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Removing deprecated function usage

Brad Davis committed 11 years ago

Commit 028935f1 parent bac69c73 files · +7 −8Browse files

Showing the changes to interface/src/scripting/HMDScriptingInterface.cpp (1 of 3 files). Show all

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interface/src/scripting/HMDScriptingInterface.cpp+4−4
@@ -29,7 +29,7 @@ QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* conte · 28 unmodified lines
29 glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter);29 glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter);
30 glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction);30 glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction);
31 glm::vec3 eulers = ::safeEulerAngles(rotation);31 glm::vec3 eulers = ::safeEulerAngles(rotation);
32 return qScriptValueFromValue<glm::vec2>(engine, Application::getInstance()->getApplicationCompositor()32 return qScriptValueFromValue<glm::vec2>(engine, qApp->getApplicationCompositor()
33 .sphericalToOverlay(glm::vec2(eulers.y, -eulers.x)));33 .sphericalToOverlay(glm::vec2(eulers.y, -eulers.x)));
34 }34 }
35 return QScriptValue::NullValue;35 return QScriptValue::NullValue;
@@ -49,17 +49,17 @@ void HMDScriptingInterface::toggleMagnifier() { · 13 unmodified lines
49}49}
50 50
51bool HMDScriptingInterface::getMagnifier() const {51bool HMDScriptingInterface::getMagnifier() const {
52 return Application::getInstance()->getApplicationCompositor().hasMagnifier();52 return qApp->getApplicationCompositor().hasMagnifier();
53}53}
54 54
55bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {55bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const {
56 Camera* camera = Application::getInstance()->getCamera();56 Camera* camera = qApp->getCamera();
57 glm::vec3 position = camera->getPosition();57 glm::vec3 position = camera->getPosition();
58 glm::quat orientation = camera->getOrientation();58 glm::quat orientation = camera->getOrientation();
59 59
60 glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);60 glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f);
61 61
62 const auto& compositor = Application::getInstance()->getApplicationCompositor();62 const auto& compositor = qApp->getApplicationCompositor();
63 63
64 return compositor.calculateRayUICollisionPoint(position, direction, result);64 return compositor.calculateRayUICollisionPoint(position, direction, result);
65}65}