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use DynamicsWorld::numCollisionObjects instead of our own count

Andrew Meadows committed 8 years ago

Commit 10d08331 parent abf4a927 files · +13 −18Browse files

Showing the changes to interface/src/ui/Stats.cpp (1 of 7 files). Show all

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interface/src/ui/Stats.cpp+1−1
@@ -121,7 +121,7 @@ void Stats::updateStats(bool force) { · 120 unmodified lines
121 auto avatarManager = DependencyManager::get<AvatarManager>();121 auto avatarManager = DependencyManager::get<AvatarManager>();
122 // we need to take one avatar out so we don't include ourselves122 // we need to take one avatar out so we don't include ourselves
123 STAT_UPDATE(avatarCount, avatarManager->size() - 1);123 STAT_UPDATE(avatarCount, avatarManager->size() - 1);
124 STAT_UPDATE(physicsBodyCount, qApp->getNumRigidBodies());124 STAT_UPDATE(physicsObjectCount, qApp->getNumCollisionObjects());
125 STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());125 STAT_UPDATE(updatedAvatarCount, avatarManager->getNumAvatarsUpdated());
126 STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());126 STAT_UPDATE(notUpdatedAvatarCount, avatarManager->getNumAvatarsNotUpdated());
127 STAT_UPDATE(serverCount, (int)nodeList->size());127 STAT_UPDATE(serverCount, (int)nodeList->size());