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implement StandardController and expose it to JS as Controller.Standard.*

Brad Hefta-Gaub committed 11 years ago

Commit 0986f861 parent 83bf8c84 files · +48 −3Browse files

Showing the changes to interface/src/scripting/ControllerScriptingInterface.cpp (1 of 4 files). Show all

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interface/src/scripting/ControllerScriptingInterface.cpp+13−0
@@ -391,6 +391,19 @@ QString ControllerScriptingInterface::sanatizeName(const QString& name) { · 390 unmodified lines
391 391
392void ControllerScriptingInterface::wireUpControllers(ScriptEngine* engine) {392void ControllerScriptingInterface::wireUpControllers(ScriptEngine* engine) {
393 393
394 // Controller.Standard.*
395 auto standardDevice = DependencyManager::get<UserInputMapper>()->getStandardDevice();
396 if (standardDevice) {
397 auto deviceName = sanatizeName(standardDevice->getName());
398 auto deviceInputs = standardDevice->getAvailabeInputs();
399 for (const auto& inputMapping : deviceInputs) {
400 auto input = inputMapping.first;
401 auto inputName = sanatizeName(inputMapping.second);
402 QString deviceInputName{ "Controller." + deviceName + "." + inputName };
403 engine->registerValue(deviceInputName, input.getID());
404 }
405 }
406
394 // Controller.Hardware.*407 // Controller.Hardware.*
395 auto devices = DependencyManager::get<UserInputMapper>()->getDevices();408 auto devices = DependencyManager::get<UserInputMapper>()->getDevices();
396 for(const auto& deviceMapping : devices) {409 for(const auto& deviceMapping : devices) {