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| 1 | // | ||
| 2 | // UpdateSceneTask.cpp | ||
| 3 | // render-utils/src/ | ||
| 4 | // | ||
| 5 | // Created by Sam Gateau on 6/21/2017. | ||
| 6 | // Copyright 2017 High Fidelity, Inc. | ||
| 7 | // | ||
| 8 | // Distributed under the Apache License, Version 2.0. | ||
| 9 | // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html | ||
| 10 | // | ||
| 11 | #include "UpdateSceneTask.h" | ||
| 12 | |||
| 13 | #include <render/SceneTask.h> | ||
| 14 | #include "LightStage.h" | ||
| 15 | #include "BackgroundStage.h" | ||
| 16 | #include <render/TransitionStage.h> | ||
| 17 | #include "DeferredLightingEffect.h" | ||
| 18 | |||
| 19 | void UpdateSceneTask::build(JobModel& task, const render::Varying& input, render::Varying& output) { | ||
| 20 | task.addJob<LightStageSetup>("LightStageSetup"); | ||
| 21 | task.addJob<BackgroundStageSetup>("BackgroundStageSetup"); | ||
| 22 | task.addJob<render::TransitionStageSetup>("TransitionStageSetup"); | ||
| 23 | |||
| 24 | task.addJob<DefaultLightingSetup>("DefaultLightingSetup"); | ||
| 25 | |||
| 26 | task.addJob<render::PerformSceneTransaction>("PerformSceneTransaction"); | ||
| 27 | } | ||
| 28 | |||