Showing the changes to interface/src/VoxelSystem.cpp (1 of 1 file). Show all
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| @@ -1276,7 +1276,6 @@ void VoxelSystem::render(bool texture) { · 1275 unmodified lines | |||
| 1276 | Application::getInstance()->getPointShader().setUniformValue(uniformLocation, viewportHeight); | 1276 | Application::getInstance()->getPointShader().setUniformValue(uniformLocation, viewportHeight); |
| 1277 | 1277 | ||
| 1278 | attributeLocation = Application::getInstance()->getVoxelShader().attributeLocation("voxelSizeIn"); | 1278 | attributeLocation = Application::getInstance()->getVoxelShader().attributeLocation("voxelSizeIn"); |
| 1279 | //printf("attributeLocation=%d\n", attributeLocation); | ||
| 1280 | glEnableVertexAttribArray(attributeLocation); | 1279 | glEnableVertexAttribArray(attributeLocation); |
| 1281 | glVertexAttribPointer(attributeLocation, 1, GL_FLOAT, false, sizeof(VoxelShaderVBOData), BUFFER_OFFSET(3*sizeof(float))); | 1280 | glVertexAttribPointer(attributeLocation, 1, GL_FLOAT, false, sizeof(VoxelShaderVBOData), BUFFER_OFFSET(3*sizeof(float))); |
| 1282 | } | 1281 | } |