Showing the changes to scripts/developer/tests/basicEntityTest (2 of 73 files). Show all
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| 1 | + var orientation = Camera.getOrientation(); | |
| 2 | + orientation = Quat.safeEulerAngles(orientation); | |
| 3 | + orientation.x = 0; | |
| 4 | + orientation = Quat.fromVec3Degrees(orientation); | |
| 5 | + var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation))); | |
| 6 | + | |
| 7 | + // Math.random ensures no caching of script | |
| 8 | + var SCRIPT_URL = Script.resolvePath("myEntityScript.js") | |
| 9 | + | |
| 10 | + var myEntity = Entities.addEntity({ | |
| 11 | + type: "Sphere", | |
| 12 | + color: { | |
| 13 | + red: 200, | |
| 14 | + green: 10, | |
| 15 | + blue: 200 | |
| 16 | + }, | |
| 17 | + position: center, | |
| 18 | + dimensions: { | |
| 19 | + x: 1, | |
| 20 | + y: 1, | |
| 21 | + z: 1 | |
| 22 | + }, | |
| 23 | + script: SCRIPT_URL | |
| 24 | + }) | |
| 25 | + | |
| 26 | + | |
| 27 | + function cleanup() { | |
| 28 | + // Entities.deleteEntity(myEntity); | |
| 29 | + } | |
| 30 | + | |
| 31 | + Script.scriptEnding.connect(cleanup); | |
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| 1 | + | |
| 2 | +(function() { | |
| 3 | + var _this; | |
| 4 | + MyEntity = function() { | |
| 5 | + _this = this; | |
| 6 | + | |
| 7 | + }; | |
| 8 | + | |
| 9 | + MyEntity.prototype = { | |
| 10 | + | |
| 11 | + | |
| 12 | + preload: function(entityID) { | |
| 13 | + this.entityID = entityID; | |
| 14 | + var randNum = Math.random().toFixed(3); | |
| 15 | + print("EBL PRELOAD ENTITY SCRIPT!!!", randNum) | |
| 16 | + | |
| 17 | + }, | |
| 18 | + | |
| 19 | + | |
| 20 | + }; | |
| 21 | + | |
| 22 | + // entity scripts always need to return a newly constructed object of our type | |
| 23 | + return new MyEntity(); | |
| 24 | +}); | |