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Changed colors of spheres to be a gradient along phi between to random colors this gives the spheres a little bit more natural look. Also increased the level of detail (smaller voxels)

ZappoMan committed 13 years ago

Commit 07115391 parent ef8694d2 files · +34 −5Browse files

Showing the changes to interface/src/VoxelSystem.cpp (1 of 2 files). Show all

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interface/src/VoxelSystem.cpp+33−4
@@ -107,6 +107,34 @@ void VoxelSystem::loadVoxelsFile(char* fileName) { · 106 unmodified lines
107107 // Complaints: Brad :)
108108 void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bool solid)
109109 {
110+ // About the color of the sphere... we're going to make this sphere be a gradient
111+ // between two RGB colors. We will do the gradient along the phi spectrum
112+ unsigned char r1 = randomColorValue(165);
113+ unsigned char g1 = randomColorValue(165);
114+ unsigned char b1 = randomColorValue(165);
115+ unsigned char r2 = randomColorValue(65);
116+ unsigned char g2 = randomColorValue(65);
117+ unsigned char b2 = randomColorValue(65);
118+
119+ // we don't want them to match!!
120+ if (r1==r2 && g1==g2 && b1==b2)
121+ {
122+ r2=r1/2;
123+ g2=g1/2;
124+ b2=b1/2;
125+ }
126+
127+ /**
128+ std::cout << "creatSphere COLORS ";
129+ std::cout << " r1=" << (int)r1;
130+ std::cout << " g1=" << (int)g1;
131+ std::cout << " b1=" << (int)b1;
132+ std::cout << " r2=" << (int)r2;
133+ std::cout << " g2=" << (int)g2;
134+ std::cout << " b2=" << (int)b2;
135+ std::cout << std::endl;
136+ **/
137+
110138 // Psuedocode for creating a sphere:
111139 //
112140 // for (theta from 0 to 2pi):
@@ -157,10 +185,11 @@ void VoxelSystem::createSphere(float r,float xc, float yc, float zc, float s, bo · 44 unmodified lines
157185 std::cout << std::endl;
158186 */
159187
160− // random color data
161− unsigned char red = randomColorValue(65);
162− unsigned char green = randomColorValue(65);
163− unsigned char blue = randomColorValue(65);
188+ // gradient color data
189+ float gradient = (phi/M_PI);
190+ unsigned char red = r1+((r2-r1)*gradient);
191+ unsigned char green = g1+((g2-g1)*gradient);
192+ unsigned char blue = b1+((b2-b1)*gradient);
164193
165194 unsigned char* voxelData = pointToVoxel(x,y,z,s,red,green,blue);
166195 tree->readCodeColorBufferToTree(voxelData);