Showing the changes to interface/src/ParticleSystem.cpp (1 of 4 files). Show all
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| @@ -25,19 +25,16 @@ ParticleSystem::ParticleSystem() { · 24 unmodified lines | |||
| 25 | 25 | ||
| 26 | for (unsigned int emitterIndex = 0; emitterIndex < MAX_EMITTERS; emitterIndex++) { | 26 | for (unsigned int emitterIndex = 0; emitterIndex < MAX_EMITTERS; emitterIndex++) { |
| 27 | 27 | ||
| 28 | _emitter[emitterIndex].position = glm::vec3(0.0f, 0.0f, 0.0f); | 28 | _emitter[emitterIndex].position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 29 | _emitter[emitterIndex].direction = glm::vec3(0.0f, 1.0f, 0.0f); | 29 | _emitter[emitterIndex].direction = glm::vec3(0.0f, 1.0f, 0.0f); |
| 30 | _emitter[emitterIndex].visible = false; | 30 | _emitter[emitterIndex].visible = false; |
| 31 | _emitter[emitterIndex].particleResolution = DEFAULT_PARTICLE_SPHERE_RESOLUTION; | 31 | _emitter[emitterIndex].particleResolution = DEFAULT_PARTICLE_SPHERE_RESOLUTION; |
| 32 | _emitter[emitterIndex].particleLifespan = DEFAULT_PARTICLE_LIFESPAN; | 32 | _emitter[emitterIndex].particleLifespan = DEFAULT_PARTICLE_LIFESPAN; |
| 33 | _emitter[emitterIndex].baseParticle.alive = false; | 33 | _emitter[emitterIndex].showingBaseParticle = false; |
| 34 | _emitter[emitterIndex].baseParticle.age = 0.0f; | 34 | _emitter[emitterIndex].thrust = 0.0f; |
| 35 | _emitter[emitterIndex].thrust = 0.0f; | 35 | _emitter[emitterIndex].rate = 0.0f; |
| 36 | _emitter[emitterIndex].rate = 0.0f; | 36 | _emitter[emitterIndex].currentParticle = 0; |
| 37 | _emitter[emitterIndex].baseParticle.radius = 0.0f; | 37 | _emitter[emitterIndex].particleRenderStyle = PARTICLE_RENDER_STYLE_SPHERE; |
| 38 | _emitter[emitterIndex].baseParticle.emitterIndex = 0; | ||
| 39 | _emitter[emitterIndex].baseParticle.position = glm::vec3(0.0f, 0.0f, 0.0f); | ||
| 40 | _emitter[emitterIndex].baseParticle.velocity = glm::vec3(0.0f, 0.0f, 0.0f); | ||
| 41 | 38 | ||
| 42 | for (int lifeStage = 0; lifeStage<NUM_PARTICLE_LIFE_STAGES; lifeStage++) { | 39 | for (int lifeStage = 0; lifeStage<NUM_PARTICLE_LIFE_STAGES; lifeStage++) { |
| 43 | 40 | ||
| @@ -60,12 +57,13 @@ ParticleSystem::ParticleSystem() { · 16 unmodified lines | |||
| 60 | }; | 57 | }; |
| 61 | 58 | ||
| 62 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { | 59 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { |
| 63 | _particle[p].alive = false; | 60 | _particle[p].alive = false; |
| 64 | _particle[p].age = 0.0f; | 61 | _particle[p].age = 0.0f; |
| 65 | _particle[p].radius = 0.0f; | 62 | _particle[p].radius = 0.0f; |
| 66 | _particle[p].emitterIndex = 0; | 63 | _particle[p].emitterIndex = 0; |
| 67 | _particle[p].position = glm::vec3(0.0f, 0.0f, 0.0f); | 64 | _particle[p].previousParticle = -1; |
| 68 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | 65 | _particle[p].position = glm::vec3(0.0f, 0.0f, 0.0f); |
| 66 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | ||
| 69 | } | 67 | } |
| 70 | } | 68 | } |
| 71 | 69 | ||
| @@ -106,15 +104,23 @@ void ParticleSystem::createParticle(int e, glm::vec3 velocity) { · 34 unmodified lines | |||
| 106 | 104 | ||
| 107 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { | 105 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { |
| 108 | if (!_particle[p].alive) { | 106 | if (!_particle[p].alive) { |
| 109 | 107 | ||
| 110 | _particle[p].emitterIndex = e; | 108 | _particle[p].emitterIndex = e; |
| 111 | _particle[p].alive = true; | 109 | _particle[p].alive = true; |
| 112 | _particle[p].age = 0.0f; | 110 | _particle[p].age = 0.0f; |
| 113 | _particle[p].velocity = _emitter[e].direction * _emitter[e].thrust; | 111 | _particle[p].velocity = _emitter[e].direction * _emitter[e].thrust; |
| 114 | _particle[p].position = _emitter[e].position; | 112 | _particle[p].position = _emitter[e].position; |
| 115 | _particle[p].radius = _emitter[e].particleAttributes[0].radius; | 113 | _particle[p].radius = _emitter[e].particleAttributes[0].radius; |
| 116 | _particle[p].color = _emitter[e].particleAttributes[0].color; | 114 | _particle[p].color = _emitter[e].particleAttributes[0].color; |
| 117 | 115 | ||
| 116 | if (( _particle[_emitter[e].currentParticle].alive) && (_particle[_emitter[e].currentParticle].emitterIndex == e )) { | ||
| 117 | _particle[p].previousParticle = _emitter[e].currentParticle; | ||
| 118 | } else { | ||
| 119 | _particle[p].previousParticle = -1; | ||
| 120 | } | ||
| 121 | |||
| 122 | _emitter[e].currentParticle = p; | ||
| 123 | |||
| 118 | _numParticles ++; | 124 | _numParticles ++; |
| 119 | 125 | ||
| 120 | assert(_numParticles <= MAX_PARTICLES); | 126 | assert(_numParticles <= MAX_PARTICLES); |
| @@ -164,105 +170,104 @@ void ParticleSystem::setParticleAttributes(int emitterIndex, int lifeStage, Part · 43 unmodified lines | |||
| 164 | 170 | ||
| 165 | void ParticleSystem::updateParticle(int p, float deltaTime) { | 171 | void ParticleSystem::updateParticle(int p, float deltaTime) { |
| 166 | 172 | ||
| 167 | assert(_particle[p].age <= _emitter[_particle[p].emitterIndex].particleLifespan); | 173 | if (_emitter[_particle[p].emitterIndex].particleLifespan > 0.0) { |
| 168 | 174 | ||
| 169 | float ageFraction = _particle[p].age / _emitter[_particle[p].emitterIndex].particleLifespan; | 175 | Emitter myEmitter = _emitter[_particle[p].emitterIndex]; |
| 170 | |||
| 171 | int lifeStage = (int)( ageFraction * (NUM_PARTICLE_LIFE_STAGES-1) ); | ||
| 172 | 176 | ||
| 173 | float lifeStageFraction = ageFraction * ( NUM_PARTICLE_LIFE_STAGES - 1 ) - lifeStage; | 177 | assert(_particle[p].age <= myEmitter.particleLifespan); |
| 174 | 178 | ||
| 175 | _particle[p].radius | 179 | float ageFraction = _particle[p].age / myEmitter.particleLifespan; |
| 176 | = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage ].radius * (1.0f - lifeStageFraction) | 180 | |
| 177 | + _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage+1].radius * lifeStageFraction; | 181 | int lifeStage = (int)( ageFraction * (NUM_PARTICLE_LIFE_STAGES-1) ); |
| 182 | |||
| 183 | float lifeStageFraction = ageFraction * ( NUM_PARTICLE_LIFE_STAGES - 1 ) - lifeStage; | ||
| 184 | |||
| 178 | 185 | ||
| 179 | _particle[p].color | 186 | _particle[p].radius |
| 180 | = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage ].color * (1.0f - lifeStageFraction) | 187 | = myEmitter.particleAttributes[lifeStage ].radius * (1.0f - lifeStageFraction) |
| 181 | + _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage+1].color * lifeStageFraction; | 188 | + myEmitter.particleAttributes[lifeStage+1].radius * lifeStageFraction; |
| 189 | |||
| 190 | _particle[p].color | ||
| 191 | = myEmitter.particleAttributes[lifeStage ].color * (1.0f - lifeStageFraction) | ||
| 192 | + myEmitter.particleAttributes[lifeStage+1].color * lifeStageFraction; | ||
| 193 | |||
| 194 | // apply random jitter | ||
| 195 | float j = myEmitter.particleAttributes[lifeStage].jitter; | ||
| 196 | _particle[p].velocity += | ||
| 197 | glm::vec3 | ||
| 198 | ( | ||
| 199 | -j * ONE_HALF + j * randFloat(), | ||
| 200 | -j * ONE_HALF + j * randFloat(), | ||
| 201 | -j * ONE_HALF + j * randFloat() | ||
| 202 | ) * deltaTime; | ||
| 182 | 203 | ||
| 183 | Emitter myEmitter = _emitter[_particle[p].emitterIndex]; | 204 | // apply attraction to home position |
| 184 | 205 | glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; | |
| 185 | // apply random jitter | 206 | _particle[p].velocity += vectorToHome * myEmitter.particleAttributes[lifeStage].emitterAttraction * deltaTime; |
| 186 | float j = myEmitter.particleAttributes[lifeStage].jitter; | 207 | |
| 187 | _particle[p].velocity += | 208 | // apply neighbor attraction |
| 188 | glm::vec3 | 209 | int neighbor = p + 1; |
| 189 | ( | 210 | if (neighbor == _numParticles ) { |
| 190 | -j * ONE_HALF + j * randFloat(), | 211 | neighbor = 0; |
| 191 | -j * ONE_HALF + j * randFloat(), | 212 | } |
| 192 | -j * ONE_HALF + j * randFloat() | 213 | |
| 193 | ) * deltaTime; | 214 | if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { |
| 194 | 215 | glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; | |
| 195 | // apply attraction to home position | 216 | |
| 196 | glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; | 217 | _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes[lifeStage].neighborAttraction * deltaTime; |
| 197 | _particle[p].velocity += vectorToHome * myEmitter.particleAttributes[lifeStage].emitterAttraction * deltaTime; | ||
| 198 | |||
| 199 | // apply neighbor attraction | ||
| 200 | int neighbor = p + 1; | ||
| 201 | if (neighbor == _numParticles ) { | ||
| 202 | neighbor = 0; | ||
| 203 | } | ||
| 204 | |||
| 205 | if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { | ||
| 206 | glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; | ||
| 207 | |||
| 208 | _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes[lifeStage].neighborAttraction * deltaTime; | ||
| 209 | 218 | ||
| 210 | float distanceToNeighbor = glm::length(vectorToNeighbor); | 219 | float distanceToNeighbor = glm::length(vectorToNeighbor); |
| 211 | if (distanceToNeighbor > 0.0f) { | 220 | if (distanceToNeighbor > 0.0f) { |
| 212 | _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes[lifeStage].neighborRepulsion * deltaTime; | 221 | _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes[lifeStage].neighborRepulsion * deltaTime; |
| 222 | } | ||
| 213 | } | 223 | } |
| 214 | } | 224 | |
| 215 | 225 | // apply tornado force | |
| 216 | // apply tornado force | 226 | glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.direction); |
| 217 | glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.direction); | 227 | _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime; |
| 218 | _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime; | 228 | |
| 219 | 229 | // apply air friction | |
| 220 | // apply air friction | 230 | float drag = 1.0 - myEmitter.particleAttributes[lifeStage].airFriction * deltaTime; |
| 221 | float drag = 1.0 - myEmitter.particleAttributes[lifeStage].airFriction * deltaTime; | 231 | if (drag < 0.0f) { |
| 222 | if (drag < 0.0f) { | 232 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); |
| 223 | _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | 233 | } else { |
| 224 | } else { | 234 | _particle[p].velocity *= drag; |
| 225 | _particle[p].velocity *= drag; | 235 | } |
| 226 | } | 236 | |
| 227 | 237 | // apply gravity | |
| 228 | // apply gravity | 238 | _particle[p].velocity -= _upDirection * myEmitter.particleAttributes[lifeStage].gravity * deltaTime; |
| 229 | _particle[p].velocity -= _upDirection * myEmitter.particleAttributes[lifeStage].gravity * deltaTime; | ||
| 230 | 239 | ||
| 231 | // update position by velocity | 240 | // update position by velocity |
| 232 | _particle[p].position += _particle[p].velocity; | 241 | _particle[p].position += _particle[p].velocity; |
| 233 | |||
| 234 | // collision with ground | ||
| 235 | if (_particle[p].position.y < _particle[p].radius) { | ||
| 236 | _particle[p].position.y = _particle[p].radius; | ||
| 237 | 242 | ||
| 238 | if (_particle[p].velocity.y < 0.0f) { | 243 | // collision with ground |
| 239 | _particle[p].velocity.y *= -myEmitter.particleAttributes[lifeStage].bounce; | 244 | if (_particle[p].position.y < _particle[p].radius) { |
| 245 | _particle[p].position.y = _particle[p].radius; | ||
| 246 | |||
| 247 | if (_particle[p].velocity.y < 0.0f) { | ||
| 248 | _particle[p].velocity.y *= -myEmitter.particleAttributes[lifeStage].bounce; | ||
| 249 | } | ||
| 240 | } | 250 | } |
| 241 | } | ||
| 242 | |||
| 243 | // collision with sphere | ||
| 244 | if (myEmitter.particleAttributes[lifeStage].usingCollisionSphere) { | ||
| 245 | glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - _particle[p].position; | ||
| 246 | float distanceToSphereCenter = glm::length(vectorToSphereCenter); | ||
| 247 | float combinedRadius = myEmitter.particleAttributes[lifeStage].collisionSphereRadius + _particle[p].radius; | ||
| 248 | if (distanceToSphereCenter < combinedRadius) { | ||
| 249 | 251 | ||
| 250 | if (distanceToSphereCenter > 0.0f){ | 252 | // collision with sphere |
| 251 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | 253 | if (myEmitter.particleAttributes[lifeStage].usingCollisionSphere) { |
| 252 | _particle[p].position = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - directionToSphereCenter * combinedRadius; | 254 | glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - _particle[p].position; |
| 255 | float distanceToSphereCenter = glm::length(vectorToSphereCenter); | ||
| 256 | float combinedRadius = myEmitter.particleAttributes[lifeStage].collisionSphereRadius + _particle[p].radius; | ||
| 257 | if (distanceToSphereCenter < combinedRadius) { | ||
| 258 | |||
| 259 | if (distanceToSphereCenter > 0.0f){ | ||
| 260 | glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | ||
| 261 | _particle[p].position = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - directionToSphereCenter * combinedRadius; | ||
| 262 | } | ||
| 253 | } | 263 | } |
| 254 | } | 264 | } |
| 255 | } | 265 | } |
| 256 | 266 | ||
| 257 | // do this at the end... | 267 | // do this at the end... |
| 258 | _particle[p].age += deltaTime; | 268 | _particle[p].age += deltaTime; |
| 259 | } | 269 | } |
| 260 | 270 | ||
| 261 | void ParticleSystem::setShowingEmitterBaseParticle(int emitterIndex, bool showing ) { | ||
| 262 | |||
| 263 | _emitter[emitterIndex].baseParticle.alive = true; | ||
| 264 | _emitter[emitterIndex].baseParticle.emitterIndex = emitterIndex; | ||
| 265 | } | ||
| 266 | 271 | ||
| 267 | void ParticleSystem::killAllParticles() { | 272 | void ParticleSystem::killAllParticles() { |
| 268 | 273 | ||
| @@ -277,11 +282,11 @@ void ParticleSystem::render() { · 8 unmodified lines | |||
| 277 | // render the emitters | 282 | // render the emitters |
| 278 | for (int e = 0; e < _numEmitters; e++) { | 283 | for (int e = 0; e < _numEmitters; e++) { |
| 279 | 284 | ||
| 280 | if (_emitter[e].baseParticle.alive) { | 285 | if (_emitter[e].showingBaseParticle) { |
| 281 | glColor4f(_emitter[e].baseParticle.color.r, _emitter[e].baseParticle.color.g, _emitter[e].baseParticle.color.b, _emitter[e].baseParticle.color.a ); | 286 | glColor4f(_particle[0].color.r, _particle[0].color.g, _particle[0].color.b, _particle[0].color.a ); |
| 282 | glPushMatrix(); | 287 | glPushMatrix(); |
| 283 | glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z); | 288 | glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z); |
| 284 | glutSolidSphere(_emitter[e].baseParticle.radius, _emitter[e].particleResolution, _emitter[e].particleResolution); | 289 | glutSolidSphere(_particle[0].radius, _emitter[e].particleResolution, _emitter[e].particleResolution); |
| 285 | glPopMatrix(); | 290 | glPopMatrix(); |
| 286 | } | 291 | } |
| 287 | 292 | ||
| @@ -289,11 +294,13 @@ void ParticleSystem::render() { · 1 unmodified line | |||
| 289 | renderEmitter(e, 0.2f); | 294 | renderEmitter(e, 0.2f); |
| 290 | } | 295 | } |
| 291 | }; | 296 | }; |
| 292 | 297 | ||
| 293 | // render the particles | 298 | // render the particles |
| 294 | for (unsigned int p = 0; p < _numParticles; p++) { | 299 | for (unsigned int p = 0; p < _numParticles; p++) { |
| 295 | if (_particle[p].alive) { | 300 | if (_particle[p].alive) { |
| 296 | renderParticle(p); | 301 | if (_emitter[_particle[p].emitterIndex].particleLifespan > 0.0) { |
| 302 | renderParticle(p); | ||
| 303 | } | ||
| 297 | } | 304 | } |
| 298 | } | 305 | } |
| 299 | } | 306 | } |
| @@ -302,7 +309,7 @@ void ParticleSystem::renderParticle(int p) { · 2 unmodified lines | |||
| 302 | 309 | ||
| 303 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); | 310 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); |
| 304 | 311 | ||
| 305 | if (USE_BILLBOARD_RENDERING) { | 312 | if (_emitter[_particle[p].emitterIndex].particleRenderStyle == PARTICLE_RENDER_STYLE_BILLBOARD) { |
| 306 | glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); | 313 | glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); |
| 307 | glm::vec3 viewVector = _particle[p].position - cameraPosition; | 314 | glm::vec3 viewVector = _particle[p].position - cameraPosition; |
| 308 | float distance = glm::length(viewVector); | 315 | float distance = glm::length(viewVector); |
| @@ -329,7 +336,7 @@ void ParticleSystem::renderParticle(int p) { · 20 unmodified lines | |||
| 329 | glVertex3f(p3.x, p3.y, p3.z); | 336 | glVertex3f(p3.x, p3.y, p3.z); |
| 330 | glEnd(); | 337 | glEnd(); |
| 331 | } | 338 | } |
| 332 | } else { | 339 | } else if (_emitter[_particle[p].emitterIndex].particleRenderStyle == PARTICLE_RENDER_STYLE_SPHERE) { |
| 333 | glPushMatrix(); | 340 | glPushMatrix(); |
| 334 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); | 341 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); |
| 335 | glutSolidSphere(_particle[p].radius, _emitter[_particle[p].emitterIndex].particleResolution, _emitter[_particle[p].emitterIndex].particleResolution); | 342 | glutSolidSphere(_particle[p].radius, _emitter[_particle[p].emitterIndex].particleResolution, _emitter[_particle[p].emitterIndex].particleResolution); |
| @@ -343,9 +350,66 @@ void ParticleSystem::renderParticle(int p) { · 7 unmodified lines | |||
| 343 | glVertex3f(end.x, end.y, end.z); | 350 | glVertex3f(end.x, end.y, end.z); |
| 344 | glEnd(); | 351 | glEnd(); |
| 345 | } | 352 | } |
| 353 | } else if (_emitter[_particle[p].emitterIndex].particleRenderStyle == PARTICLE_RENDER_STYLE_RIBBON) { | ||
| 354 | |||
| 355 | if (_particle[p].previousParticle != -1) { | ||
| 356 | if (_particle[_particle[p].previousParticle].alive) { | ||
| 357 | |||
| 358 | int pp = _particle[p].previousParticle; | ||
| 359 | |||
| 360 | glm::vec3 v = _particle[p].position - _particle[pp].position; | ||
| 361 | float distance = glm::length(v); | ||
| 362 | |||
| 363 | if (distance > 0.0f) { | ||
| 364 | |||
| 365 | v /= distance; | ||
| 366 | |||
| 367 | glm::vec3 up = glm::normalize(glm::cross(v, _upDirection)); | ||
| 368 | glm::vec3 right = glm::normalize(glm::cross(up, v)); | ||
| 369 | |||
| 370 | right *= _particle[p].radius; | ||
| 371 | up *= _particle[p].radius; | ||
| 372 | |||
| 373 | glm::vec3 p0Left = _particle[p ].position - right; | ||
| 374 | glm::vec3 p0Right = _particle[p ].position + right; | ||
| 375 | glm::vec3 p0Down = _particle[p ].position - up; | ||
| 376 | glm::vec3 p0Up = _particle[p ].position + up; | ||
| 377 | |||
| 378 | glm::vec3 ppLeft = _particle[pp].position - right; | ||
| 379 | glm::vec3 ppRight = _particle[pp].position + right; | ||
| 380 | glm::vec3 ppDown = _particle[pp].position - up; | ||
| 381 | glm::vec3 ppUp = _particle[pp].position + up; | ||
| 382 | |||
| 383 | glBegin(GL_TRIANGLES); | ||
| 384 | glVertex3f(p0Left.x, p0Left.y, p0Left.z ); | ||
| 385 | glVertex3f(p0Right.x, p0Right.y, p0Right.z ); | ||
| 386 | glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z ); | ||
| 387 | glEnd(); | ||
| 388 | |||
| 389 | glBegin(GL_TRIANGLES); | ||
| 390 | glVertex3f(p0Right.x, p0Right.y, p0Right.z ); | ||
| 391 | glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z ); | ||
| 392 | glVertex3f(ppRight.x, ppRight.y, ppRight.z ); | ||
| 393 | glEnd(); | ||
| 394 | |||
| 395 | glBegin(GL_TRIANGLES); | ||
| 396 | glVertex3f(p0Up.x, p0Up.y, p0Up.z ); | ||
| 397 | glVertex3f(p0Down.x, p0Down.y, p0Down.z ); | ||
| 398 | glVertex3f(ppDown.x, ppDown.y, ppDown.z ); | ||
| 399 | glEnd(); | ||
| 400 | |||
| 401 | glBegin(GL_TRIANGLES); | ||
| 402 | glVertex3f(p0Up.x, p0Up.y, p0Up.z ); | ||
| 403 | glVertex3f(ppUp.x, ppUp.y, ppUp.z ); | ||
| 404 | glVertex3f(ppDown.x, ppDown.y, ppDown.z ); | ||
| 405 | glEnd(); | ||
| 406 | } | ||
| 407 | } | ||
| 408 | } | ||
| 346 | } | 409 | } |
| 347 | } | 410 | } |
| 348 | 411 | ||
| 412 | |||
| 349 | void ParticleSystem::renderEmitter(int e, float size) { | 413 | void ParticleSystem::renderEmitter(int e, float size) { |
| 350 | 414 | ||
| 351 | glLineWidth(2.0f); | 415 | glLineWidth(2.0f); |