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"use strict";/* jslint vars: true, plusplus: true, forin: true*//* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation *//* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] *///// createFloatinLanternBox.js//// Created by MrRoboman on 17/05/04// Copyright 2017 High Fidelity, Inc.//// Creates a crate that spawn floating lanterns//// Distributed under the Apache License, Version 2.0.// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html var COMPOUND_SHAPE_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/Examples%20Content/production/maracas/woodenCrate_phys.obj");var MODEL_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/Examples%20Content/production/maracas/woodenCrate_VR.fbx");var SCRIPT_URL = Script.resolvePath("./entity_scripts/floatingLanternBox.js?v=" + Date.now());var START_POSITION = Vec3.sum(MyAvatar.position, Vec3.multiply(Quat.getFront(MyAvatar.orientation), 2));START_POSITION.y -= .6;var LIFETIME = 3600;var SCALE_FACTOR = 1; var lanternBox = {    type: "Model",    name: "Floating Lantern Box",    description: "Spawns Lanterns that float away when grabbed and released!",    script: SCRIPT_URL,    modelURL: MODEL_URL,    shapeType: "Compound",    compoundShapeURL: COMPOUND_SHAPE_URL,    position: START_POSITION,    lifetime: LIFETIME,    dimensions: {        x: 0.8696 * SCALE_FACTOR,        y: 0.58531 * SCALE_FACTOR,        z: 0.9264 * SCALE_FACTOR    },    owningAvatarID: MyAvatar.sessionUUID}; Entities.addEntity(lanternBox);Script.stop();