//// fireworksLaunchButtonEntityScript.js//// Created by Eric Levin on 3/7/2016// Copyright 2016 High Fidelity, Inc.//// This is the chapter 3 entity script of the fireworks tutorial//// Distributed under the Apache License, Version 2.0. (function() { Script.include("../../libraries/utils.js"); var _this; Fireworks = function() { _this = this; _this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav"); _this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav"); _this.TIME_TO_EXPLODE = 3000; }; Fireworks.prototype = { startNearTrigger: function() { _this.shootFirework(_this.position); }, startFarTrigger: function() { _this.shootFirework(_this.position); }, clickReleaseOnEntity: function() { _this.shootFirework(_this.position); }, shootFirework: function(launchPosition) { Audio.playSound(_this.launchSound, { position: launchPosition, volume: 0.5 }); var smoke = Entities.addEntity({ type: "ParticleEffect", position: _this.position, velocity: {x: 0, y: 3, z: 0}, linearDamping: 0, lifespan: 10, lifetime: 20, isEmitting: true, name: "Smoke Trail", maxParticles: 3000, emitRate: 80, emitSpeed: 0, speedSpread: 0, polarStart: 0, polarFinish: 0, azimuthStart: -3.14, azimuthFinish: 3.14, emitAcceleration: { x: 0, y: 0.01, z: 0 }, accelerationSpread: { x: 0.01, y: 0, z: 0.01 }, radiusSpread: 0.03, particleRadius: 0.3, radiusStart: 0.06, radiusFinish: 0.9, alpha: 0.1, alphaSpread: 0, alphaStart: 0.7, alphaFinish: 0, textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png", emitterShouldTrail: true, }); Script.setTimeout(function() { var explodePosition = Entities.getEntityProperties(smoke, "position").position; _this.explodeFirework(explodePosition); }, _this.TIME_TO_EXPLODE); }, explodeFirework: function(explodePosition) { Audio.playSound(_this.explosionSound, { position: explodePosition }); var firework = Entities.addEntity({ name: "fireworks emitter", position: explodePosition, type: "ParticleEffect", colorStart: hslToRgb({ h: Math.random(), s: 0.5, l: 0.7 }), color: hslToRgb({ h: Math.random(), s: 0.5, l: 0.5 }), colorFinish: hslToRgb({ h: Math.random(), s: 0.5, l: 0.7 }), maxParticles: 10000, lifetime: 20, lifespan: randFloat(1.5, 3), emitRate: randInt(500, 5000), emitSpeed: randFloat(0.5, 2), speedSpread: 0.2, emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)), polarStart: 1, polarFinish: randFloat(1.2, 3), azimuthStart: -Math.PI, azimuthFinish: Math.PI, emitAcceleration: { x: 0, y: randFloat(-1, -0.2), z: 0 }, accelerationSpread: { x: Math.random(), y: 0, z: Math.random() }, particleRadius: randFloat(0.001, 0.1), radiusSpread: Math.random() * 0.1, radiusStart: randFloat(0.001, 0.1), radiusFinish: randFloat(0.001, 0.1), alpha: randFloat(0.8, 1.0), alphaSpread: randFloat(0.1, 0.2), alphaStart: randFloat(0.7, 1.0), alphaFinish: randFloat(0.7, 1.0), textures: "http://ericrius1.github.io/PlatosCave/assets/star.png", }); Script.setTimeout(function() { Entities.editEntity(firework, { isEmitting: false }); }, randInt(500, 1000)); }, preload: function(entityID) { _this.entityID = entityID; _this.position = Entities.getEntityProperties(_this.entityID, "position").position; } }; // entity scripts always need to return a newly constructed object of our type return new Fireworks(); });
//
// fireworksLaunchButtonEntityScript.js
//
// Created by Eric Levin on 3/7/2016
// Copyright 2016 High Fidelity, Inc.
//
// This is the chapter 3 entity script of the fireworks tutorial
//
// Distributed under the Apache License, Version 2.0.
(function() {
Script.include("../../libraries/utils.js");
var _this;
Fireworks = function() {
_this = this;
_this.launchSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/missle+launch.wav");
_this.explosionSound = SoundCache.getSound("https://s3-us-west-1.amazonaws.com/hifi-content/eric/Sounds/fireworksExplosion.wav");
_this.TIME_TO_EXPLODE = 3000;
};
Fireworks.prototype = {
startNearTrigger: function() {
_this.shootFirework(_this.position);
},
startFarTrigger: function() {
_this.shootFirework(_this.position);
},
clickReleaseOnEntity: function() {
_this.shootFirework(_this.position);
},
shootFirework: function(launchPosition) {
Audio.playSound(_this.launchSound, {
position: launchPosition,
volume: 0.5
});
var smoke = Entities.addEntity({
type: "ParticleEffect",
position: _this.position,
velocity: {x: 0, y: 3, z: 0},
linearDamping: 0,
lifespan: 10,
lifetime: 20,
isEmitting: true,
name: "Smoke Trail",
maxParticles: 3000,
emitRate: 80,
emitSpeed: 0,
speedSpread: 0,
polarStart: 0,
polarFinish: 0,
azimuthStart: -3.14,
azimuthFinish: 3.14,
emitAcceleration: {
x: 0,
y: 0.01,
z: 0
},
accelerationSpread: {
x: 0.01,
y: 0,
z: 0.01
},
radiusSpread: 0.03,
particleRadius: 0.3,
radiusStart: 0.06,
radiusFinish: 0.9,
alpha: 0.1,
alphaSpread: 0,
alphaStart: 0.7,
alphaFinish: 0,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
emitterShouldTrail: true,
});
Script.setTimeout(function() {
var explodePosition = Entities.getEntityProperties(smoke, "position").position;
_this.explodeFirework(explodePosition);
}, _this.TIME_TO_EXPLODE);
},
explodeFirework: function(explodePosition) {
Audio.playSound(_this.explosionSound, {
position: explodePosition
});
var firework = Entities.addEntity({
name: "fireworks emitter",
position: explodePosition,
type: "ParticleEffect",
colorStart: hslToRgb({
h: Math.random(),
s: 0.5,
l: 0.7
}),
color: hslToRgb({
h: Math.random(),
s: 0.5,
l: 0.5
}),
colorFinish: hslToRgb({
h: Math.random(),
s: 0.5,
l: 0.7
}),
maxParticles: 10000,
lifetime: 20,
lifespan: randFloat(1.5, 3),
emitRate: randInt(500, 5000),
emitSpeed: randFloat(0.5, 2),
speedSpread: 0.2,
emitOrientation: Quat.fromPitchYawRollDegrees(randInt(0, 360), randInt(0, 360), randInt(0, 360)),
polarStart: 1,
polarFinish: randFloat(1.2, 3),
azimuthStart: -Math.PI,
azimuthFinish: Math.PI,
emitAcceleration: {
x: 0,
y: randFloat(-1, -0.2),
z: 0
},
accelerationSpread: {
x: Math.random(),
y: 0,
z: Math.random()
},
particleRadius: randFloat(0.001, 0.1),
radiusSpread: Math.random() * 0.1,
radiusStart: randFloat(0.001, 0.1),
radiusFinish: randFloat(0.001, 0.1),
alpha: randFloat(0.8, 1.0),
alphaSpread: randFloat(0.1, 0.2),
alphaStart: randFloat(0.7, 1.0),
alphaFinish: randFloat(0.7, 1.0),
textures: "http://ericrius1.github.io/PlatosCave/assets/star.png",
});
Script.setTimeout(function() {
Entities.editEntity(firework, {
isEmitting: false
});
}, randInt(500, 1000));
},
preload: function(entityID) {
_this.entityID = entityID;
_this.position = Entities.getEntityProperties(_this.entityID, "position").position;
}
};
// entity scripts always need to return a newly constructed object of our type
return new Fireworks();
});