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Render depth buffer to quad

Useful for graphics debugging

Niraj Venkat committed 11 years ago

Commit 022529f1 parent 0ee916f4 files · +32 −12Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 4 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+3−1
@@ -59,6 +59,7 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 58 unmodified lines
5959 _jobs.push_back(Job(new ResetGLState::JobModel()));
6060 _jobs.push_back(Job(new RenderDeferred::JobModel("RenderDeferred")));
6161 _jobs.push_back(Job(new ResolveDeferred::JobModel("ResolveDeferred")));
62+ _jobs.push_back(Job(new AmbientOcclusion::JobModel("AmbientOcclusion")));
6263 _jobs.push_back(Job(new FetchItems::JobModel("FetchTransparent",
6364 FetchItems(
6465 ItemFilter::Builder::transparentShape().withoutLayered(),
@@ -77,8 +78,9 @@ RenderDeferredTask::RenderDeferredTask() : Task() { · 12 unmodified lines
7778 _jobs.back().setEnabled(false);
7879 _drawStatusJobIndex = _jobs.size() - 1;
7980
81+ //_jobs.push_back(Job(new AmbientOcclusion::JobModel("AmbientOcclusion")));
8082 _jobs.push_back(Job(new DrawOverlay3D::JobModel("DrawOverlay3D")));
81− _jobs.push_back(Job(new AmbientOcclusion::JobModel("AmbientOcclusion")));
83+
8284 _jobs.push_back(Job(new ResetGLState::JobModel()));
8385
8486 // Give ourselves 3 frmaes of timer queries

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