(function() { Script.include("../../libraries/virtualBaton.js"); var baton; var _this; BatonSoundEntity = function() { _this = this; _this.drumSound = SoundCache.getSound(Script.getExternalPath(Script.ExternalPaths.HF_Public, "/sounds/Drums/deepdrum1.wav")); _this.injectorOptions = {position: MyAvatar.position, loop: false, volume: 1}; _this.soundIntervalConnected = false; _this.batonDebugModel = Entities.addEntity({ type: "Box", color: {red: 200, green: 10, blue: 200}, position: Vec3.sum(MyAvatar.position, {x: 0, y: 1, z: 0}), dimensions: {x: 0.5, y: 1, z: 0}, parentID: MyAvatar.sessionUUID, visible: false }); }; function startUpdate() { // We are claiming the baton! So start our clip if (!_this.soundInjector) { // This client hasn't created their injector yet so create one _this.soundInjector = Audio.playSound(_this.drumSound, _this.injectorOptions); } else { // We already have our injector so just restart it _this.soundInjector.restart(); } print("EBL START UPDATE"); Entities.editEntity(_this.batonDebugModel, {visible: true}); _this.playSoundInterval = Script.setInterval(function() { _this.soundInjector.restart(); }, _this.drumSound.duration * 1000); // Duration is in seconds so convert to ms _this.soundIntervalConnected = true; } function stopUpdateAndReclaim() { print("EBL STOP UPDATE AND RECLAIM") // when the baton is release if (_this.soundIntervalConnected === true) { Script.clearInterval(_this.playSoundInterval); _this.soundIntervalConnected = false; print("EBL CLEAR INTERVAL") } Entities.editEntity(_this.batonDebugModel, {visible: false}); // hook up callbacks to the baton baton.claim(startUpdate, stopUpdateAndReclaim); } BatonSoundEntity.prototype = { preload: function(entityID) { _this.entityID = entityID; print("EBL PRELOAD ENTITY SCRIPT!!!"); baton = virtualBaton({ // One winner for each entity batonName: "io.highfidelity.soundEntityBatonTest:" + _this.entityID, // debugFlow: true }); stopUpdateAndReclaim(); }, unload: function() { print("EBL UNLOAD"); // baton.release(); baton.unload(); Entities.deleteEntity(_this.batonDebugModel); if (_this.soundIntervalConnected === true) { Script.clearInterval(_this.playSoundInterval); _this.soundIntervalConnected = false; _this.soundInjector.stop(); delete _this.soundInjector; } } }; // entity scripts always need to return a newly constructed object of our type return new BatonSoundEntity();});
(function() {
Script.include("../../libraries/virtualBaton.js");
var baton;
var _this;
BatonSoundEntity = function() {
_this = this;
_this.drumSound = SoundCache.getSound(Script.getExternalPath(Script.ExternalPaths.HF_Public, "/sounds/Drums/deepdrum1.wav"));
_this.injectorOptions = {position: MyAvatar.position, loop: false, volume: 1};
_this.soundIntervalConnected = false;
_this.batonDebugModel = Entities.addEntity({
type: "Box",
color: {red: 200, green: 10, blue: 200},
position: Vec3.sum(MyAvatar.position, {x: 0, y: 1, z: 0}),
dimensions: {x: 0.5, y: 1, z: 0},
parentID: MyAvatar.sessionUUID,
visible: false
});
};
function startUpdate() {
// We are claiming the baton! So start our clip
if (!_this.soundInjector) {
// This client hasn't created their injector yet so create one
_this.soundInjector = Audio.playSound(_this.drumSound, _this.injectorOptions);
} else {
// We already have our injector so just restart it
_this.soundInjector.restart();
}
print("EBL START UPDATE");
Entities.editEntity(_this.batonDebugModel, {visible: true});
_this.playSoundInterval = Script.setInterval(function() {
_this.soundInjector.restart();
}, _this.drumSound.duration * 1000); // Duration is in seconds so convert to ms
_this.soundIntervalConnected = true;
}
function stopUpdateAndReclaim() {
print("EBL STOP UPDATE AND RECLAIM")
// when the baton is release
if (_this.soundIntervalConnected === true) {
Script.clearInterval(_this.playSoundInterval);
_this.soundIntervalConnected = false;
print("EBL CLEAR INTERVAL")
}
Entities.editEntity(_this.batonDebugModel, {visible: false});
// hook up callbacks to the baton
baton.claim(startUpdate, stopUpdateAndReclaim);
}
BatonSoundEntity.prototype = {
preload: function(entityID) {
_this.entityID = entityID;
print("EBL PRELOAD ENTITY SCRIPT!!!");
baton = virtualBaton({
// One winner for each entity
batonName: "io.highfidelity.soundEntityBatonTest:" + _this.entityID,
// debugFlow: true
});
stopUpdateAndReclaim();
},
unload: function() {
print("EBL UNLOAD");
// baton.release();
baton.unload();
Entities.deleteEntity(_this.batonDebugModel);
if (_this.soundIntervalConnected === true) {
Script.clearInterval(_this.playSoundInterval);
_this.soundIntervalConnected = false;
_this.soundInjector.stop();
delete _this.soundInjector;
}
}
};
// entity scripts always need to return a newly constructed object of our type
return new BatonSoundEntity();
});