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Adding counters, not sure they are really useful or that this is the best way to do this...

samcake committed 10 years ago

Commit 042a4191 parent 816a3503 files · +58 −2Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 3 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+5−0
@@ -45,7 +45,12 @@ void PrepareDeferred::run(const SceneContextPointer& sceneContext, const RenderC · 44 unmodified lines
45}45}
46 46
47void RenderDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {47void RenderDeferred::run(const SceneContextPointer& sceneContext, const RenderContextPointer& renderContext) {
48 quint64 msecsElapsed = _cpuTimer.restart();
49 auto config = std::static_pointer_cast<Config>(renderContext->jobConfig);
50
48 DependencyManager::get<DeferredLightingEffect>()->render(renderContext);51 DependencyManager::get<DeferredLightingEffect>()->render(renderContext);
52
53 config->setCPUTiming(_cpuTimer.elapsed());
49}54}
50 55
51RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) {56RenderDeferredTask::RenderDeferredTask(CullFunctor cullFunctor) {