Showing the changes to interface/src/ParticleSystem.h (1 of 5 files). Show all
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| @@ -11,10 +11,10 @@ · 10 unmodified lines | ||
| 11 | 11 | #include <glm/gtc/quaternion.hpp> |
| 12 | 12 | |
| 13 | 13 | const int MAX_PARTICLES = 5000; |
| 14 | −const int MAX_EMITTERS = 20; | |
| 14 | +const int MAX_EMITTERS = 20; | |
| 15 | 15 | const int NUM_PARTICLE_LIFE_STAGES = 4; |
| 16 | 16 | const bool USE_BILLBOARD_RENDERING = false; |
| 17 | −const bool SHOW_VELOCITY_TAILS = false; | |
| 17 | +const bool SHOW_VELOCITY_TAILS = false; | |
| 18 | 18 | |
| 19 | 19 | class ParticleSystem { |
| 20 | 20 | public: |
| @@ -38,18 +38,21 @@ public: · 17 unmodified lines | ||
| 38 | 38 | ParticleSystem(); |
| 39 | 39 | |
| 40 | 40 | int addEmitter(); // add (create new) emitter and get its unique id |
| 41 | − void emitParticlesNow(int emitterIndex, int numParticles, float thrust, float lifespan); | |
| 41 | + void emitParticlesNow(int emitterIndex, int numParticles, float thrust); | |
| 42 | 42 | void simulate(float deltaTime); |
| 43 | + void killAllParticles(); | |
| 43 | 44 | void render(); |
| 44 | − | |
| 45 | + | |
| 45 | 46 | void setUpDirection(glm::vec3 upDirection) {_upDirection = upDirection;} // tell particle system which direction is up |
| 46 | − void setEmitterBaseParticle(int emitterIndex, bool showing ); | |
| 47 | − void setEmitterBaseParticle(int emitterIndex, bool showing, float radius, glm::vec4 color ); | |
| 48 | − void setParticleAttributes (int emitterIndex, ParticleAttributes attributes); | |
| 49 | − void setParticleAttributes (int emitterIndex, int lifeStage, ParticleAttributes attributes); | |
| 50 | − void setEmitterPosition (int emitterIndex, glm::vec3 position) { _emitter[emitterIndex].position = position; } // set position of emitter | |
| 51 | − void setEmitterDirection (int emitterIndex, glm::vec3 direction) { _emitter[emitterIndex].direction = direction; } // set directional axis (normal) | |
| 52 | − void setShowingEmitter (int emitterIndex, bool showing ) { _emitter[emitterIndex].visible = showing; } // set its visibiity | |
| 47 | + void setEmitterBaseParticle (int emitterIndex, bool showing ); | |
| 48 | + void setParticleAttributes (int emitterIndex, ParticleAttributes attributes); // set attributes for whole life of particles | |
| 49 | + void setParticleAttributes (int emitterIndex, int lifeStage, ParticleAttributes attributes); // set attributes for this life stage of particles | |
| 50 | + void setEmitterBaseParticleColor (int emitterIndex, glm::vec4 color ) {_emitter[emitterIndex].baseParticle.color = color; } | |
| 51 | + void setEmitterBaseParticleRadius(int emitterIndex, float radius ) {_emitter[emitterIndex].baseParticle.radius = radius; } | |
| 52 | + void setEmitterPosition (int emitterIndex, glm::vec3 position ) {_emitter[emitterIndex].position = position; } | |
| 53 | + void setEmitterDirection (int emitterIndex, glm::vec3 direction) {_emitter[emitterIndex].direction = direction; } | |
| 54 | + void setShowingEmitter (int emitterIndex, bool showing ) {_emitter[emitterIndex].visible = showing; } | |
| 55 | + void setEmitterParticleLifespan (int emitterIndex, float lifespan ) {_emitter[emitterIndex].particleLifespan = lifespan; } | |
| 53 | 56 | |
| 54 | 57 | private: |
| 55 | 58 | |
| @@ -68,6 +71,7 @@ private: · 12 unmodified lines | ||
| 68 | 71 | glm::vec3 position; |
| 69 | 72 | glm::vec3 direction; |
| 70 | 73 | bool visible; |
| 74 | + float particleLifespan; | |
| 71 | 75 | Particle baseParticle; // a non-physical particle at the emitter position |
| 72 | 76 | ParticleAttributes particleAttributes[NUM_PARTICLE_LIFE_STAGES]; // the attributes of particles emitted from this emitter |
| 73 | 77 | }; |
| @@ -80,7 +84,7 @@ private: · 6 unmodified lines | ||
| 80 | 84 | |
| 81 | 85 | // private methods |
| 82 | 86 | void updateParticle(int index, float deltaTime); |
| 83 | − void createParticle(int e, glm::vec3 velocity, float lifespan); | |
| 87 | + void createParticle(int e, glm::vec3 velocity); | |
| 84 | 88 | void killParticle(int p); |
| 85 | 89 | void renderEmitter(int emitterIndex, float size); |
| 86 | 90 | void renderParticle(int p); |