"use strict";/*jslint vars: true, plusplus: true*//*global Agent, Avatar, Script, Entities, Vec3, Quat, print*///// crowd-agent.js// scripts/developer/tests/performance///// Created by Howard Stearns on 9/29/16.// Copyright 2016 High Fidelity, Inc.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//// Add this to domain-settings scripts url with n instances. It will lie dormant until// a script like summon.js calls up to n avatars to be around you.var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";print('crowd-agent version 5');/* Observations:- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.- URLs are cached regardless of server headers. Must use cache-defeating query parameters.- JSON.stringify(Avatar) silently fails (even when Agent.isAvatar)- If you run from a dev build directory, you must link assignment-client/<target>/resources to ../../interface/<target>/resources*/function messageSend(message) { Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));}function getSound(data, callback) { // callback(sound) when downloaded (which may be immediate). var sound = SoundCache.getSound(data.url); if (sound.downloaded) { return callback(sound); } function onDownloaded() { sound.ready.disconnect(onDownloaded); callback(sound); } sound.ready.connect(onDownloaded);}function onFinishedPlaying() { messageSend({key: 'finishedSound'});}var attachment;var stopper;function clearStopper() { if (!stopper) { return; } Script.clearTimeout(stopper); stopper = null;}function stopAgent(parameters) { function stop() { clearStopper(); if (attachment) { Avatar.detachOne(attachment.modelURL, attachment.jointName); attachment = undefined; } Agent.isListeningToAudioStream = false; Agent.isAvatar = false; print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent)); } // Shutting down lots of agents at once can be hard on other parts of the system. (See fogbugz 2095.) // For now, accept a parameter to delay for the given number of milliseconds before stopping. // (We cannot count on summoning scripts to spread out the STOP messages, because they might be doing so // on scriptEnding, in which case they are not allowed to create new delays.) if (parameters.delay) { if (!stopper) { // Let the first stopper do the deed. stopper = Script.setTimeout(stop, parameters.delay); } } else { stop(); }}var MILLISECONDS_IN_SECOND = 1000;function startAgent(parameters) { // Can also be used to update. print('crowd-agent starting params', JSON.stringify(parameters), JSON.stringify(Agent)); clearStopper(); var wasOff = !Agent.isAvatar; Agent.isAvatar = true; if (parameters.displayName !== undefined) { Avatar.displayName = parameters.displayName; } if (parameters.position) { Avatar.position = parameters.position; } if (parameters.orientation) { Avatar.orientation = parameters.orientation; } if (parameters.skeletonModelURL) { Avatar.skeletonModelURL = parameters.skeletonModelURL; } if (parameters.listen != undefined) { Agent.isListeningToAudioStream = parameters.listen; // Send silence when not chattering. } else if (wasOff) { Agent.isListeningToAudioStream = true; } if (parameters.soundData) { getSound(parameters.soundData, function (sound) { Script.setTimeout(onFinishedPlaying, sound.duration * MILLISECONDS_IN_SECOND); Agent.playAvatarSound(sound); }); } if (parameters.animationData) { var data = parameters.animationData; Avatar.startAnimation(data.url, data.fps || 30, 1.0, (data.loopFlag === undefined) ? true : data.loopFlag, false, data.startFrame || 0, data.endFrame); } if (parameters.attachment) { attachment = parameters.attachment; Avatar.attach(attachment.modelURL, attachment.jointName, attachment.translation, attachment.rotation, attachment.scale, attachment.isSoft); } else { attachment = undefined; } print('crowd-agent avatars started');}function messageHandler(channel, messageString, senderID) { if (channel !== MESSAGE_CHANNEL) { return; } print('crowd-agent message', channel, messageString, senderID); if (Agent.sessionUUID === senderID) { // ignore my own return; } var message = {}; try { message = JSON.parse(messageString); } catch (e) { } switch (message.key) { case "HELO": messageSend({key: 'hello'}); // Allow the coordinator to count responses and make assignments. break; case 'hello': // ignore responses (e.g., from other agents) case 'finishedSound': break; case "SUMMON": if (message.rcpt === Agent.sessionUUID) { startAgent(message); } break; case "STOP": if (message.rcpt === Agent.sessionUUID) { stopAgent(message); } break; default: print("crowd-agent received unrecognized message:", channel, messageString, senderID); }}Messages.subscribe(MESSAGE_CHANNEL);Messages.messageReceived.connect(messageHandler);Script.scriptEnding.connect(function () { print('crowd-agent shutting down'); Messages.messageReceived.disconnect(messageHandler); Messages.unsubscribe(MESSAGE_CHANNEL); print('crowd-agent unsubscribed');});
"use strict";
/*jslint vars: true, plusplus: true*/
/*global Agent, Avatar, Script, Entities, Vec3, Quat, print*/
//
// crowd-agent.js
// scripts/developer/tests/performance/
//
// Created by Howard Stearns on 9/29/16.
// Copyright 2016 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// Add this to domain-settings scripts url with n instances. It will lie dormant until
// a script like summon.js calls up to n avatars to be around you.
var MESSAGE_CHANNEL = "io.highfidelity.summon-crowd";
print('crowd-agent version 5');
/* Observations:
- File urls for AC scripts silently fail. Use a local server (e.g., python SimpleHTTPServer) for development.
- URLs are cached regardless of server headers. Must use cache-defeating query parameters.
- JSON.stringify(Avatar) silently fails (even when Agent.isAvatar)
- If you run from a dev build directory, you must link assignment-client/<target>/resources to ../../interface/<target>/resources
*/
function messageSend(message) {
Messages.sendMessage(MESSAGE_CHANNEL, JSON.stringify(message));
}
function getSound(data, callback) { // callback(sound) when downloaded (which may be immediate).
var sound = SoundCache.getSound(data.url);
if (sound.downloaded) {
return callback(sound);
}
function onDownloaded() {
sound.ready.disconnect(onDownloaded);
callback(sound);
}
sound.ready.connect(onDownloaded);
}
function onFinishedPlaying() {
messageSend({key: 'finishedSound'});
}
var attachment;
var stopper;
function clearStopper() {
if (!stopper) {
return;
}
Script.clearTimeout(stopper);
stopper = null;
}
function stopAgent(parameters) {
function stop() {
clearStopper();
if (attachment) {
Avatar.detachOne(attachment.modelURL, attachment.jointName);
attachment = undefined;
}
Agent.isListeningToAudioStream = false;
Agent.isAvatar = false;
print('crowd-agent stopped', JSON.stringify(parameters), JSON.stringify(Agent));
}
// Shutting down lots of agents at once can be hard on other parts of the system. (See fogbugz 2095.)
// For now, accept a parameter to delay for the given number of milliseconds before stopping.
// (We cannot count on summoning scripts to spread out the STOP messages, because they might be doing so
// on scriptEnding, in which case they are not allowed to create new delays.)
if (parameters.delay) {
if (!stopper) { // Let the first stopper do the deed.
stopper = Script.setTimeout(stop, parameters.delay);
}
} else {
stop();
}
}
var MILLISECONDS_IN_SECOND = 1000;
function startAgent(parameters) { // Can also be used to update.
print('crowd-agent starting params', JSON.stringify(parameters), JSON.stringify(Agent));
clearStopper();
var wasOff = !Agent.isAvatar;
Agent.isAvatar = true;
if (parameters.displayName !== undefined) {
Avatar.displayName = parameters.displayName;
}
if (parameters.position) {
Avatar.position = parameters.position;
}
if (parameters.orientation) {
Avatar.orientation = parameters.orientation;
}
if (parameters.skeletonModelURL) {
Avatar.skeletonModelURL = parameters.skeletonModelURL;
}
if (parameters.listen != undefined) {
Agent.isListeningToAudioStream = parameters.listen; // Send silence when not chattering.
} else if (wasOff) {
Agent.isListeningToAudioStream = true;
}
if (parameters.soundData) {
getSound(parameters.soundData, function (sound) {
Script.setTimeout(onFinishedPlaying, sound.duration * MILLISECONDS_IN_SECOND);
Agent.playAvatarSound(sound);
});
}
if (parameters.animationData) {
var data = parameters.animationData;
Avatar.startAnimation(data.url, data.fps || 30, 1.0, (data.loopFlag === undefined) ? true : data.loopFlag, false, data.startFrame || 0, data.endFrame);
}
if (parameters.attachment) {
attachment = parameters.attachment;
Avatar.attach(attachment.modelURL, attachment.jointName, attachment.translation, attachment.rotation, attachment.scale, attachment.isSoft);
} else {
attachment = undefined;
}
print('crowd-agent avatars started');
}
function messageHandler(channel, messageString, senderID) {
if (channel !== MESSAGE_CHANNEL) {
return;
}
print('crowd-agent message', channel, messageString, senderID);
if (Agent.sessionUUID === senderID) { // ignore my own
return;
}
var message = {};
try {
message = JSON.parse(messageString);
} catch (e) {
}
switch (message.key) {
case "HELO":
messageSend({key: 'hello'}); // Allow the coordinator to count responses and make assignments.
break;
case 'hello': // ignore responses (e.g., from other agents)
case 'finishedSound':
break;
case "SUMMON":
if (message.rcpt === Agent.sessionUUID) {
startAgent(message);
}
break;
case "STOP":
if (message.rcpt === Agent.sessionUUID) {
stopAgent(message);
}
break;
default:
print("crowd-agent received unrecognized message:", channel, messageString, senderID);
}
}
Messages.subscribe(MESSAGE_CHANNEL);
Messages.messageReceived.connect(messageHandler);
Script.scriptEnding.connect(function () {
print('crowd-agent shutting down');
Messages.messageReceived.disconnect(messageHandler);
Messages.unsubscribe(MESSAGE_CHANNEL);
print('crowd-agent unsubscribed');
});