//// dice.js// examples//// Created by Philip Rosedale on February 2, 2015// Persist toolbar by HRS 6/11/15.// Copyright 2015 High Fidelity, Inc.//// Press the dice button to throw some dice from the center of the screen. // Change NUMBER_OF_DICE to change the number thrown (Yahtzee, anyone?) //// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html// var isDice = false;var NUMBER_OF_DICE = 4;var LIFETIME = 10000; // Dice will live for about 3 hoursvar dice = [];var DIE_SIZE = 0.20; var madeSound = true; // Set false at start of throw to look for collision SoundCache.getSound("https://content.overte.org/Developer/Tutorials/dice/diceCollide.wav"); var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects." var screenSize = Controller.getViewportDimensions(); var BUTTON_SIZE = 32;var PADDING = 3;var BOTTOM_PADDING = 50;//a helper library for creating toolbarsScript.include("/~/system/libraries/toolBars.js"); var toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.toolbars-dice", function(screenSize) { return { x: (screenSize.x - BUTTON_SIZE*3), y: (screenSize.y - 100) };}); var offButton = toolBar.addOverlay("image", { width: BUTTON_SIZE, height: BUTTON_SIZE, imageURL: "https://content.overte.org/Developer/Tutorials/dice/close.png", alpha: 1}); var deleteButton = toolBar.addOverlay("image", { x: screenSize.x / 2 - BUTTON_SIZE, y: screenSize.y - (BUTTON_SIZE + PADDING)+BOTTOM_PADDING, width: BUTTON_SIZE, height: BUTTON_SIZE, imageURL: "https://content.overte.org/Developer/Tutorials/dice/delete.png", alpha: 1}); var diceIconURL = "https://content.overte.org/Developer/Tutorials/dice/dice.png"var diceButton = toolBar.addOverlay("image", { x: screenSize.x / 2 + PADDING, y: screenSize.y - (BUTTON_SIZE + PADDING)+BOTTOM_PADDING, width: BUTTON_SIZE, height: BUTTON_SIZE, imageURL: diceIconURL, alpha: 1}); var GRAVITY = -3.5; // NOTE: angularVelocity is in radians/secvar MAX_ANGULAR_SPEED = Math.PI; function shootDice(position, velocity) { if (!Entities.canRez()) { Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG); } else { for (var i = 0; i < NUMBER_OF_DICE; i++) { dice.push(Entities.addEntity({ type: "Model", modelURL: "https://content.overte.org/Developer/Tutorials/dice/goldDie.fbx", position: position, velocity: velocity, rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360), angularVelocity: { x: Math.random() * MAX_ANGULAR_SPEED, y: Math.random() * MAX_ANGULAR_SPEED, z: Math.random() * MAX_ANGULAR_SPEED }, gravity: { x: 0, y: GRAVITY, z: 0 }, lifetime: LIFETIME, shapeType: "box", dynamic: true, collisionSoundURL: "https://content.overte.org/Developer/Tutorials/dice/diceCollide.wav" })); position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation())))); } }} function deleteDice() { while (dice.length > 0) { Entities.deleteEntity(dice.pop()); }} function mousePressEvent(event) { var clickedText = false; var clickedOverlay = Overlays.getOverlayAtPoint({ x: event.x, y: event.y }); if (clickedOverlay == offButton) { deleteDice(); Script.stop(); } else if (clickedOverlay == deleteButton) { deleteDice(); } else if (clickedOverlay == diceButton) { var HOW_HARD = 2.0; var position = Vec3.sum(Camera.getPosition(), Quat.getForward(Camera.getOrientation())); var velocity = Vec3.multiply(HOW_HARD, Quat.getForward(Camera.getOrientation())); shootDice(position, velocity); madeSound = false; }} function scriptEnding() { toolBar.cleanup();} Controller.mousePressEvent.connect(mousePressEvent);Script.scriptEnding.connect(scriptEnding);
//
// dice.js
// examples
//
// Created by Philip Rosedale on February 2, 2015
// Persist toolbar by HRS 6/11/15.
// Copyright 2015 High Fidelity, Inc.
//
// Press the dice button to throw some dice from the center of the screen.
// Change NUMBER_OF_DICE to change the number thrown (Yahtzee, anyone?)
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var isDice = false;
var NUMBER_OF_DICE = 4;
var LIFETIME = 10000; // Dice will live for about 3 hours
var dice = [];
var DIE_SIZE = 0.20;
var madeSound = true; // Set false at start of throw to look for collision
SoundCache.getSound("https://content.overte.org/Developer/Tutorials/dice/diceCollide.wav");
var INSUFFICIENT_PERMISSIONS_ERROR_MSG = "You do not have the necessary permissions to create new objects."
var screenSize = Controller.getViewportDimensions();
var BUTTON_SIZE = 32;
var PADDING = 3;
var BOTTOM_PADDING = 50;
//a helper library for creating toolbars
Script.include("/~/system/libraries/toolBars.js");
var toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.toolbars-dice", function(screenSize) {
return {
x: (screenSize.x - BUTTON_SIZE*3),
y: (screenSize.y - 100)
};
});
var offButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "https://content.overte.org/Developer/Tutorials/dice/close.png",
alpha: 1
});
var deleteButton = toolBar.addOverlay("image", {
x: screenSize.x / 2 - BUTTON_SIZE,
y: screenSize.y - (BUTTON_SIZE + PADDING)+BOTTOM_PADDING,
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "https://content.overte.org/Developer/Tutorials/dice/delete.png",
alpha: 1
});
var diceIconURL = "https://content.overte.org/Developer/Tutorials/dice/dice.png"
var diceButton = toolBar.addOverlay("image", {
x: screenSize.x / 2 + PADDING,
y: screenSize.y - (BUTTON_SIZE + PADDING)+BOTTOM_PADDING,
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: diceIconURL,
alpha: 1
});
var GRAVITY = -3.5;
// NOTE: angularVelocity is in radians/sec
var MAX_ANGULAR_SPEED = Math.PI;
function shootDice(position, velocity) {
if (!Entities.canRez()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
} else {
for (var i = 0; i < NUMBER_OF_DICE; i++) {
dice.push(Entities.addEntity({
type: "Model",
modelURL: "https://content.overte.org/Developer/Tutorials/dice/goldDie.fbx",
position: position,
velocity: velocity,
rotation: Quat.fromPitchYawRollDegrees(Math.random() * 360, Math.random() * 360, Math.random() * 360),
angularVelocity: {
x: Math.random() * MAX_ANGULAR_SPEED,
y: Math.random() * MAX_ANGULAR_SPEED,
z: Math.random() * MAX_ANGULAR_SPEED
},
gravity: {
x: 0,
y: GRAVITY,
z: 0
},
lifetime: LIFETIME,
shapeType: "box",
dynamic: true,
collisionSoundURL: "https://content.overte.org/Developer/Tutorials/dice/diceCollide.wav"
}));
position = Vec3.sum(position, Vec3.multiply(DIE_SIZE, Vec3.normalize(Quat.getRight(Camera.getOrientation()))));
}
}
}
function deleteDice() {
while (dice.length > 0) {
Entities.deleteEntity(dice.pop());
}
}
function mousePressEvent(event) {
var clickedText = false;
var clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
});
if (clickedOverlay == offButton) {
deleteDice();
Script.stop();
} else if (clickedOverlay == deleteButton) {
deleteDice();
} else if (clickedOverlay == diceButton) {
var HOW_HARD = 2.0;
var position = Vec3.sum(Camera.getPosition(), Quat.getForward(Camera.getOrientation()));
var velocity = Vec3.multiply(HOW_HARD, Quat.getForward(Camera.getOrientation()));
shootDice(position, velocity);
madeSound = false;
}
}
function scriptEnding() {
toolBar.cleanup();
}
Controller.mousePressEvent.connect(mousePressEvent);
Script.scriptEnding.connect(scriptEnding);