sum(MyAvatar.position,                 Vec3.sum({x: xDim / -2, y: 0, z: zDim / -2},                          centered ? {x: 0, y: SEPARATION, z: 0} : Vec3.multiply(approximateNearDistance, Quat.getFront(Camera.orientation))));var totalCreated = 0;var startTime = new Date();var totalToCreate = ROWS_X * ROWS_Y * ROWS_Z;print("Creating " + totalToCreate + " " + JSON.stringify(TYPES_TO_USE) +      " entities extending in positive x/y/z from " + JSON.stringify(o) +      ", starting at " + startTime); Script.setInterval(function () {    if (!Entities.serversExist() || !Entities.canRez()) {        return;    }     var numToCreate = Math.min(RATE_PER_SECOND * (SCRIPT_INTERVAL / 1000.0), totalToCreate - totalCreated);    var chooseTypeRandomly = TYPES_TO_USE.length !== 2;    var i, typeIndex, type, isModel, properties;    for (i = 0; i < numToCreate; i++) {        typeIndex = chooseTypeRandomly ? Math.floor(Math.random() * TYPES_TO_USE.length) : i % TYPES_TO_USE.length;        type = TYPES_TO_USE[typeIndex];        isModel = ALLOWED_TYPES.indexOf(type) === -1;        properties = {            position: { x: o.x + SIZE + (x * SEPARATION), y: o.y + SIZE + (y * SEPARATION), z: o.z + SIZE + (z * SEPARATION) },            name: "renderable-" + x + "-" + y + "-" + z,            type: isModel ? 'Model' : type,            dimensions: isModel ? Vec3.multiply(SIZE, MODEL_SCALE) : { x: SIZE, y: SIZE, z: SIZE },            ignoreCollisions: true,            collisionsWillMove: false,            lifetime: LIFETIME        };        if (isModel) {            properties.modelURL = type;        } else if (type === 'Web') {            properties.sourceUrl = 'https://overte.org';        } else {            properties.color = { red: x / ROWS_X * 255, green: y / ROWS_Y * 255, blue: z / ROWS_Z * 255 };            if (type === 'ParticleEffect') {                properties.emitOrientation = Quat.fromPitchYawRollDegrees(-90.0, 0.0, 0.0);                properties.particleRadius = 0.04;                properties.radiusSpread = 0.0;                properties.emitRate = 100;                properties.emitSpeed = 1;                properties.speedSpread = 0.0;                properties.emitAcceleration = { x: 0.0, y: -0.3, z: 0.0 };                properties.accelerationSpread = { x: 0.0, y: 0.0, z: 0.0 };                properties.textures = "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png";                properties.lifespan = 5.0;                properties.colorStart = properties.color;                properties.colorFinish = properties.color;                properties.alphaFinish = 0.0;                properties.polarFinish = 2.0 * Math.PI / 180;            } else if (type === 'Light') {                properties.dimensions = Vec3.multiply(SEPARATION, properties.position);            }        }        Entities.addEntity(properties);        totalCreated++;         x++;        if (x === ROWS_X) {            x = 0;            y++;            if (y === ROWS_Y) {                y = 0;                z++;                print("Created: " + totalCreated);            }        }        if (z === ROWS_Z) {            print("Total: " + totalCreated + " entities in " + ((new Date() - startTime) / 1000.0) + " seconds.");            Script.stop();        }    }}, SCRIPT_INTERVAL);