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Removed rig animations

* Deleted AnimationHandle class * Removed enableAnimGraph and anableRigAnimations from Menu. * Removed *some* references to old IK system. But it is still used when computing collision bounding volumes

Anthony J. Thibault committed 11 years ago

Commit 11440f91 parent 533773d13 files · +53 −786Browse files

Showing the changes to interface/src/Application.cpp (1 of 13 files). Show all

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interface/src/Application.cpp+0−6
@@ -2503,17 +2503,11 @@ void Application::setAvatarUpdateThreading(bool isThreaded) { · 2502 unmodified lines
2503 }2503 }
2504 2504
2505 auto myAvatar = getMyAvatar();2505 auto myAvatar = getMyAvatar();
2506 bool isRigEnabled = myAvatar->getEnableRigAnimations();
2507 bool isGraphEnabled = myAvatar->getEnableAnimGraph();
2508 if (_avatarUpdate) {2506 if (_avatarUpdate) {
2509 _avatarUpdate->terminate(); // Must be before we shutdown anim graph.2507 _avatarUpdate->terminate(); // Must be before we shutdown anim graph.
2510 }2508 }
2511 myAvatar->setEnableRigAnimations(false);
2512 myAvatar->setEnableAnimGraph(false);
2513 _avatarUpdate = new AvatarUpdate();2509 _avatarUpdate = new AvatarUpdate();
2514 _avatarUpdate->initialize(isThreaded);2510 _avatarUpdate->initialize(isThreaded);
2515 myAvatar->setEnableRigAnimations(isRigEnabled);
2516 myAvatar->setEnableAnimGraph(isGraphEnabled);
2517}2511}
2518 2512
2519void Application::updateLOD() {2513void Application::updateLOD() {