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| @@ -945,6 +945,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo · 944 unmodified lines | |||
| 945 | // Make sure we don't time out during slow operations at startup | 945 | // Make sure we don't time out during slow operations at startup |
| 946 | updateHeartbeat(); | 946 | updateHeartbeat(); |
| 947 | 947 | ||
| 948 | // Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success. | ||
| 949 | DependencyManager::get<GeometryCache>()->initializeShapePipelines(); | ||
| 948 | 950 | ||
| 949 | // sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value. | 951 | // sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value. |
| 950 | // The value will be 0 if the user blew away settings this session, which is both a feature and a bug. | 952 | // The value will be 0 if the user blew away settings this session, which is both a feature and a bug. |