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Merge branch 'master' into remove-deprecated-items

# Conflicts: # scripts/system/libraries/entitySelectionTool.js

David Rowe committed 8 years ago

Commit 033b85a2 parents 615e546 f3918ad149 files · +2946 −3903Browse files

Showing the changes to interface/src/Application.cpp (1 of 149 files). Show all

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interface/src/Application.cpp+26−24
@@ -318,7 +318,7 @@ static QTimer pingTimer; · 317 unmodified lines
318static bool DISABLE_WATCHDOG = true;318static bool DISABLE_WATCHDOG = true;
319#else319#else
320static const QString DISABLE_WATCHDOG_FLAG{ "HIFI_DISABLE_WATCHDOG" };320static const QString DISABLE_WATCHDOG_FLAG{ "HIFI_DISABLE_WATCHDOG" };
321static bool DISABLE_WATCHDOG = QProcessEnvironment::systemEnvironment().contains(DISABLE_WATCHDOG_FLAG);321static bool DISABLE_WATCHDOG = nsightActive() || QProcessEnvironment::systemEnvironment().contains(DISABLE_WATCHDOG_FLAG);
322#endif322#endif
323 323
324#if defined(USE_GLES)324#if defined(USE_GLES)
@@ -415,20 +415,26 @@ public: · 90 unmodified lines
415 *crashTrigger = 0xDEAD10CC;415 *crashTrigger = 0xDEAD10CC;
416 }416 }
417 417
418 static void withPause(const std::function<void()>& lambda) {
419 pause();
420 lambda();
421 resume();
422 }
418 static void pause() {423 static void pause() {
419 _paused = true;424 _paused = true;
420 }425 }
421 426
422 static void resume() {427 static void resume() {
423 _paused = false;428 // Update the heartbeat BEFORE resuming the checks
424 updateHeartbeat();429 updateHeartbeat();
430 _paused = false;
425 }431 }
426 432
427 void run() override {433 void run() override {
428 while (!_quit) {434 while (!_quit) {
429 QThread::sleep(HEARTBEAT_UPDATE_INTERVAL_SECS);435 QThread::sleep(HEARTBEAT_UPDATE_INTERVAL_SECS);
430 // Don't do heartbeat detection under nsight436 // Don't do heartbeat detection under nsight
431 if (nsightActive() || _paused) {437 if (_paused) {
432 continue;438 continue;
433 }439 }
434 uint64_t lastHeartbeat = _heartbeat; // sample atomic _heartbeat, because we could context switch away and have it updated on us440 uint64_t lastHeartbeat = _heartbeat; // sample atomic _heartbeat, because we could context switch away and have it updated on us
@@ -1046,7 +1052,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo · 611 unmodified lines
1046 connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);1052 connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &Application::notifyPacketVersionMismatch);
1047 1053
1048 // you might think we could just do this in NodeList but we only want this connection for Interface1054 // you might think we could just do this in NodeList but we only want this connection for Interface
1049 connect(nodeList.data(), &NodeList::limitOfSilentDomainCheckInsReached, nodeList.data(), &NodeList::reset);1055 connect(&nodeList->getDomainHandler(), SIGNAL(limitOfSilentDomainCheckInsReached()),
1056 nodeList.data(), SLOT(reset()));
1050 1057
1051 auto dialogsManager = DependencyManager::get<DialogsManager>();1058 auto dialogsManager = DependencyManager::get<DialogsManager>();
1052 connect(accountManager.data(), &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);1059 connect(accountManager.data(), &AccountManager::authRequired, dialogsManager.data(), &DialogsManager::showLoginDialog);
@@ -2282,29 +2289,22 @@ void Application::initializeGL() { · 1229 unmodified lines
2282 initDisplay();2289 initDisplay();
2283 qCDebug(interfaceapp, "Initialized Display.");2290 qCDebug(interfaceapp, "Initialized Display.");
2284 2291
2285#ifdef Q_OS_OSX2292 // FIXME: on low end systems os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.
2286 // FIXME: on mac os the shaders take up to 1 minute to compile, so we pause the deadlock watchdog thread.2293 DeadlockWatchdogThread::withPause([&] {
2287 DeadlockWatchdogThread::pause();2294 // Set up the render engine
2288#endif2295 render::CullFunctor cullFunctor = LODManager::shouldRender;
2289 2296 static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
2290 // Set up the render engine2297 _renderEngine->addJob<UpdateSceneTask>("UpdateScene");
2291 render::CullFunctor cullFunctor = LODManager::shouldRender;
2292 static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
2293 _renderEngine->addJob<UpdateSceneTask>("UpdateScene");
2294#ifndef Q_OS_ANDROID2298#ifndef Q_OS_ANDROID
2295 _renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);2299 _renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraJob", cullFunctor, !DISABLE_DEFERRED);
2296#endif2300#endif
2297 _renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);2301 _renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, !DISABLE_DEFERRED, render::ItemKey::TAG_BITS_0, render::ItemKey::TAG_BITS_0);
2298 2302 _renderEngine->load();
2299 _renderEngine->load();2303 _renderEngine->registerScene(_main3DScene);
2300 _renderEngine->registerScene(_main3DScene);
2301 2304
2302 // Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.2305 // Now that OpenGL is initialized, we are sure we have a valid context and can create the various pipeline shaders with success.
2303 DependencyManager::get<GeometryCache>()->initializeShapePipelines();2306 DependencyManager::get<GeometryCache>()->initializeShapePipelines();
2304 2307 });
2305#ifdef Q_OS_OSX
2306 DeadlockWatchdogThread::resume();
2307#endif
2308 2308
2309 _offscreenContext = new OffscreenGLCanvas();2309 _offscreenContext = new OffscreenGLCanvas();
2310 _offscreenContext->setObjectName("MainThreadContext");2310 _offscreenContext->setObjectName("MainThreadContext");
@@ -2403,7 +2403,9 @@ void Application::initializeUi() { · 92 unmodified lines
2403 tabletScriptingInterface->getTablet(SYSTEM_TABLET);2403 tabletScriptingInterface->getTablet(SYSTEM_TABLET);
2404 }2404 }
2405 auto offscreenUi = DependencyManager::get<OffscreenUi>();2405 auto offscreenUi = DependencyManager::get<OffscreenUi>();
2406 DeadlockWatchdogThread::pause();
2406 offscreenUi->create();2407 offscreenUi->create();
2408 DeadlockWatchdogThread::resume();
2407 2409
2408 auto surfaceContext = offscreenUi->getSurfaceContext();2410 auto surfaceContext = offscreenUi->getSurfaceContext();
2409 2411

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