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Removed rig animations

* Deleted AnimationHandle class * Removed enableAnimGraph and anableRigAnimations from Menu. * Removed *some* references to old IK system. But it is still used when computing collision bounding volumes

Anthony J. Thibault committed 11 years ago

Commit 11440f91 parent 533773d13 files · +53 −786Browse files

Showing the changes to interface/src/Menu.cpp (1 of 13 files). Show all

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interface/src/Menu.cpp+0−4
@@ -440,10 +440,6 @@ Menu::Menu() { · 439 unmodified lines
440440 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false);
441441 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAvatarUpdateThreading, 0, false,
442442 qApp, SLOT(setAvatarUpdateThreading(bool)));
443− addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableRigAnimations, 0, false,
444− avatar, SLOT(setEnableRigAnimations(bool)));
445− addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAnimGraph, 0, true,
446− avatar, SLOT(setEnableAnimGraph(bool)));
447443 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBindPose, 0, false,
448444 avatar, SLOT(setEnableDebugDrawBindPose(bool)));
449445 addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false,