Showing the changes to libraries/render-utils/src/DebugDeferredBuffer.cpp (1 of 6 files). Show all
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| @@ -57,7 +57,7 @@ static const std::string DEFAULT_ROUGHNESS_SHADER { · 56 unmodified lines | |||
| 57 | }; | 57 | }; |
| 58 | static const std::string DEFAULT_NORMAL_SHADER { | 58 | static const std::string DEFAULT_NORMAL_SHADER { |
| 59 | "vec4 getFragmentColor() {" | 59 | "vec4 getFragmentColor() {" |
| 60 | " return vec4(normalize(texture(normalMap, uv).xyz), 1.0);" | 60 | " return vec4(normalize(texture(normalMap, uv).xyz * 2.0 - vec3(1.0)), 1.0);" |
| 61 | " }" | 61 | " }" |
| 62 | }; | 62 | }; |
| 63 | static const std::string DEFAULT_DEPTH_SHADER { | 63 | static const std::string DEFAULT_DEPTH_SHADER { |
| @@ -89,6 +89,8 @@ static const std::string DEFAULT_PYRAMID_DEPTH_SHADER { · 25 unmodified lines | |||
| 89 | static const std::string DEFAULT_AMBIENT_OCCLUSION_SHADER{ | 89 | static const std::string DEFAULT_AMBIENT_OCCLUSION_SHADER{ |
| 90 | "vec4 getFragmentColor() {" | 90 | "vec4 getFragmentColor() {" |
| 91 | " return vec4(vec3(texture(occlusionMap, uv).x), 1.0);" | 91 | " return vec4(vec3(texture(occlusionMap, uv).x), 1.0);" |
| 92 | // When drawing color " return vec4(vec3(texture(occlusionMap, uv).xyz), 1.0);" | ||
| 93 | // when drawing normal " return vec4(normalize(texture(occlusionMap, uv).xyz * 2.0 - vec3(1.0)), 1.0);" | ||
| 92 | " }" | 94 | " }" |
| 93 | }; | 95 | }; |
| 94 | static const std::string DEFAULT_AMBIENT_OCCLUSION_BLURRED_SHADER{ | 96 | static const std::string DEFAULT_AMBIENT_OCCLUSION_BLURRED_SHADER{ |