Showing the changes to interface/src/scripting/HMDScriptingInterface.cpp (1 of 6 files). Show all
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| @@ -1,4 +1,4 @@ | |||
| 1 | // | 1 | // |
| 2 | // HMDScriptingInterface.cpp | 2 | // HMDScriptingInterface.cpp |
| 3 | // interface/src/scripting | 3 | // interface/src/scripting |
| 4 | // | 4 | // |
| @@ -18,7 +18,7 @@ HMDScriptingInterface& HMDScriptingInterface::getInstance() { · 13 unmodified lines | |||
| 18 | return sharedInstance; | 18 | return sharedInstance; |
| 19 | } | 19 | } |
| 20 | 20 | ||
| 21 | glm::vec3 HMDScriptingInterface::getHUDLookAtPosition3D() const { | 21 | bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { |
| 22 | Camera* camera = Application::getInstance()->getCamera(); | 22 | Camera* camera = Application::getInstance()->getCamera(); |
| 23 | glm::vec3 position = camera->getPosition(); | 23 | glm::vec3 position = camera->getPosition(); |
| 24 | glm::quat orientation = camera->getOrientation(); | 24 | glm::quat orientation = camera->getOrientation(); |
| @@ -27,20 +27,30 @@ glm::vec3 HMDScriptingInterface::getHUDLookAtPosition3D() const { · 2 unmodified lines | |||
| 27 | 27 | ||
| 28 | ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay(); | 28 | ApplicationOverlay& applicationOverlay = Application::getInstance()->getApplicationOverlay(); |
| 29 | 29 | ||
| 30 | glm::vec3 result; | 30 | return applicationOverlay.calculateRayUICollisionPoint(position, direction, result); |
| 31 | applicationOverlay.calculateRayUICollisionPoint(position, direction, result); | ||
| 32 | return result; | ||
| 33 | } | 31 | } |
| 34 | 32 | ||
| 35 | glm::vec2 HMDScriptingInterface::getHUDLookAtPosition2D() const { | 33 | QScriptValue HMDScriptingInterface::getHUDLookAtPosition2D(QScriptContext* context, QScriptEngine* engine) { |
| 36 | MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); | ||
| 37 | glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); | ||
| 38 | 34 | ||
| 39 | glm::vec3 hudIntersection = getHUDLookAtPosition3D(); | 35 | glm::vec3 hudIntersection; |
| 40 | 36 | ||
| 41 | glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); | 37 | if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(hudIntersection)) { |
| 42 | glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); | 38 | MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar(); |
| 43 | glm::vec3 eulers = ::safeEulerAngles(rotation); | 39 | glm::vec3 sphereCenter = myAvatar->getDefaultEyePosition(); |
| 40 | glm::vec3 direction = glm::inverse(myAvatar->getOrientation()) * (hudIntersection - sphereCenter); | ||
| 41 | glm::quat rotation = ::rotationBetween(glm::vec3(0.0f, 0.0f, -1.0f), direction); | ||
| 42 | glm::vec3 eulers = ::safeEulerAngles(rotation); | ||
| 43 | return qScriptValueFromValue<glm::vec2>(engine, Application::getInstance()->getApplicationOverlay() | ||
| 44 | .sphericalToOverlay(glm::vec2(eulers.y, -eulers.x))); | ||
| 45 | } | ||
| 46 | return QScriptValue::NullValue; | ||
| 47 | } | ||
| 44 | 48 | ||
| 45 | return Application::getInstance()->getApplicationOverlay().sphericalToOverlay(glm::vec2(eulers.y, -eulers.x)); | 49 | QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* context, QScriptEngine* engine) { |
| 50 | glm::vec3 result; | ||
| 51 | HMDScriptingInterface* hmdInterface = &HMDScriptingInterface::getInstance(); | ||
| 52 | if ((&HMDScriptingInterface::getInstance())->getHUDLookAtPosition3D(result)) { | ||
| 53 | return qScriptValueFromValue<glm::vec3>(engine, result); | ||
| 54 | } | ||
| 55 | return QScriptValue::NullValue; | ||
| 46 | } | 56 | } |