History

TransitionStage + FadeJob compiling but not linked to entity events

Olivier Prat committed 9 years ago

Commit 06d69d02 parents 4256a1f d15c4ea87 files · +1613 −729Browse files

Showing the changes to libraries/render-utils/src/UpdateSceneTask.cpp (1 of 87 files). Show all

Unified · Split

libraries/render-utils/src/UpdateSceneTask.cpp+28−0
@@ -0,0 +1,28 @@
1//
2// UpdateSceneTask.cpp
3// render-utils/src/
4//
5// Created by Sam Gateau on 6/21/2017.
6// Copyright 2017 High Fidelity, Inc.
7//
8// Distributed under the Apache License, Version 2.0.
9// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
10//
11#include "UpdateSceneTask.h"
12
13#include <render/SceneTask.h>
14#include "LightStage.h"
15#include "BackgroundStage.h"
16#include <render/TransitionStage.h>
17#include "DeferredLightingEffect.h"
18
19void UpdateSceneTask::build(JobModel& task, const render::Varying& input, render::Varying& output) {
20 task.addJob<LightStageSetup>("LightStageSetup");
21 task.addJob<BackgroundStageSetup>("BackgroundStageSetup");
22 task.addJob<render::TransitionStageSetup>("TransitionStageSetup");
23
24 task.addJob<DefaultLightingSetup>("DefaultLightingSetup");
25
26 task.addJob<render::PerformSceneTransaction>("PerformSceneTransaction");
27}
28