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//  rapidProceduralChangeTest.js//  examples/tests/rapidProceduralChange////  Created by Eric Levin on  3/9/2016.//  Copyright 2016 High Fidelity, Inc.////  This test creates primitives with fragment shaders and rapidly updates its uniforms, as well as a skybox.//  For the test to pass://  - The primitives (cube and sphere) should update at rate of update loop, cycling through red values.//  - The skymap should do the same, although its periodicity may be different.////  Under the hood, the primitives are driven by a uniform, while the skymap is driven by a timer.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// var orientation = Camera.getOrientation();orientation = Quat.safeEulerAngles(orientation);orientation.x = 0;orientation = Quat.fromVec3Degrees(orientation); var centerUp = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation)));centerUp.y += 0.5;var centerDown = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation)));centerDown.y -= 0.5; var ENTITY_SHADER_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/eric/shaders/uniformTest.fs");var SKYBOX_SHADER_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/eric/shaders/timerTest.fs"); var entityData = {    ProceduralEntity: {        shaderUrl: ENTITY_SHADER_URL,        uniforms: { red: 0.0 }    }};var skyboxData = {    ProceduralEntity: {        shaderUrl: SKYBOX_SHADER_URL,        uniforms: { red: 0.0 }    }}; var testBox = Entities.addEntity({    type: "Box",    dimensions: { x: 0.5, y: 0.5, z: 0.5 },    position: centerUp,    userData: JSON.stringify(entityData)});var testSphere = Entities.addEntity({    type: "Sphere",    dimensions: { x: 0.5, y: 0.5, z: 0.5 },    position: centerDown,    userData: JSON.stringify(entityData)});var testZone = Entities.addEntity({    type: "Zone",    dimensions: { x: 50, y: 50, z: 50 },    position: MyAvatar.position,    userData: JSON.stringify(skyboxData),    backgroundMode: "skybox",    skybox: { url: "http://kyoub.googlecode.com/svn/trunk/KYouB/textures/skybox_test.png" }});  var currentTime = 0; function update(deltaTime) {    var red = (Math.sin(currentTime) + 1) / 2;    entityData.ProceduralEntity.uniforms.red = red;    skyboxData.ProceduralEntity.uniforms.red = red;    entityEdit = { userData: JSON.stringify(entityData) };    skyboxEdit = { userData: JSON.stringify(skyboxData) };     Entities.editEntity(testBox, entityEdit);    Entities.editEntity(testSphere, entityEdit);    Entities.editEntity(testZone, skyboxEdit);     currentTime += deltaTime;} Script.update.connect(update); Script.scriptEnding.connect(cleanup); function cleanup() {    Entities.deleteEntity(testBox);    Entities.deleteEntity(testSphere);    Entities.deleteEntity(testZone);}