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use DynamicsWorld::numCollisionObjects instead of our own count

Andrew Meadows committed 8 years ago

Commit 10d08331 parent abf4a927 files · +13 −18Browse files

Showing the changes to interface/src/Application.cpp (1 of 7 files). Show all

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interface/src/Application.cpp+2−2
@@ -6184,8 +6184,8 @@ bool Application::isHMDMode() const { · 6183 unmodified lines
61846184 return getActiveDisplayPlugin()->isHmd();
61856185 }
61866186
6187−float Application::getNumRigidBodies() const {
6188− return _physicsEngine ? _physicsEngine->getNumRigidBodies() : 0;
6187+float Application::getNumCollisionObjects() const {
6188+ return _physicsEngine ? _physicsEngine->getNumCollisionObjects() : 0;
61896189 }
61906190
61916191 float Application::getTargetRenderFrameRate() const { return getActiveDisplayPlugin()->getTargetFrameRate(); }