some ends of spaghetti get pushed into AvatarManger class split Camera class into Camera base and FancyCamera derivation Application::getCamera() returns Camera by refence instead of pointer
Showing the changes to interface/src/scripting/HMDScriptingInterface.cpp (1 of 13 files). Show all
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| @@ -105,9 +105,9 @@ QScriptValue HMDScriptingInterface::getHUDLookAtPosition3D(QScriptContext* conte · 104 unmodified lines | |||
| 105 | } | 105 | } |
| 106 | 106 | ||
| 107 | bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { | 107 | bool HMDScriptingInterface::getHUDLookAtPosition3D(glm::vec3& result) const { |
| 108 | Camera* camera = qApp->getCamera(); | 108 | const Camera& camera = qApp->getCamera(); |
| 109 | glm::vec3 position = camera->getPosition(); | 109 | glm::vec3 position = camera.getPosition(); |
| 110 | glm::quat orientation = camera->getOrientation(); | 110 | glm::quat orientation = camera.getOrientation(); |
| 111 | 111 | ||
| 112 | glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); | 112 | glm::vec3 direction = orientation * glm::vec3(0.0f, 0.0f, -1.0f); |
| 113 | 113 | ||