History

Removed rig animations

* Deleted AnimationHandle class * Removed enableAnimGraph and anableRigAnimations from Menu. * Removed *some* references to old IK system. But it is still used when computing collision bounding volumes

Anthony J. Thibault committed 11 years ago

Commit 11440f91 parent 533773d13 files · +53 −786Browse files

Showing the changes to interface/src/Application.cpp (1 of 13 files). Show all

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interface/src/Application.cpp+0−6
@@ -2503,17 +2503,11 @@ void Application::setAvatarUpdateThreading(bool isThreaded) { · 2502 unmodified lines
25032503 }
25042504
25052505 auto myAvatar = getMyAvatar();
2506− bool isRigEnabled = myAvatar->getEnableRigAnimations();
2507− bool isGraphEnabled = myAvatar->getEnableAnimGraph();
25082506 if (_avatarUpdate) {
25092507 _avatarUpdate->terminate(); // Must be before we shutdown anim graph.
25102508 }
2511− myAvatar->setEnableRigAnimations(false);
2512− myAvatar->setEnableAnimGraph(false);
25132509 _avatarUpdate = new AvatarUpdate();
25142510 _avatarUpdate->initialize(isThreaded);
2515− myAvatar->setEnableRigAnimations(isRigEnabled);
2516− myAvatar->setEnableAnimGraph(isGraphEnabled);
25172511 }
25182512
25192513 void Application::updateLOD() {