* Deleted AnimationHandle class * Removed enableAnimGraph and anableRigAnimations from Menu. * Removed *some* references to old IK system. But it is still used when computing collision bounding volumes
Showing the changes to interface/src/Application.cpp (1 of 13 files). Show all
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| @@ -2503,17 +2503,11 @@ void Application::setAvatarUpdateThreading(bool isThreaded) { · 2502 unmodified lines | ||
| 2503 | 2503 | } |
| 2504 | 2504 | |
| 2505 | 2505 | auto myAvatar = getMyAvatar(); |
| 2506 | − bool isRigEnabled = myAvatar->getEnableRigAnimations(); | |
| 2507 | − bool isGraphEnabled = myAvatar->getEnableAnimGraph(); | |
| 2508 | 2506 | if (_avatarUpdate) { |
| 2509 | 2507 | _avatarUpdate->terminate(); // Must be before we shutdown anim graph. |
| 2510 | 2508 | } |
| 2511 | − myAvatar->setEnableRigAnimations(false); | |
| 2512 | − myAvatar->setEnableAnimGraph(false); | |
| 2513 | 2509 | _avatarUpdate = new AvatarUpdate(); |
| 2514 | 2510 | _avatarUpdate->initialize(isThreaded); |
| 2515 | − myAvatar->setEnableRigAnimations(isRigEnabled); | |
| 2516 | − myAvatar->setEnableAnimGraph(isGraphEnabled); | |
| 2517 | 2511 | } |
| 2518 | 2512 | |
| 2519 | 2513 | void Application::updateLOD() { |