// rapidProceduralChangeTest.js// examples/tests/rapidProceduralChange//// Created by Eric Levin on 3/9/2016.// Copyright 2016 High Fidelity, Inc.//// This test creates primitives with fragment shaders and rapidly updates its uniforms, as well as a skybox.// For the test to pass:// - The primitives (cube and sphere) should update at rate of update loop, cycling through red values.// - The skymap should do the same, although its periodicity may be different.//// Under the hood, the primitives are driven by a uniform, while the skymap is driven by a timer.//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html//var orientation = Camera.getOrientation();orientation = Quat.safeEulerAngles(orientation);orientation.x = 0;orientation = Quat.fromVec3Degrees(orientation);var centerUp = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation)));centerUp.y += 0.5;var centerDown = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation)));centerDown.y -= 0.5;var ENTITY_SHADER_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/eric/shaders/uniformTest.fs");var SKYBOX_SHADER_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/eric/shaders/timerTest.fs");var entityData = { ProceduralEntity: { shaderUrl: ENTITY_SHADER_URL, uniforms: { red: 0.0 } }};var skyboxData = { ProceduralEntity: { shaderUrl: SKYBOX_SHADER_URL, uniforms: { red: 0.0 } }};var testBox = Entities.addEntity({ type: "Box", dimensions: { x: 0.5, y: 0.5, z: 0.5 }, position: centerUp, userData: JSON.stringify(entityData)});var testSphere = Entities.addEntity({ type: "Sphere", dimensions: { x: 0.5, y: 0.5, z: 0.5 }, position: centerDown, userData: JSON.stringify(entityData)});var testZone = Entities.addEntity({ type: "Zone", dimensions: { x: 50, y: 50, z: 50 }, position: MyAvatar.position, userData: JSON.stringify(skyboxData), backgroundMode: "skybox", skybox: { url: "http://kyoub.googlecode.com/svn/trunk/KYouB/textures/skybox_test.png" }});var currentTime = 0;function update(deltaTime) { var red = (Math.sin(currentTime) + 1) / 2; entityData.ProceduralEntity.uniforms.red = red; skyboxData.ProceduralEntity.uniforms.red = red; entityEdit = { userData: JSON.stringify(entityData) }; skyboxEdit = { userData: JSON.stringify(skyboxData) }; Entities.editEntity(testBox, entityEdit); Entities.editEntity(testSphere, entityEdit); Entities.editEntity(testZone, skyboxEdit); currentTime += deltaTime;}Script.update.connect(update);Script.scriptEnding.connect(cleanup);function cleanup() { Entities.deleteEntity(testBox); Entities.deleteEntity(testSphere); Entities.deleteEntity(testZone);}
// rapidProceduralChangeTest.js
// examples/tests/rapidProceduralChange
//
// Created by Eric Levin on 3/9/2016.
// Copyright 2016 High Fidelity, Inc.
//
// This test creates primitives with fragment shaders and rapidly updates its uniforms, as well as a skybox.
// For the test to pass:
// - The primitives (cube and sphere) should update at rate of update loop, cycling through red values.
// - The skymap should do the same, although its periodicity may be different.
//
// Under the hood, the primitives are driven by a uniform, while the skymap is driven by a timer.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var orientation = Camera.getOrientation();
orientation = Quat.safeEulerAngles(orientation);
orientation.x = 0;
orientation = Quat.fromVec3Degrees(orientation);
var centerUp = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation)));
centerUp.y += 0.5;
var centerDown = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getForward(orientation)));
centerDown.y -= 0.5;
var ENTITY_SHADER_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/eric/shaders/uniformTest.fs");
var SKYBOX_SHADER_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/eric/shaders/timerTest.fs");
var entityData = {
ProceduralEntity: {
shaderUrl: ENTITY_SHADER_URL,
uniforms: { red: 0.0 }
}
};
var skyboxData = {
ProceduralEntity: {
shaderUrl: SKYBOX_SHADER_URL,
uniforms: { red: 0.0 }
}
};
var testBox = Entities.addEntity({
type: "Box",
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
position: centerUp,
userData: JSON.stringify(entityData)
});
var testSphere = Entities.addEntity({
type: "Sphere",
dimensions: { x: 0.5, y: 0.5, z: 0.5 },
position: centerDown,
userData: JSON.stringify(entityData)
});
var testZone = Entities.addEntity({
type: "Zone",
dimensions: { x: 50, y: 50, z: 50 },
position: MyAvatar.position,
userData: JSON.stringify(skyboxData),
backgroundMode: "skybox",
skybox: { url: "http://kyoub.googlecode.com/svn/trunk/KYouB/textures/skybox_test.png" }
});
var currentTime = 0;
function update(deltaTime) {
var red = (Math.sin(currentTime) + 1) / 2;
entityData.ProceduralEntity.uniforms.red = red;
skyboxData.ProceduralEntity.uniforms.red = red;
entityEdit = { userData: JSON.stringify(entityData) };
skyboxEdit = { userData: JSON.stringify(skyboxData) };
Entities.editEntity(testBox, entityEdit);
Entities.editEntity(testSphere, entityEdit);
Entities.editEntity(testZone, skyboxEdit);
currentTime += deltaTime;
}
Script.update.connect(update);
Script.scriptEnding.connect(cleanup);
function cleanup() {
Entities.deleteEntity(testBox);
Entities.deleteEntity(testSphere);
Entities.deleteEntity(testZone);
}