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use DynamicsWorld::numCollisionObjects instead of our own count

Andrew Meadows committed 8 years ago

Commit 10d08331 parent abf4a927 files · +13 −18Browse files

Showing the changes to interface/src/Application.cpp (1 of 7 files). Show all

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interface/src/Application.cpp+2−2
@@ -6184,8 +6184,8 @@ bool Application::isHMDMode() const { · 6183 unmodified lines
6184 return getActiveDisplayPlugin()->isHmd();6184 return getActiveDisplayPlugin()->isHmd();
6185}6185}
6186 6186
6187float Application::getNumRigidBodies() const {6187float Application::getNumCollisionObjects() const {
6188 return _physicsEngine ? _physicsEngine->getNumRigidBodies() : 0;6188 return _physicsEngine ? _physicsEngine->getNumCollisionObjects() : 0;
6189}6189}
6190 6190
6191float Application::getTargetRenderFrameRate() const { return getActiveDisplayPlugin()->getTargetFrameRate(); }6191float Application::getTargetRenderFrameRate() const { return getActiveDisplayPlugin()->getTargetFrameRate(); }