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enable fading on most entities

HifiExperiments committed 1 year ago

Commit 065aa4c1 parent e9d4e2728 files · +251 −117Browse files

Showing the changes to libraries/render-utils/src/RenderDeferredTask.cpp (1 of 28 files). Show all

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libraries/render-utils/src/RenderDeferredTask.cpp+1−1
@@ -287,7 +287,7 @@ void RenderDeferredTaskDebug::build(JobModel& task, const render::Varying& input · 286 unmodified lines
287 // Extract the Lighting Stages Current frame ( and zones)287 // Extract the Lighting Stages Current frame ( and zones)
288 const auto lightingStageInputs = inputs.get2();288 const auto lightingStageInputs = inputs.get2();
289 // Fetch the current frame stacks from all the stages289 // Fetch the current frame stacks from all the stages
290 const auto stageCurrentFrames = lightingStageInputs[0];290 const auto stageCurrentFrames = lightingStageInputs.get0();
291 const auto lightFrame = stageCurrentFrames[0];291 const auto lightFrame = stageCurrentFrames[0];
292 const auto backgroundFrame = stageCurrentFrames[1];292 const auto backgroundFrame = stageCurrentFrames[1];
293 const auto hazeFrame = stageCurrentFrames[2];293 const auto hazeFrame = stageCurrentFrames[2];