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fix infinate loading if entity server is not running

Dante Ruiz committed 8 years ago

Commit 10d045b1 parent 6bd08324 files · +17 −2Browse files

Showing the changes to interface/src/Application.cpp (1 of 4 files). Show all

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interface/src/Application.cpp+1−0
@@ -5705,6 +5705,7 @@ void Application::update(float deltaTime) { · 5704 unmodified lines
5705 quint64 now = usecTimestampNow();5705 quint64 now = usecTimestampNow();
5706 if (isServerlessMode() || _octreeProcessor.isLoadSequenceComplete()) {5706 if (isServerlessMode() || _octreeProcessor.isLoadSequenceComplete()) {
5707 bool enableInterstitial = DependencyManager::get<NodeList>()->getDomainHandler().getInterstitialModeEnabled();5707 bool enableInterstitial = DependencyManager::get<NodeList>()->getDomainHandler().getInterstitialModeEnabled();
5708
5708 if (gpuTextureMemSizeStable() || !enableInterstitial) {5709 if (gpuTextureMemSizeStable() || !enableInterstitial) {
5709 // we've received a new full-scene octree stats packet, or it's been long enough to try again anyway5710 // we've received a new full-scene octree stats packet, or it's been long enough to try again anyway
5710 _lastPhysicsCheckTime = now;5711 _lastPhysicsCheckTime = now;

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