Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all
Unified · Split
| @@ -81,7 +81,7 @@ void VoxelSystem::clearFreeBufferIndexes() { · 80 unmodified lines | ||
| 81 | 81 | glm::vec3 startVertex(FLT_MAX, FLT_MAX, FLT_MAX); |
| 82 | 82 | float voxelScale = 0; |
| 83 | 83 | _writeVoxelDirtyArray[nodeIndex] = true; |
| 84 | − nodeColor color = { 0, 0, 0, 0}; | |
| 84 | + nodeColor color = {0, 0, 0, 0}; | |
| 85 | 85 | updateNodeInArrays(nodeIndex, startVertex, voxelScale, color); |
| 86 | 86 | _abandonedVBOSlots++; |
| 87 | 87 | } |