Showing the changes to interface/src/ParticleSystem.cpp (1 of 4 files). Show all
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| @@ -25,19 +25,16 @@ ParticleSystem::ParticleSystem() { · 24 unmodified lines | ||
| 25 | 25 | |
| 26 | 26 | for (unsigned int emitterIndex = 0; emitterIndex < MAX_EMITTERS; emitterIndex++) { |
| 27 | 27 | |
| 28 | − _emitter[emitterIndex].position = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 29 | − _emitter[emitterIndex].direction = glm::vec3(0.0f, 1.0f, 0.0f); | |
| 30 | − _emitter[emitterIndex].visible = false; | |
| 31 | − _emitter[emitterIndex].particleResolution = DEFAULT_PARTICLE_SPHERE_RESOLUTION; | |
| 32 | − _emitter[emitterIndex].particleLifespan = DEFAULT_PARTICLE_LIFESPAN; | |
| 33 | − _emitter[emitterIndex].baseParticle.alive = false; | |
| 34 | − _emitter[emitterIndex].baseParticle.age = 0.0f; | |
| 35 | − _emitter[emitterIndex].thrust = 0.0f; | |
| 36 | − _emitter[emitterIndex].rate = 0.0f; | |
| 37 | − _emitter[emitterIndex].baseParticle.radius = 0.0f; | |
| 38 | − _emitter[emitterIndex].baseParticle.emitterIndex = 0; | |
| 39 | − _emitter[emitterIndex].baseParticle.position = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 40 | − _emitter[emitterIndex].baseParticle.velocity = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 28 | + _emitter[emitterIndex].position = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 29 | + _emitter[emitterIndex].direction = glm::vec3(0.0f, 1.0f, 0.0f); | |
| 30 | + _emitter[emitterIndex].visible = false; | |
| 31 | + _emitter[emitterIndex].particleResolution = DEFAULT_PARTICLE_SPHERE_RESOLUTION; | |
| 32 | + _emitter[emitterIndex].particleLifespan = DEFAULT_PARTICLE_LIFESPAN; | |
| 33 | + _emitter[emitterIndex].showingBaseParticle = false; | |
| 34 | + _emitter[emitterIndex].thrust = 0.0f; | |
| 35 | + _emitter[emitterIndex].rate = 0.0f; | |
| 36 | + _emitter[emitterIndex].currentParticle = 0; | |
| 37 | + _emitter[emitterIndex].particleRenderStyle = PARTICLE_RENDER_STYLE_SPHERE; | |
| 41 | 38 | |
| 42 | 39 | for (int lifeStage = 0; lifeStage<NUM_PARTICLE_LIFE_STAGES; lifeStage++) { |
| 43 | 40 | |
| @@ -60,12 +57,13 @@ ParticleSystem::ParticleSystem() { · 16 unmodified lines | ||
| 60 | 57 | }; |
| 61 | 58 | |
| 62 | 59 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { |
| 63 | − _particle[p].alive = false; | |
| 64 | − _particle[p].age = 0.0f; | |
| 65 | − _particle[p].radius = 0.0f; | |
| 66 | − _particle[p].emitterIndex = 0; | |
| 67 | − _particle[p].position = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 68 | − _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 60 | + _particle[p].alive = false; | |
| 61 | + _particle[p].age = 0.0f; | |
| 62 | + _particle[p].radius = 0.0f; | |
| 63 | + _particle[p].emitterIndex = 0; | |
| 64 | + _particle[p].previousParticle = -1; | |
| 65 | + _particle[p].position = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 66 | + _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 69 | 67 | } |
| 70 | 68 | } |
| 71 | 69 | |
| @@ -106,15 +104,23 @@ void ParticleSystem::createParticle(int e, glm::vec3 velocity) { · 34 unmodified lines | ||
| 106 | 104 | |
| 107 | 105 | for (unsigned int p = 0; p < MAX_PARTICLES; p++) { |
| 108 | 106 | if (!_particle[p].alive) { |
| 109 | − | |
| 110 | − _particle[p].emitterIndex = e; | |
| 111 | − _particle[p].alive = true; | |
| 112 | − _particle[p].age = 0.0f; | |
| 113 | − _particle[p].velocity = _emitter[e].direction * _emitter[e].thrust; | |
| 114 | − _particle[p].position = _emitter[e].position; | |
| 115 | − _particle[p].radius = _emitter[e].particleAttributes[0].radius; | |
| 116 | − _particle[p].color = _emitter[e].particleAttributes[0].color; | |
| 117 | − | |
| 107 | + | |
| 108 | + _particle[p].emitterIndex = e; | |
| 109 | + _particle[p].alive = true; | |
| 110 | + _particle[p].age = 0.0f; | |
| 111 | + _particle[p].velocity = _emitter[e].direction * _emitter[e].thrust; | |
| 112 | + _particle[p].position = _emitter[e].position; | |
| 113 | + _particle[p].radius = _emitter[e].particleAttributes[0].radius; | |
| 114 | + _particle[p].color = _emitter[e].particleAttributes[0].color; | |
| 115 | + | |
| 116 | + if (( _particle[_emitter[e].currentParticle].alive) && (_particle[_emitter[e].currentParticle].emitterIndex == e )) { | |
| 117 | + _particle[p].previousParticle = _emitter[e].currentParticle; | |
| 118 | + } else { | |
| 119 | + _particle[p].previousParticle = -1; | |
| 120 | + } | |
| 121 | + | |
| 122 | + _emitter[e].currentParticle = p; | |
| 123 | + | |
| 118 | 124 | _numParticles ++; |
| 119 | 125 | |
| 120 | 126 | assert(_numParticles <= MAX_PARTICLES); |
| @@ -164,105 +170,104 @@ void ParticleSystem::setParticleAttributes(int emitterIndex, int lifeStage, Part · 43 unmodified lines | ||
| 164 | 170 | |
| 165 | 171 | void ParticleSystem::updateParticle(int p, float deltaTime) { |
| 166 | 172 | |
| 167 | − assert(_particle[p].age <= _emitter[_particle[p].emitterIndex].particleLifespan); | |
| 168 | − | |
| 169 | − float ageFraction = _particle[p].age / _emitter[_particle[p].emitterIndex].particleLifespan; | |
| 170 | − | |
| 171 | − int lifeStage = (int)( ageFraction * (NUM_PARTICLE_LIFE_STAGES-1) ); | |
| 173 | + if (_emitter[_particle[p].emitterIndex].particleLifespan > 0.0) { | |
| 174 | + | |
| 175 | + Emitter myEmitter = _emitter[_particle[p].emitterIndex]; | |
| 172 | 176 | |
| 173 | − float lifeStageFraction = ageFraction * ( NUM_PARTICLE_LIFE_STAGES - 1 ) - lifeStage; | |
| 177 | + assert(_particle[p].age <= myEmitter.particleLifespan); | |
| 174 | 178 | |
| 175 | − _particle[p].radius | |
| 176 | − = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage ].radius * (1.0f - lifeStageFraction) | |
| 177 | − + _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage+1].radius * lifeStageFraction; | |
| 179 | + float ageFraction = _particle[p].age / myEmitter.particleLifespan; | |
| 180 | + | |
| 181 | + int lifeStage = (int)( ageFraction * (NUM_PARTICLE_LIFE_STAGES-1) ); | |
| 182 | + | |
| 183 | + float lifeStageFraction = ageFraction * ( NUM_PARTICLE_LIFE_STAGES - 1 ) - lifeStage; | |
| 184 | + | |
| 178 | 185 | |
| 179 | − _particle[p].color | |
| 180 | − = _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage ].color * (1.0f - lifeStageFraction) | |
| 181 | − + _emitter[_particle[p].emitterIndex].particleAttributes[lifeStage+1].color * lifeStageFraction; | |
| 186 | + _particle[p].radius | |
| 187 | + = myEmitter.particleAttributes[lifeStage ].radius * (1.0f - lifeStageFraction) | |
| 188 | + + myEmitter.particleAttributes[lifeStage+1].radius * lifeStageFraction; | |
| 189 | + | |
| 190 | + _particle[p].color | |
| 191 | + = myEmitter.particleAttributes[lifeStage ].color * (1.0f - lifeStageFraction) | |
| 192 | + + myEmitter.particleAttributes[lifeStage+1].color * lifeStageFraction; | |
| 193 | + | |
| 194 | + // apply random jitter | |
| 195 | + float j = myEmitter.particleAttributes[lifeStage].jitter; | |
| 196 | + _particle[p].velocity += | |
| 197 | + glm::vec3 | |
| 198 | + ( | |
| 199 | + -j * ONE_HALF + j * randFloat(), | |
| 200 | + -j * ONE_HALF + j * randFloat(), | |
| 201 | + -j * ONE_HALF + j * randFloat() | |
| 202 | + ) * deltaTime; | |
| 182 | 203 | |
| 183 | − Emitter myEmitter = _emitter[_particle[p].emitterIndex]; | |
| 184 | − | |
| 185 | − // apply random jitter | |
| 186 | − float j = myEmitter.particleAttributes[lifeStage].jitter; | |
| 187 | − _particle[p].velocity += | |
| 188 | − glm::vec3 | |
| 189 | − ( | |
| 190 | − -j * ONE_HALF + j * randFloat(), | |
| 191 | − -j * ONE_HALF + j * randFloat(), | |
| 192 | − -j * ONE_HALF + j * randFloat() | |
| 193 | − ) * deltaTime; | |
| 194 | − | |
| 195 | − // apply attraction to home position | |
| 196 | − glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; | |
| 197 | − _particle[p].velocity += vectorToHome * myEmitter.particleAttributes[lifeStage].emitterAttraction * deltaTime; | |
| 198 | − | |
| 199 | − // apply neighbor attraction | |
| 200 | − int neighbor = p + 1; | |
| 201 | − if (neighbor == _numParticles ) { | |
| 202 | − neighbor = 0; | |
| 203 | − } | |
| 204 | − | |
| 205 | − if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { | |
| 206 | − glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; | |
| 207 | − | |
| 208 | − _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes[lifeStage].neighborAttraction * deltaTime; | |
| 204 | + // apply attraction to home position | |
| 205 | + glm::vec3 vectorToHome = myEmitter.position - _particle[p].position; | |
| 206 | + _particle[p].velocity += vectorToHome * myEmitter.particleAttributes[lifeStage].emitterAttraction * deltaTime; | |
| 207 | + | |
| 208 | + // apply neighbor attraction | |
| 209 | + int neighbor = p + 1; | |
| 210 | + if (neighbor == _numParticles ) { | |
| 211 | + neighbor = 0; | |
| 212 | + } | |
| 213 | + | |
| 214 | + if ( _particle[neighbor].emitterIndex == _particle[p].emitterIndex) { | |
| 215 | + glm::vec3 vectorToNeighbor = _particle[p].position - _particle[neighbor].position; | |
| 216 | + | |
| 217 | + _particle[p].velocity -= vectorToNeighbor * myEmitter.particleAttributes[lifeStage].neighborAttraction * deltaTime; | |
| 209 | 218 | |
| 210 | − float distanceToNeighbor = glm::length(vectorToNeighbor); | |
| 211 | − if (distanceToNeighbor > 0.0f) { | |
| 212 | − _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes[lifeStage].neighborRepulsion * deltaTime; | |
| 219 | + float distanceToNeighbor = glm::length(vectorToNeighbor); | |
| 220 | + if (distanceToNeighbor > 0.0f) { | |
| 221 | + _particle[neighbor].velocity += (vectorToNeighbor / ( 1.0f + distanceToNeighbor * distanceToNeighbor)) * myEmitter.particleAttributes[lifeStage].neighborRepulsion * deltaTime; | |
| 222 | + } | |
| 213 | 223 | } |
| 214 | − } | |
| 215 | − | |
| 216 | − // apply tornado force | |
| 217 | − glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.direction); | |
| 218 | − _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime; | |
| 219 | − | |
| 220 | − // apply air friction | |
| 221 | − float drag = 1.0 - myEmitter.particleAttributes[lifeStage].airFriction * deltaTime; | |
| 222 | − if (drag < 0.0f) { | |
| 223 | − _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 224 | − } else { | |
| 225 | − _particle[p].velocity *= drag; | |
| 226 | − } | |
| 227 | − | |
| 228 | − // apply gravity | |
| 229 | − _particle[p].velocity -= _upDirection * myEmitter.particleAttributes[lifeStage].gravity * deltaTime; | |
| 224 | + | |
| 225 | + // apply tornado force | |
| 226 | + glm::vec3 tornadoDirection = glm::cross(vectorToHome, myEmitter.direction); | |
| 227 | + _particle[p].velocity += tornadoDirection * myEmitter.particleAttributes[lifeStage].tornadoForce * deltaTime; | |
| 228 | + | |
| 229 | + // apply air friction | |
| 230 | + float drag = 1.0 - myEmitter.particleAttributes[lifeStage].airFriction * deltaTime; | |
| 231 | + if (drag < 0.0f) { | |
| 232 | + _particle[p].velocity = glm::vec3(0.0f, 0.0f, 0.0f); | |
| 233 | + } else { | |
| 234 | + _particle[p].velocity *= drag; | |
| 235 | + } | |
| 236 | + | |
| 237 | + // apply gravity | |
| 238 | + _particle[p].velocity -= _upDirection * myEmitter.particleAttributes[lifeStage].gravity * deltaTime; | |
| 230 | 239 | |
| 231 | − // update position by velocity | |
| 232 | − _particle[p].position += _particle[p].velocity; | |
| 233 | − | |
| 234 | − // collision with ground | |
| 235 | − if (_particle[p].position.y < _particle[p].radius) { | |
| 236 | − _particle[p].position.y = _particle[p].radius; | |
| 240 | + // update position by velocity | |
| 241 | + _particle[p].position += _particle[p].velocity; | |
| 237 | 242 | |
| 238 | − if (_particle[p].velocity.y < 0.0f) { | |
| 239 | − _particle[p].velocity.y *= -myEmitter.particleAttributes[lifeStage].bounce; | |
| 243 | + // collision with ground | |
| 244 | + if (_particle[p].position.y < _particle[p].radius) { | |
| 245 | + _particle[p].position.y = _particle[p].radius; | |
| 246 | + | |
| 247 | + if (_particle[p].velocity.y < 0.0f) { | |
| 248 | + _particle[p].velocity.y *= -myEmitter.particleAttributes[lifeStage].bounce; | |
| 249 | + } | |
| 240 | 250 | } |
| 241 | − } | |
| 242 | − | |
| 243 | − // collision with sphere | |
| 244 | − if (myEmitter.particleAttributes[lifeStage].usingCollisionSphere) { | |
| 245 | − glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - _particle[p].position; | |
| 246 | − float distanceToSphereCenter = glm::length(vectorToSphereCenter); | |
| 247 | − float combinedRadius = myEmitter.particleAttributes[lifeStage].collisionSphereRadius + _particle[p].radius; | |
| 248 | − if (distanceToSphereCenter < combinedRadius) { | |
| 249 | 251 | |
| 250 | − if (distanceToSphereCenter > 0.0f){ | |
| 251 | − glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | |
| 252 | − _particle[p].position = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - directionToSphereCenter * combinedRadius; | |
| 252 | + // collision with sphere | |
| 253 | + if (myEmitter.particleAttributes[lifeStage].usingCollisionSphere) { | |
| 254 | + glm::vec3 vectorToSphereCenter = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - _particle[p].position; | |
| 255 | + float distanceToSphereCenter = glm::length(vectorToSphereCenter); | |
| 256 | + float combinedRadius = myEmitter.particleAttributes[lifeStage].collisionSphereRadius + _particle[p].radius; | |
| 257 | + if (distanceToSphereCenter < combinedRadius) { | |
| 258 | + | |
| 259 | + if (distanceToSphereCenter > 0.0f){ | |
| 260 | + glm::vec3 directionToSphereCenter = vectorToSphereCenter / distanceToSphereCenter; | |
| 261 | + _particle[p].position = myEmitter.particleAttributes[lifeStage].collisionSpherePosition - directionToSphereCenter * combinedRadius; | |
| 262 | + } | |
| 253 | 263 | } |
| 254 | 264 | } |
| 255 | − } | |
| 265 | + } | |
| 256 | 266 | |
| 257 | 267 | // do this at the end... |
| 258 | − _particle[p].age += deltaTime; | |
| 268 | + _particle[p].age += deltaTime; | |
| 259 | 269 | } |
| 260 | 270 | |
| 261 | −void ParticleSystem::setShowingEmitterBaseParticle(int emitterIndex, bool showing ) { | |
| 262 | − | |
| 263 | − _emitter[emitterIndex].baseParticle.alive = true; | |
| 264 | − _emitter[emitterIndex].baseParticle.emitterIndex = emitterIndex; | |
| 265 | −} | |
| 266 | 271 | |
| 267 | 272 | void ParticleSystem::killAllParticles() { |
| 268 | 273 | |
| @@ -277,11 +282,11 @@ void ParticleSystem::render() { · 8 unmodified lines | ||
| 277 | 282 | // render the emitters |
| 278 | 283 | for (int e = 0; e < _numEmitters; e++) { |
| 279 | 284 | |
| 280 | − if (_emitter[e].baseParticle.alive) { | |
| 281 | − glColor4f(_emitter[e].baseParticle.color.r, _emitter[e].baseParticle.color.g, _emitter[e].baseParticle.color.b, _emitter[e].baseParticle.color.a ); | |
| 285 | + if (_emitter[e].showingBaseParticle) { | |
| 286 | + glColor4f(_particle[0].color.r, _particle[0].color.g, _particle[0].color.b, _particle[0].color.a ); | |
| 282 | 287 | glPushMatrix(); |
| 283 | 288 | glTranslatef(_emitter[e].position.x, _emitter[e].position.y, _emitter[e].position.z); |
| 284 | − glutSolidSphere(_emitter[e].baseParticle.radius, _emitter[e].particleResolution, _emitter[e].particleResolution); | |
| 289 | + glutSolidSphere(_particle[0].radius, _emitter[e].particleResolution, _emitter[e].particleResolution); | |
| 285 | 290 | glPopMatrix(); |
| 286 | 291 | } |
| 287 | 292 | |
| @@ -289,11 +294,13 @@ void ParticleSystem::render() { · 1 unmodified line | ||
| 289 | 294 | renderEmitter(e, 0.2f); |
| 290 | 295 | } |
| 291 | 296 | }; |
| 292 | − | |
| 297 | + | |
| 293 | 298 | // render the particles |
| 294 | 299 | for (unsigned int p = 0; p < _numParticles; p++) { |
| 295 | 300 | if (_particle[p].alive) { |
| 296 | − renderParticle(p); | |
| 301 | + if (_emitter[_particle[p].emitterIndex].particleLifespan > 0.0) { | |
| 302 | + renderParticle(p); | |
| 303 | + } | |
| 297 | 304 | } |
| 298 | 305 | } |
| 299 | 306 | } |
| @@ -302,7 +309,7 @@ void ParticleSystem::renderParticle(int p) { · 2 unmodified lines | ||
| 302 | 309 | |
| 303 | 310 | glColor4f(_particle[p].color.r, _particle[p].color.g, _particle[p].color.b, _particle[p].color.a ); |
| 304 | 311 | |
| 305 | − if (USE_BILLBOARD_RENDERING) { | |
| 312 | + if (_emitter[_particle[p].emitterIndex].particleRenderStyle == PARTICLE_RENDER_STYLE_BILLBOARD) { | |
| 306 | 313 | glm::vec3 cameraPosition = Application::getInstance()->getCamera()->getPosition(); |
| 307 | 314 | glm::vec3 viewVector = _particle[p].position - cameraPosition; |
| 308 | 315 | float distance = glm::length(viewVector); |
| @@ -329,7 +336,7 @@ void ParticleSystem::renderParticle(int p) { · 20 unmodified lines | ||
| 329 | 336 | glVertex3f(p3.x, p3.y, p3.z); |
| 330 | 337 | glEnd(); |
| 331 | 338 | } |
| 332 | − } else { | |
| 339 | + } else if (_emitter[_particle[p].emitterIndex].particleRenderStyle == PARTICLE_RENDER_STYLE_SPHERE) { | |
| 333 | 340 | glPushMatrix(); |
| 334 | 341 | glTranslatef(_particle[p].position.x, _particle[p].position.y, _particle[p].position.z); |
| 335 | 342 | glutSolidSphere(_particle[p].radius, _emitter[_particle[p].emitterIndex].particleResolution, _emitter[_particle[p].emitterIndex].particleResolution); |
| @@ -343,9 +350,66 @@ void ParticleSystem::renderParticle(int p) { · 7 unmodified lines | ||
| 343 | 350 | glVertex3f(end.x, end.y, end.z); |
| 344 | 351 | glEnd(); |
| 345 | 352 | } |
| 353 | + } else if (_emitter[_particle[p].emitterIndex].particleRenderStyle == PARTICLE_RENDER_STYLE_RIBBON) { | |
| 354 | + | |
| 355 | + if (_particle[p].previousParticle != -1) { | |
| 356 | + if (_particle[_particle[p].previousParticle].alive) { | |
| 357 | + | |
| 358 | + int pp = _particle[p].previousParticle; | |
| 359 | + | |
| 360 | + glm::vec3 v = _particle[p].position - _particle[pp].position; | |
| 361 | + float distance = glm::length(v); | |
| 362 | + | |
| 363 | + if (distance > 0.0f) { | |
| 364 | + | |
| 365 | + v /= distance; | |
| 366 | + | |
| 367 | + glm::vec3 up = glm::normalize(glm::cross(v, _upDirection)); | |
| 368 | + glm::vec3 right = glm::normalize(glm::cross(up, v)); | |
| 369 | + | |
| 370 | + right *= _particle[p].radius; | |
| 371 | + up *= _particle[p].radius; | |
| 372 | + | |
| 373 | + glm::vec3 p0Left = _particle[p ].position - right; | |
| 374 | + glm::vec3 p0Right = _particle[p ].position + right; | |
| 375 | + glm::vec3 p0Down = _particle[p ].position - up; | |
| 376 | + glm::vec3 p0Up = _particle[p ].position + up; | |
| 377 | + | |
| 378 | + glm::vec3 ppLeft = _particle[pp].position - right; | |
| 379 | + glm::vec3 ppRight = _particle[pp].position + right; | |
| 380 | + glm::vec3 ppDown = _particle[pp].position - up; | |
| 381 | + glm::vec3 ppUp = _particle[pp].position + up; | |
| 382 | + | |
| 383 | + glBegin(GL_TRIANGLES); | |
| 384 | + glVertex3f(p0Left.x, p0Left.y, p0Left.z ); | |
| 385 | + glVertex3f(p0Right.x, p0Right.y, p0Right.z ); | |
| 386 | + glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z ); | |
| 387 | + glEnd(); | |
| 388 | + | |
| 389 | + glBegin(GL_TRIANGLES); | |
| 390 | + glVertex3f(p0Right.x, p0Right.y, p0Right.z ); | |
| 391 | + glVertex3f(ppLeft.x, ppLeft.y, ppLeft.z ); | |
| 392 | + glVertex3f(ppRight.x, ppRight.y, ppRight.z ); | |
| 393 | + glEnd(); | |
| 394 | + | |
| 395 | + glBegin(GL_TRIANGLES); | |
| 396 | + glVertex3f(p0Up.x, p0Up.y, p0Up.z ); | |
| 397 | + glVertex3f(p0Down.x, p0Down.y, p0Down.z ); | |
| 398 | + glVertex3f(ppDown.x, ppDown.y, ppDown.z ); | |
| 399 | + glEnd(); | |
| 400 | + | |
| 401 | + glBegin(GL_TRIANGLES); | |
| 402 | + glVertex3f(p0Up.x, p0Up.y, p0Up.z ); | |
| 403 | + glVertex3f(ppUp.x, ppUp.y, ppUp.z ); | |
| 404 | + glVertex3f(ppDown.x, ppDown.y, ppDown.z ); | |
| 405 | + glEnd(); | |
| 406 | + } | |
| 407 | + } | |
| 408 | + } | |
| 346 | 409 | } |
| 347 | 410 | } |
| 348 | 411 | |
| 412 | + | |
| 349 | 413 | void ParticleSystem::renderEmitter(int e, float size) { |
| 350 | 414 | |
| 351 | 415 | glLineWidth(2.0f); |