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////  fireworksLaunchButtonEntityScript.js////  Created by Eric Levin on 3/7/2016//  Copyright 2016 High Fidelity, Inc.////  This is the chapter 2 entity script of the fireworks tutorial////  Distributed under the Apache License, Version 2.0.   (function() {    Script.include("../../libraries/utils.js");    var _this;    Fireworks = function() {      _this = this;      _this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");    };     Fireworks.prototype = {       startNearTrigger: function() {        _this.shootFirework(_this.position);      },       startFarTrigger: function() {        _this.shootFirework(_this.position);      },       clickReleaseOnEntity: function() {        _this.shootFirework(_this.position);      },         shootFirework: function(launchPosition) {        Audio.playSound(_this.launchSound, {          position: launchPosition,          volume: 0.5        });          var smoke = Entities.addEntity({          type: "ParticleEffect",          position: _this.position,          velocity: {x: 0, y: 3, z: 0},          lifespan: 10,          lifetime: 20,          isEmitting: true,          name: "Smoke Trail",          maxParticles: 3000,          emitRate: 80,          emitSpeed: 0,          speedSpread: 0,          polarStart: 0,          polarFinish: 0,          azimuthStart: -3.14,          azimuthFinish: 3.14,          emitAcceleration: {            x: 0,            y: 0.01,            z: 0          },          accelerationSpread: {            x: 0.01,            y: 0,            z: 0.01          },          radiusSpread: 0.03,          particleRadius: 0.3,          radiusStart: 0.06,          radiusFinish: 0.9,          alpha: 0.1,          alphaSpread: 0,          alphaStart: 0.7,          alphaFinish: 0,          textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",          emitterShouldTrail: true,        });       },       preload: function(entityID) {        _this.entityID = entityID;        _this.position = Entities.getEntityProperties(_this.entityID, "position").position;       }     };     // entity scripts always need to return a newly constructed object of our type    return new Fireworks();  });