* Deleted AnimationHandle class * Removed enableAnimGraph and anableRigAnimations from Menu. * Removed *some* references to old IK system. But it is still used when computing collision bounding volumes
Showing the changes to interface/src/Menu.cpp (1 of 13 files). Show all
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| @@ -440,10 +440,6 @@ Menu::Menu() { · 439 unmodified lines | ||
| 440 | 440 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::FixGaze, 0, false); |
| 441 | 441 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAvatarUpdateThreading, 0, false, |
| 442 | 442 | qApp, SLOT(setAvatarUpdateThreading(bool))); |
| 443 | − addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableRigAnimations, 0, false, | |
| 444 | − avatar, SLOT(setEnableRigAnimations(bool))); | |
| 445 | − addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::EnableAnimGraph, 0, true, | |
| 446 | − avatar, SLOT(setEnableAnimGraph(bool))); | |
| 447 | 443 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawBindPose, 0, false, |
| 448 | 444 | avatar, SLOT(setEnableDebugDrawBindPose(bool))); |
| 449 | 445 | addCheckableActionToQMenuAndActionHash(avatarDebugMenu, MenuOption::AnimDebugDrawAnimPose, 0, false, |