Showing the changes to libraries/input-plugins/src/input-plugins/ViveControllerManager.cpp (1 of 2 files). Show all
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| @@ -307,11 +307,13 @@ void ViveControllerManager::focusOutEvent() { · 306 unmodified lines | |||
| 307 | // These functions do translation from the Steam IDs to the standard controller IDs | 307 | // These functions do translation from the Steam IDs to the standard controller IDs |
| 308 | void ViveControllerManager::handleAxisEvent(uint32_t axis, float x, float y, bool left) { | 308 | void ViveControllerManager::handleAxisEvent(uint32_t axis, float x, float y, bool left) { |
| 309 | #ifdef Q_OS_WIN | 309 | #ifdef Q_OS_WIN |
| 310 | axis += vr::k_EButton_Axis0; | ||
| 310 | using namespace controller; | 311 | using namespace controller; |
| 311 | if (axis == vr::k_EButton_SteamVR_Touchpad) { | 312 | if (axis == vr::k_EButton_SteamVR_Touchpad) { |
| 312 | _axisStateMap[left ? LX : RX] = x; | 313 | _axisStateMap[left ? LX : RX] = x; |
| 313 | _axisStateMap[left ? LY : RY] = y; | 314 | _axisStateMap[left ? LY : RY] = y; |
| 314 | } else if (axis == vr::k_EButton_SteamVR_Trigger) { | 315 | } else if (axis == vr::k_EButton_SteamVR_Trigger) { |
| 316 | //FIX ME: Seems that enters here everytime | ||
| 315 | _axisStateMap[left ? LT : RT] = x; | 317 | _axisStateMap[left ? LT : RT] = x; |
| 316 | } | 318 | } |
| 317 | #endif | 319 | #endif |
| @@ -325,15 +327,17 @@ void ViveControllerManager::handleButtonEvent(uint32_t button, bool pressed, boo · 7 unmodified lines | |||
| 325 | } | 327 | } |
| 326 | 328 | ||
| 327 | if (button == vr::k_EButton_ApplicationMenu) { | 329 | if (button == vr::k_EButton_ApplicationMenu) { |
| 328 | // FIXME? | 330 | _buttonPressedMap.insert(left ? controller::LEFT_PRIMARY_THUMB : controller::RIGHT_PRIMARY_THUMB); |
| 329 | _buttonPressedMap.insert(left ? controller::B : controller::A); | ||
| 330 | } else if (button == vr::k_EButton_Grip) { | 331 | } else if (button == vr::k_EButton_Grip) { |
| 331 | // Tony says these are harder to reach, so make them the meta buttons | 332 | // Tony says these are harder to reach, so make them the meta buttons |
| 332 | _buttonPressedMap.insert(left ? controller::BACK : controller::START); | ||
| 333 | } else if (button == vr::k_EButton_SteamVR_Trigger) { | ||
| 334 | _buttonPressedMap.insert(left ? controller::LB : controller::RB); | 333 | _buttonPressedMap.insert(left ? controller::LB : controller::RB); |
| 334 | } else if (button == vr::k_EButton_SteamVR_Trigger) { | ||
| 335 | _buttonPressedMap.insert(left ? controller::LT : controller::RT); | ||
| 335 | } else if (button == vr::k_EButton_SteamVR_Touchpad) { | 336 | } else if (button == vr::k_EButton_SteamVR_Touchpad) { |
| 336 | _buttonPressedMap.insert(left ? controller::LS : controller::RS); | 337 | _buttonPressedMap.insert(left ? controller::LS : controller::RS); |
| 338 | } else if (button == vr::k_EButton_System) { | ||
| 339 | //FIX ME: not able to ovrewrite the behaviour of this button | ||
| 340 | _buttonPressedMap.insert(left ? controller::LEFT_SECONDARY_THUMB : controller::RIGHT_SECONDARY_THUMB); | ||
| 337 | } | 341 | } |
| 338 | #endif | 342 | #endif |
| 339 | } | 343 | } |
| @@ -425,10 +429,10 @@ controller::Input::NamedVector ViveControllerManager::getAvailableInputs() const · 85 unmodified lines | |||
| 425 | makePair(LEFT_HAND, "LeftHand"), | 429 | makePair(LEFT_HAND, "LeftHand"), |
| 426 | makePair(RIGHT_HAND, "RightHand"), | 430 | makePair(RIGHT_HAND, "RightHand"), |
| 427 | 431 | ||
| 428 | makePair(A, "A"), | 432 | makePair(LEFT_PRIMARY_THUMB, "LeftPrimaryThumb"), |
| 429 | makePair(B, "B"), | 433 | makePair(LEFT_SECONDARY_THUMB, "LeftSecondaryThumb"), |
| 430 | makePair(BACK, "Back"), | 434 | makePair(RIGHT_PRIMARY_THUMB, "RightPrimaryThumb"), |
| 431 | makePair(START, "Start"), | 435 | makePair(RIGHT_SECONDARY_THUMB, "RightSecondaryThumb"), |
| 432 | }; | 436 | }; |
| 433 | 437 | ||
| 434 | //availableInputs.append(Input::NamedPair(makeInput(BUTTON_A, 0), "Left Button A")); | 438 | //availableInputs.append(Input::NamedPair(makeInput(BUTTON_A, 0), "Left Button A")); |