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////  disableAvatarAnimations.js//  examples////  Copyright 2016 High Fidelity, Inc.////  When launched, it will replace all of the avatars animations with a single frame idle pose.//  full body IK and hand grabbing animations will still continue to function, but all other//  animations will be replaced.////  Distributed under the Apache License, Version 2.0.//  See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html var skeletonModelURL = "";var jointCount = 0; var excludedRoles = ["rightHandGraspOpen", "rightHandGraspClosed", "leftHandGraspOpen", "leftHandGraspClosed"];var IDLE_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/ozan/dev/anim/standard_anims_160127/idle.fbx"); function overrideAnims() {    var roles = MyAvatar.getAnimationRoles();    var i, l = roles.length;    for (i = 0; i < l; i++) {        if (excludedRoles.indexOf(roles[i]) == -1) {            MyAvatar.overrideRoleAnimation(roles[i], IDLE_URL, 30, false, 1, 1);        }    }} function restoreAnims() {    var roles = MyAvatar.getAnimationRoles();    var i, l = roles.length;    for (i = 0; i < l; i++) {        if (excludedRoles.indexOf(roles[i]) == -1) {            MyAvatar.restoreRoleAnimation(roles[i]);        }    }} overrideAnims(); MyAvatar.onLoadComplete.connect(function () {    overrideAnims();}); Script.scriptEnding.connect(function () {    restoreAnims();});