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Used previous projection matrix to limit overblur

Olivier Prat committed 8 years ago

Commit 08146a71 parent 89669b37 files · +21 −10Browse files

Showing the changes to libraries/render-utils/src/DeferredFrameTransform.cpp (1 of 7 files). Show all

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libraries/render-utils/src/DeferredFrameTransform.cpp+3−0
@@ -38,6 +38,9 @@ void DeferredFrameTransform::update(RenderArgs* args) { · 37 unmodified lines
38 38
39 args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);39 args->getViewFrustum().evalProjectionMatrix(frameTransformBuffer.projectionMono);
40 40
41 frameTransformBuffer.previousProjection[0] = frameTransformBuffer.projection[0];
42 frameTransformBuffer.previousProjection[1] = frameTransformBuffer.projection[1];
43
41 // Running in stereo ?44 // Running in stereo ?
42 bool isStereo = args->isStereo();45 bool isStereo = args->isStereo();
43 if (!isStereo) {46 if (!isStereo) {