Showing the changes to interface/src/Application.cpp (1 of 191 files). Show all
Unified · Split
| @@ -25,6 +25,7 @@ · 24 unmodified lines | |||
| 25 | #include <QtCore/QCommandLineParser> | 25 | #include <QtCore/QCommandLineParser> |
| 26 | #include <QtCore/QMimeData> | 26 | #include <QtCore/QMimeData> |
| 27 | #include <QtCore/QThreadPool> | 27 | #include <QtCore/QThreadPool> |
| 28 | #include <QtConcurrent/QtConcurrentRun> | ||
| 28 | 29 | ||
| 29 | #include <QtGui/QScreen> | 30 | #include <QtGui/QScreen> |
| 30 | #include <QtGui/QWindow> | 31 | #include <QtGui/QWindow> |
| @@ -48,6 +49,7 @@ · 17 unmodified lines | |||
| 48 | 49 | ||
| 49 | #include <gl/QOpenGLContextWrapper.h> | 50 | #include <gl/QOpenGLContextWrapper.h> |
| 50 | 51 | ||
| 52 | #include <shared/QtHelpers.h> | ||
| 51 | #include <shared/GlobalAppProperties.h> | 53 | #include <shared/GlobalAppProperties.h> |
| 52 | #include <StatTracker.h> | 54 | #include <StatTracker.h> |
| 53 | #include <Trace.h> | 55 | #include <Trace.h> |
| @@ -142,7 +144,6 @@ · 88 unmodified lines | |||
| 142 | #include "avatar/MyHead.h" | 144 | #include "avatar/MyHead.h" |
| 143 | #include "CrashHandler.h" | 145 | #include "CrashHandler.h" |
| 144 | #include "devices/DdeFaceTracker.h" | 146 | #include "devices/DdeFaceTracker.h" |
| 145 | #include "devices/Leapmotion.h" | ||
| 146 | #include "DiscoverabilityManager.h" | 147 | #include "DiscoverabilityManager.h" |
| 147 | #include "GLCanvas.h" | 148 | #include "GLCanvas.h" |
| 148 | #include "InterfaceDynamicFactory.h" | 149 | #include "InterfaceDynamicFactory.h" |
| @@ -477,6 +478,12 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) { · 328 unmodified lines | |||
| 477 | static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset"; | 478 | static const auto SUPPRESS_SETTINGS_RESET = "--suppress-settings-reset"; |
| 478 | bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET); | 479 | bool suppressPrompt = cmdOptionExists(argc, const_cast<const char**>(argv), SUPPRESS_SETTINGS_RESET); |
| 479 | bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt); | 480 | bool previousSessionCrashed = CrashHandler::checkForResetSettings(runningMarkerExisted, suppressPrompt); |
| 481 | // get dir to use for cache | ||
| 482 | static const auto CACHE_SWITCH = "--cache"; | ||
| 483 | QString cacheDir = getCmdOption(argc, const_cast<const char**>(argv), CACHE_SWITCH); | ||
| 484 | if (!cacheDir.isEmpty()) { | ||
| 485 | qApp->setProperty(hifi::properties::APP_LOCAL_DATA_PATH, cacheDir); | ||
| 486 | } | ||
| 480 | 487 | ||
| 481 | Setting::init(); | 488 | Setting::init(); |
| 482 | 489 | ||
| @@ -942,58 +949,68 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo · 459 unmodified lines | |||
| 942 | // Make sure we don't time out during slow operations at startup | 949 | // Make sure we don't time out during slow operations at startup |
| 943 | updateHeartbeat(); | 950 | updateHeartbeat(); |
| 944 | 951 | ||
| 945 | |||
| 946 | // sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value. | ||
| 947 | // The value will be 0 if the user blew away settings this session, which is both a feature and a bug. | ||
| 948 | static const QString TESTER = "HIFI_TESTER"; | ||
| 949 | auto gpuIdent = GPUIdent::getInstance(); | ||
| 950 | auto glContextData = getGLContextData(); | ||
| 951 | QJsonObject properties = { | ||
| 952 | { "version", applicationVersion() }, | ||
| 953 | { "tester", QProcessEnvironment::systemEnvironment().contains(TESTER) }, | ||
| 954 | { "previousSessionCrashed", _previousSessionCrashed }, | ||
| 955 | { "previousSessionRuntime", sessionRunTime.get() }, | ||
| 956 | { "cpu_architecture", QSysInfo::currentCpuArchitecture() }, | ||
| 957 | { "kernel_type", QSysInfo::kernelType() }, | ||
| 958 | { "kernel_version", QSysInfo::kernelVersion() }, | ||
| 959 | { "os_type", QSysInfo::productType() }, | ||
| 960 | { "os_version", QSysInfo::productVersion() }, | ||
| 961 | { "gpu_name", gpuIdent->getName() }, | ||
| 962 | { "gpu_driver", gpuIdent->getDriver() }, | ||
| 963 | { "gpu_memory", static_cast<qint64>(gpuIdent->getMemory()) }, | ||
| 964 | { "gl_version_int", glVersionToInteger(glContextData.value("version").toString()) }, | ||
| 965 | { "gl_version", glContextData["version"] }, | ||
| 966 | { "gl_vender", glContextData["vendor"] }, | ||
| 967 | { "gl_sl_version", glContextData["sl_version"] }, | ||
| 968 | { "gl_renderer", glContextData["renderer"] }, | ||
| 969 | { "ideal_thread_count", QThread::idealThreadCount() } | ||
| 970 | }; | ||
| 971 | auto macVersion = QSysInfo::macVersion(); | ||
| 972 | if (macVersion != QSysInfo::MV_None) { | ||
| 973 | properties["os_osx_version"] = QSysInfo::macVersion(); | ||
| 974 | } | ||
| 975 | auto windowsVersion = QSysInfo::windowsVersion(); | ||
| 976 | if (windowsVersion != QSysInfo::WV_None) { | ||
| 977 | properties["os_win_version"] = QSysInfo::windowsVersion(); | ||
| 978 | } | ||
| 979 | |||
| 980 | ProcessorInfo procInfo; | ||
| 981 | if (getProcessorInfo(procInfo)) { | ||
| 982 | properties["processor_core_count"] = procInfo.numProcessorCores; | ||
| 983 | properties["logical_processor_count"] = procInfo.numLogicalProcessors; | ||
| 984 | properties["processor_l1_cache_count"] = procInfo.numProcessorCachesL1; | ||
| 985 | properties["processor_l2_cache_count"] = procInfo.numProcessorCachesL2; | ||
| 986 | properties["processor_l3_cache_count"] = procInfo.numProcessorCachesL3; | ||
| 987 | } | ||
| 988 | |||
| 989 | // add firstRun flag from settings to launch event | ||
| 990 | Setting::Handle<bool> firstRun { Settings::firstRun, true }; | 952 | Setting::Handle<bool> firstRun { Settings::firstRun, true }; |
| 991 | properties["first_run"] = firstRun.get(); | ||
| 992 | 953 | ||
| 993 | // add the user's machine ID to the launch event | 954 | // once the settings have been loaded, check if we need to flip the default for UserActivityLogger |
| 994 | properties["machine_fingerprint"] = uuidStringWithoutCurlyBraces(FingerprintUtils::getMachineFingerprint()); | 955 | auto& userActivityLogger = UserActivityLogger::getInstance(); |
| 995 | 956 | if (!userActivityLogger.isDisabledSettingSet()) { | |
| 996 | UserActivityLogger::getInstance().logAction("launch", properties); | 957 | // the user activity logger is opt-out for Interface |
| 958 | // but it's defaulted to disabled for other targets | ||
| 959 | // so we need to enable it here if it has never been disabled by the user | ||
| 960 | userActivityLogger.disable(false); | ||
| 961 | } | ||
| 962 | |||
| 963 | if (userActivityLogger.isEnabled()) { | ||
| 964 | // sessionRunTime will be reset soon by loadSettings. Grab it now to get previous session value. | ||
| 965 | // The value will be 0 if the user blew away settings this session, which is both a feature and a bug. | ||
| 966 | static const QString TESTER = "HIFI_TESTER"; | ||
| 967 | auto gpuIdent = GPUIdent::getInstance(); | ||
| 968 | auto glContextData = getGLContextData(); | ||
| 969 | QJsonObject properties = { | ||
| 970 | { "version", applicationVersion() }, | ||
| 971 | { "tester", QProcessEnvironment::systemEnvironment().contains(TESTER) }, | ||
| 972 | { "previousSessionCrashed", _previousSessionCrashed }, | ||
| 973 | { "previousSessionRuntime", sessionRunTime.get() }, | ||
| 974 | { "cpu_architecture", QSysInfo::currentCpuArchitecture() }, | ||
| 975 | { "kernel_type", QSysInfo::kernelType() }, | ||
| 976 | { "kernel_version", QSysInfo::kernelVersion() }, | ||
| 977 | { "os_type", QSysInfo::productType() }, | ||
| 978 | { "os_version", QSysInfo::productVersion() }, | ||
| 979 | { "gpu_name", gpuIdent->getName() }, | ||
| 980 | { "gpu_driver", gpuIdent->getDriver() }, | ||
| 981 | { "gpu_memory", static_cast<qint64>(gpuIdent->getMemory()) }, | ||
| 982 | { "gl_version_int", glVersionToInteger(glContextData.value("version").toString()) }, | ||
| 983 | { "gl_version", glContextData["version"] }, | ||
| 984 | { "gl_vender", glContextData["vendor"] }, | ||
| 985 | { "gl_sl_version", glContextData["sl_version"] }, | ||
| 986 | { "gl_renderer", glContextData["renderer"] }, | ||
| 987 | { "ideal_thread_count", QThread::idealThreadCount() } | ||
| 988 | }; | ||
| 989 | auto macVersion = QSysInfo::macVersion(); | ||
| 990 | if (macVersion != QSysInfo::MV_None) { | ||
| 991 | properties["os_osx_version"] = QSysInfo::macVersion(); | ||
| 992 | } | ||
| 993 | auto windowsVersion = QSysInfo::windowsVersion(); | ||
| 994 | if (windowsVersion != QSysInfo::WV_None) { | ||
| 995 | properties["os_win_version"] = QSysInfo::windowsVersion(); | ||
| 996 | } | ||
| 997 | |||
| 998 | ProcessorInfo procInfo; | ||
| 999 | if (getProcessorInfo(procInfo)) { | ||
| 1000 | properties["processor_core_count"] = procInfo.numProcessorCores; | ||
| 1001 | properties["logical_processor_count"] = procInfo.numLogicalProcessors; | ||
| 1002 | properties["processor_l1_cache_count"] = procInfo.numProcessorCachesL1; | ||
| 1003 | properties["processor_l2_cache_count"] = procInfo.numProcessorCachesL2; | ||
| 1004 | properties["processor_l3_cache_count"] = procInfo.numProcessorCachesL3; | ||
| 1005 | } | ||
| 1006 | |||
| 1007 | properties["first_run"] = firstRun.get(); | ||
| 1008 | |||
| 1009 | // add the user's machine ID to the launch event | ||
| 1010 | properties["machine_fingerprint"] = uuidStringWithoutCurlyBraces(FingerprintUtils::getMachineFingerprint()); | ||
| 1011 | |||
| 1012 | userActivityLogger.logAction("launch", properties); | ||
| 1013 | } | ||
| 997 | 1014 | ||
| 998 | // Tell our entity edit sender about our known jurisdictions | 1015 | // Tell our entity edit sender about our known jurisdictions |
| 999 | _entityEditSender.setServerJurisdictions(&_entityServerJurisdictions); | 1016 | _entityEditSender.setServerJurisdictions(&_entityServerJurisdictions); |
| @@ -1205,15 +1222,26 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo · 205 unmodified lines | |||
| 1205 | // Make sure we don't time out during slow operations at startup | 1222 | // Make sure we don't time out during slow operations at startup |
| 1206 | updateHeartbeat(); | 1223 | updateHeartbeat(); |
| 1207 | 1224 | ||
| 1208 | int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now | 1225 | |
| 1209 | connect(&_settingsTimer, &QTimer::timeout, this, &Application::saveSettings); | 1226 | QTimer* settingsTimer = new QTimer(); |
| 1210 | connect(&_settingsThread, SIGNAL(started()), &_settingsTimer, SLOT(start())); | 1227 | moveToNewNamedThread(settingsTimer, "Settings Thread", [this, settingsTimer]{ |
| 1211 | connect(&_settingsThread, SIGNAL(finished()), &_settingsTimer, SLOT(stop())); | 1228 | connect(qApp, &Application::beforeAboutToQuit, [this, settingsTimer]{ |
| 1212 | _settingsTimer.moveToThread(&_settingsThread); | 1229 | // Disconnect the signal from the save settings |
| 1213 | _settingsTimer.setSingleShot(false); | 1230 | QObject::disconnect(settingsTimer, &QTimer::timeout, this, &Application::saveSettings); |
| 1214 | _settingsTimer.setInterval(SAVE_SETTINGS_INTERVAL); // 10s, Qt::CoarseTimer acceptable | 1231 | // Stop the settings timer |
| 1215 | _settingsThread.setPriority(QThread::LowestPriority); | 1232 | settingsTimer->stop(); |
| 1216 | _settingsThread.start(); | 1233 | // Delete it (this will trigger the thread destruction |
| 1234 | settingsTimer->deleteLater(); | ||
| 1235 | // Mark the settings thread as finished, so we know we can safely save in the main application | ||
| 1236 | // shutdown code | ||
| 1237 | _settingsGuard.trigger(); | ||
| 1238 | }); | ||
| 1239 | |||
| 1240 | int SAVE_SETTINGS_INTERVAL = 10 * MSECS_PER_SECOND; // Let's save every seconds for now | ||
| 1241 | settingsTimer->setSingleShot(false); | ||
| 1242 | settingsTimer->setInterval(SAVE_SETTINGS_INTERVAL); // 10s, Qt::CoarseTimer acceptable | ||
| 1243 | QObject::connect(settingsTimer, &QTimer::timeout, this, &Application::saveSettings); | ||
| 1244 | }, QThread::LowestPriority); | ||
| 1217 | 1245 | ||
| 1218 | if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) { | 1246 | if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) { |
| 1219 | getMyAvatar()->setBoomLength(MyAvatar::ZOOM_MIN); // So that camera doesn't auto-switch to third person. | 1247 | getMyAvatar()->setBoomLength(MyAvatar::ZOOM_MIN); // So that camera doesn't auto-switch to third person. |
| @@ -1641,7 +1669,7 @@ QString Application::getUserAgent() { · 421 unmodified lines | |||
| 1641 | if (QThread::currentThread() != thread()) { | 1669 | if (QThread::currentThread() != thread()) { |
| 1642 | QString userAgent; | 1670 | QString userAgent; |
| 1643 | 1671 | ||
| 1644 | QMetaObject::invokeMethod(this, "getUserAgent", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QString, userAgent)); | 1672 | BLOCKING_INVOKE_METHOD(this, "getUserAgent", Q_RETURN_ARG(QString, userAgent)); |
| 1645 | 1673 | ||
| 1646 | return userAgent; | 1674 | return userAgent; |
| 1647 | } | 1675 | } |
| @@ -1799,11 +1827,13 @@ void Application::cleanupBeforeQuit() { · 151 unmodified lines | |||
| 1799 | locationUpdateTimer.stop(); | 1827 | locationUpdateTimer.stop(); |
| 1800 | identityPacketTimer.stop(); | 1828 | identityPacketTimer.stop(); |
| 1801 | pingTimer.stop(); | 1829 | pingTimer.stop(); |
| 1802 | QMetaObject::invokeMethod(&_settingsTimer, "stop", Qt::BlockingQueuedConnection); | ||
| 1803 | 1830 | ||
| 1804 | // save state | 1831 | // Wait for the settings thread to shut down, and save the settings one last time when it's safe |
| 1805 | _settingsThread.quit(); | 1832 | if (_settingsGuard.wait()) { |
| 1806 | saveSettings(); | 1833 | // save state |
| 1834 | saveSettings(); | ||
| 1835 | } | ||
| 1836 | |||
| 1807 | _window->saveGeometry(); | 1837 | _window->saveGeometry(); |
| 1808 | 1838 | ||
| 1809 | // Destroy third party processes after scripts have finished using them. | 1839 | // Destroy third party processes after scripts have finished using them. |
| @@ -1827,8 +1857,7 @@ void Application::cleanupBeforeQuit() { · 17 unmodified lines | |||
| 1827 | 1857 | ||
| 1828 | // FIXME: something else is holding a reference to AudioClient, | 1858 | // FIXME: something else is holding a reference to AudioClient, |
| 1829 | // so it must be explicitly synchronously stopped here | 1859 | // so it must be explicitly synchronously stopped here |
| 1830 | QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), | 1860 | DependencyManager::get<AudioClient>()->cleanupBeforeQuit(); |
| 1831 | "cleanupBeforeQuit", Qt::BlockingQueuedConnection); | ||
| 1832 | 1861 | ||
| 1833 | // destroy Audio so it and its threads have a chance to go down safely | 1862 | // destroy Audio so it and its threads have a chance to go down safely |
| 1834 | // this must happen after QML, as there are unexplained audio crashes originating in qtwebengine | 1863 | // this must happen after QML, as there are unexplained audio crashes originating in qtwebengine |
| @@ -1883,8 +1912,6 @@ Application::~Application() { · 48 unmodified lines | |||
| 1883 | // remove the NodeList from the DependencyManager | 1912 | // remove the NodeList from the DependencyManager |
| 1884 | DependencyManager::destroy<NodeList>(); | 1913 | DependencyManager::destroy<NodeList>(); |
| 1885 | 1914 | ||
| 1886 | Leapmotion::destroy(); | ||
| 1887 | |||
| 1888 | if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) { | 1915 | if (auto steamClient = PluginManager::getInstance()->getSteamClientPlugin()) { |
| 1889 | steamClient->shutdown(); | 1916 | steamClient->shutdown(); |
| 1890 | } | 1917 | } |
| @@ -2152,48 +2179,74 @@ void Application::paintGL() { · 261 unmodified lines | |||
| 2152 | return; | 2179 | return; |
| 2153 | } | 2180 | } |
| 2154 | 2181 | ||
| 2155 | auto displayPlugin = getActiveDisplayPlugin(); | 2182 | DisplayPluginPointer displayPlugin; |
| 2156 | // FIXME not needed anymore? | 2183 | { |
| 2157 | _offscreenContext->makeCurrent(); | 2184 | PROFILE_RANGE(render, "/getActiveDisplayPlugin"); |
| 2185 | displayPlugin = getActiveDisplayPlugin(); | ||
| 2186 | } | ||
| 2158 | 2187 | ||
| 2159 | // If a display plugin loses it's underlying support, it | 2188 | { |
| 2160 | // needs to be able to signal us to not use it | 2189 | PROFILE_RANGE(render, "/offscreenMakeCurrent"); |
| 2161 | if (!displayPlugin->beginFrameRender(_frameCount)) { | 2190 | // FIXME not needed anymore? |
| 2162 | _inPaint = false; | 2191 | _offscreenContext->makeCurrent(); |
| 2163 | updateDisplayMode(); | 2192 | } |
| 2164 | return; | 2193 | |
| 2194 | { | ||
| 2195 | PROFILE_RANGE(render, "/pluginBeginFrameRender"); | ||
| 2196 | // If a display plugin loses it's underlying support, it | ||
| 2197 | // needs to be able to signal us to not use it | ||
| 2198 | if (!displayPlugin->beginFrameRender(_frameCount)) { | ||
| 2199 | _inPaint = false; | ||
| 2200 | updateDisplayMode(); | ||
| 2201 | return; | ||
| 2202 | } | ||
| 2165 | } | 2203 | } |
| 2166 | 2204 | ||
| 2167 | // update the avatar with a fresh HMD pose | 2205 | // update the avatar with a fresh HMD pose |
| 2168 | getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose()); | 2206 | { |
| 2207 | PROFILE_RANGE(render, "/updateAvatar"); | ||
| 2208 | getMyAvatar()->updateFromHMDSensorMatrix(getHMDSensorPose()); | ||
| 2209 | } | ||
| 2169 | 2210 | ||
| 2170 | auto lodManager = DependencyManager::get<LODManager>(); | 2211 | auto lodManager = DependencyManager::get<LODManager>(); |
| 2171 | 2212 | ||
| 2213 | RenderArgs renderArgs; | ||
| 2172 | { | 2214 | { |
| 2173 | QMutexLocker viewLocker(&_viewMutex); | 2215 | PROFILE_RANGE(render, "/buildFrustrumAndArgs"); |
| 2174 | _viewFrustum.calculate(); | 2216 | { |
| 2217 | QMutexLocker viewLocker(&_viewMutex); | ||
| 2218 | _viewFrustum.calculate(); | ||
| 2219 | } | ||
| 2220 | renderArgs = RenderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(), | ||
| 2221 | lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE, | ||
| 2222 | RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); | ||
| 2223 | { | ||
| 2224 | QMutexLocker viewLocker(&_viewMutex); | ||
| 2225 | renderArgs.setViewFrustum(_viewFrustum); | ||
| 2226 | } | ||
| 2175 | } | 2227 | } |
| 2176 | RenderArgs renderArgs(_gpuContext, getEntities(), lodManager->getOctreeSizeScale(), | 2228 | |
| 2177 | lodManager->getBoundaryLevelAdjust(), RenderArgs::DEFAULT_RENDER_MODE, | ||
| 2178 | RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE); | ||
| 2179 | { | 2229 | { |
| 2180 | QMutexLocker viewLocker(&_viewMutex); | 2230 | PROFILE_RANGE(render, "/resizeGL"); |
| 2181 | renderArgs.setViewFrustum(_viewFrustum); | 2231 | PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings)); |
| 2232 | bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); | ||
| 2233 | PerformanceWarning warn(showWarnings, "Application::paintGL()"); | ||
| 2234 | resizeGL(); | ||
| 2182 | } | 2235 | } |
| 2183 | 2236 | ||
| 2184 | PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings)); | 2237 | { |
| 2185 | bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings); | 2238 | PROFILE_RANGE(render, "/gpuContextReset"); |
| 2186 | PerformanceWarning warn(showWarnings, "Application::paintGL()"); | 2239 | _gpuContext->beginFrame(getHMDSensorPose()); |
| 2187 | resizeGL(); | 2240 | // Reset the gpu::Context Stages |
| 2241 | // Back to the default framebuffer; | ||
| 2242 | gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) { | ||
| 2243 | batch.resetStages(); | ||
| 2244 | }); | ||
| 2245 | } | ||
| 2188 | 2246 | ||
| 2189 | _gpuContext->beginFrame(getHMDSensorPose()); | ||
| 2190 | // Reset the gpu::Context Stages | ||
| 2191 | // Back to the default framebuffer; | ||
| 2192 | gpu::doInBatch(_gpuContext, [&](gpu::Batch& batch) { | ||
| 2193 | batch.resetStages(); | ||
| 2194 | }); | ||
| 2195 | 2247 | ||
| 2196 | { | 2248 | { |
| 2249 | PROFILE_RANGE(render, "/renderOverlay"); | ||
| 2197 | PerformanceTimer perfTimer("renderOverlay"); | 2250 | PerformanceTimer perfTimer("renderOverlay"); |
| 2198 | // NOTE: There is no batch associated with this renderArgs | 2251 | // NOTE: There is no batch associated with this renderArgs |
| 2199 | // the ApplicationOverlay class assumes it's viewport is setup to be the device size | 2252 | // the ApplicationOverlay class assumes it's viewport is setup to be the device size |
| @@ -2204,114 +2257,127 @@ void Application::paintGL() { · 4 unmodified lines | |||
| 2204 | 2257 | ||
| 2205 | glm::vec3 boomOffset; | 2258 | glm::vec3 boomOffset; |
| 2206 | { | 2259 | { |
| 2207 | PerformanceTimer perfTimer("CameraUpdates"); | 2260 | PROFILE_RANGE(render, "/updateCamera"); |
| 2261 | { | ||
| 2262 | PerformanceTimer perfTimer("CameraUpdates"); | ||
| 2208 | 2263 | ||
| 2209 | auto myAvatar = getMyAvatar(); | 2264 | auto myAvatar = getMyAvatar(); |
| 2210 | boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD; | 2265 | boomOffset = myAvatar->getScale() * myAvatar->getBoomLength() * -IDENTITY_FORWARD; |
| 2211 | 2266 | ||
| 2212 | if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { | 2267 | if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON || _myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { |
| 2213 | Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN); | 2268 | Menu::getInstance()->setIsOptionChecked(MenuOption::FirstPerson, myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN); |
| 2214 | Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN)); | 2269 | Menu::getInstance()->setIsOptionChecked(MenuOption::ThirdPerson, !(myAvatar->getBoomLength() <= MyAvatar::ZOOM_MIN)); |
| 2215 | cameraMenuChanged(); | 2270 | cameraMenuChanged(); |
| 2216 | } | 2271 | } |
| 2217 | 2272 | ||
| 2218 | // The render mode is default or mirror if the camera is in mirror mode, assigned further below | 2273 | // The render mode is default or mirror if the camera is in mirror mode, assigned further below |
| 2219 | renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE; | 2274 | renderArgs._renderMode = RenderArgs::DEFAULT_RENDER_MODE; |
| 2220 | 2275 | ||
| 2221 | // Always use the default eye position, not the actual head eye position. | 2276 | // Always use the default eye position, not the actual head eye position. |
| 2222 | // Using the latter will cause the camera to wobble with idle animations, | 2277 | // Using the latter will cause the camera to wobble with idle animations, |
| 2223 | // or with changes from the face tracker | 2278 | // or with changes from the face tracker |
| 2224 | if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) { | 2279 | if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) { |
| 2225 | if (isHMDMode()) { | 2280 | if (isHMDMode()) { |
| 2226 | mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix(); | 2281 | mat4 camMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix(); |
| 2227 | _myCamera.setPosition(extractTranslation(camMat)); | 2282 | _myCamera.setPosition(extractTranslation(camMat)); |
| 2228 | _myCamera.setOrientation(glm::quat_cast(camMat)); | 2283 | _myCamera.setOrientation(glm::quat_cast(camMat)); |
| 2229 | } else { | ||
| 2230 | _myCamera.setPosition(myAvatar->getDefaultEyePosition()); | ||
| 2231 | _myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation()); | ||
| 2232 | } | ||
| 2233 | } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { | ||
| 2234 | if (isHMDMode()) { | ||
| 2235 | auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix(); | ||
| 2236 | _myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat))); | ||
| 2237 | _myCamera.setPosition(extractTranslation(hmdWorldMat) + | ||
| 2238 | myAvatar->getOrientation() * boomOffset); | ||
| 2239 | } else { | ||
| 2240 | _myCamera.setOrientation(myAvatar->getHead()->getOrientation()); | ||
| 2241 | if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) { | ||
| 2242 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | ||
| 2243 | + _myCamera.getOrientation() * boomOffset); | ||
| 2244 | } else { | 2284 | } else { |
| 2245 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | 2285 | _myCamera.setPosition(myAvatar->getDefaultEyePosition()); |
| 2246 | + myAvatar->getOrientation() * boomOffset); | 2286 | _myCamera.setOrientation(myAvatar->getMyHead()->getHeadOrientation()); |
| 2247 | } | 2287 | } |
| 2248 | } | 2288 | } else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) { |
| 2249 | } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { | 2289 | if (isHMDMode()) { |
| 2250 | if (isHMDMode()) { | 2290 | auto hmdWorldMat = myAvatar->getSensorToWorldMatrix() * myAvatar->getHMDSensorMatrix(); |
| 2251 | auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)); | 2291 | _myCamera.setOrientation(glm::normalize(glm::quat_cast(hmdWorldMat))); |
| 2252 | 2292 | _myCamera.setPosition(extractTranslation(hmdWorldMat) + | |
| 2253 | glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix()); | 2293 | myAvatar->getOrientation() * boomOffset); |
| 2254 | // Mirror HMD yaw and roll | 2294 | } else { |
| 2255 | glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation); | 2295 | _myCamera.setOrientation(myAvatar->getHead()->getOrientation()); |
| 2256 | mirrorHmdEulers.y = -mirrorHmdEulers.y; | 2296 | if (Menu::getInstance()->isOptionChecked(MenuOption::CenterPlayerInView)) { |
| 2257 | mirrorHmdEulers.z = -mirrorHmdEulers.z; | 2297 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() |
| 2258 | glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers); | 2298 | + _myCamera.getOrientation() * boomOffset); |
| 2299 | } else { | ||
| 2300 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | ||
| 2301 | + myAvatar->getOrientation() * boomOffset); | ||
| 2302 | } | ||
| 2303 | } | ||
| 2304 | } else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) { | ||
| 2305 | if (isHMDMode()) { | ||
| 2306 | auto mirrorBodyOrientation = myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f)); | ||
| 2259 | 2307 | ||
| 2260 | glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation; | 2308 | glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix()); |
| 2309 | // Mirror HMD yaw and roll | ||
| 2310 | glm::vec3 mirrorHmdEulers = glm::eulerAngles(hmdRotation); | ||
| 2311 | mirrorHmdEulers.y = -mirrorHmdEulers.y; | ||
| 2312 | mirrorHmdEulers.z = -mirrorHmdEulers.z; | ||
| 2313 | glm::quat mirrorHmdRotation = glm::quat(mirrorHmdEulers); | ||
| 2261 | 2314 | ||
| 2262 | _myCamera.setOrientation(worldMirrorRotation); | 2315 | glm::quat worldMirrorRotation = mirrorBodyOrientation * mirrorHmdRotation; |
| 2263 | 2316 | ||
| 2264 | glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix()); | 2317 | _myCamera.setOrientation(worldMirrorRotation); |
| 2265 | // Mirror HMD lateral offsets | ||
| 2266 | hmdOffset.x = -hmdOffset.x; | ||
| 2267 | 2318 | ||
| 2268 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | ||
| 2269 | + glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0) | ||
| 2270 | + mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror | ||
| 2271 | + mirrorBodyOrientation * hmdOffset); | ||
| 2272 | } else { | ||
| 2273 | _myCamera.setOrientation(myAvatar->getWorldAlignedOrientation() | ||
| 2274 | * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f))); | ||
| 2275 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | ||
| 2276 | + glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0) | ||
| 2277 | + (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) * | ||
| 2278 | glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror); | ||
| 2279 | } | ||
| 2280 | renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE; | ||
| 2281 | } else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) { | ||
| 2282 | EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer(); | ||
| 2283 | if (cameraEntity != nullptr) { | ||
| 2284 | if (isHMDMode()) { | ||
| 2285 | glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix()); | ||
| 2286 | _myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation); | ||
| 2287 | glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix()); | 2319 | glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix()); |
| 2288 | _myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset)); | 2320 | // Mirror HMD lateral offsets |
| 2321 | hmdOffset.x = -hmdOffset.x; | ||
| 2322 | |||
| 2323 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | ||
| 2324 | + glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0) | ||
| 2325 | + mirrorBodyOrientation * glm::vec3(0.0f, 0.0f, 1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror | ||
| 2326 | + mirrorBodyOrientation * hmdOffset); | ||
| 2289 | } else { | 2327 | } else { |
| 2290 | _myCamera.setOrientation(cameraEntity->getRotation()); | 2328 | _myCamera.setOrientation(myAvatar->getWorldAlignedOrientation() |
| 2291 | _myCamera.setPosition(cameraEntity->getPosition()); | 2329 | * glm::quat(glm::vec3(0.0f, PI + _rotateMirror, 0.0f))); |
| 2330 | _myCamera.setPosition(myAvatar->getDefaultEyePosition() | ||
| 2331 | + glm::vec3(0, _raiseMirror * myAvatar->getUniformScale(), 0) | ||
| 2332 | + (myAvatar->getOrientation() * glm::quat(glm::vec3(0.0f, _rotateMirror, 0.0f))) * | ||
| 2333 | glm::vec3(0.0f, 0.0f, -1.0f) * MIRROR_FULLSCREEN_DISTANCE * _scaleMirror); | ||
| 2334 | } | ||
| 2335 | renderArgs._renderMode = RenderArgs::MIRROR_RENDER_MODE; | ||
| 2336 | } else if (_myCamera.getMode() == CAMERA_MODE_ENTITY) { | ||
| 2337 | EntityItemPointer cameraEntity = _myCamera.getCameraEntityPointer(); | ||
| 2338 | if (cameraEntity != nullptr) { | ||
| 2339 | if (isHMDMode()) { | ||
| 2340 | glm::quat hmdRotation = extractRotation(myAvatar->getHMDSensorMatrix()); | ||
| 2341 | _myCamera.setOrientation(cameraEntity->getRotation() * hmdRotation); | ||
| 2342 | glm::vec3 hmdOffset = extractTranslation(myAvatar->getHMDSensorMatrix()); | ||
| 2343 | _myCamera.setPosition(cameraEntity->getPosition() + (hmdRotation * hmdOffset)); | ||
| 2344 | } else { | ||
| 2345 | _myCamera.setOrientation(cameraEntity->getRotation()); | ||
| 2346 | _myCamera.setPosition(cameraEntity->getPosition()); | ||
| 2347 | } | ||
| 2292 | } | 2348 | } |
| 2293 | } | 2349 | } |
| 2294 | } | 2350 | // Update camera position |
| 2295 | // Update camera position | 2351 | if (!isHMDMode()) { |
| 2296 | if (!isHMDMode()) { | 2352 | _myCamera.update(1.0f / _frameCounter.rate()); |
| 2297 | _myCamera.update(1.0f / _frameCounter.rate()); | 2353 | } |
| 2298 | } | 2354 | } |
| 2299 | } | 2355 | } |
| 2300 | 2356 | ||
| 2301 | getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform()); | 2357 | { |
| 2358 | PROFILE_RANGE(render, "/updateCompositor"); | ||
| 2359 | getApplicationCompositor().setFrameInfo(_frameCount, _myCamera.getTransform()); | ||
| 2360 | } | ||
| 2302 | 2361 | ||
| 2303 | // Primary rendering pass | 2362 | gpu::FramebufferPointer finalFramebuffer; |
| 2304 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); | 2363 | QSize finalFramebufferSize; |
| 2305 | const QSize size = framebufferCache->getFrameBufferSize(); | 2364 | { |
| 2306 | // Final framebuffer that will be handled to the display-plugin | 2365 | PROFILE_RANGE(render, "/getOutputFramebuffer"); |
| 2307 | auto finalFramebuffer = framebufferCache->getFramebuffer(); | 2366 | // Primary rendering pass |
| 2367 | auto framebufferCache = DependencyManager::get<FramebufferCache>(); | ||
| 2368 | finalFramebufferSize = framebufferCache->getFrameBufferSize(); | ||
| 2369 | // Final framebuffer that will be handled to the display-plugin | ||
| 2370 | finalFramebuffer = framebufferCache->getFramebuffer(); | ||
| 2371 | } | ||
| 2308 | 2372 | ||
| 2309 | { | 2373 | { |
| 2310 | PROFILE_RANGE(render, "/mainRender"); | 2374 | PROFILE_RANGE(render, "/mainRender"); |
| 2311 | PerformanceTimer perfTimer("mainRender"); | 2375 | PerformanceTimer perfTimer("mainRender"); |
| 2312 | renderArgs._boomOffset = boomOffset; | 2376 | renderArgs._boomOffset = boomOffset; |
| 2377 | // FIXME is this ever going to be different from the size previously set in the render args | ||
| 2378 | // in the overlay render? | ||
| 2313 | // Viewport is assigned to the size of the framebuffer | 2379 | // Viewport is assigned to the size of the framebuffer |
| 2314 | renderArgs._viewport = ivec4(0, 0, size.width(), size.height()); | 2380 | renderArgs._viewport = ivec4(0, 0, finalFramebufferSize.width(), finalFramebufferSize.height()); |
| 2315 | if (displayPlugin->isStereo()) { | 2381 | if (displayPlugin->isStereo()) { |
| 2316 | // Stereo modes will typically have a larger projection matrix overall, | 2382 | // Stereo modes will typically have a larger projection matrix overall, |
| 2317 | // so we ask for the 'mono' projection matrix, which for stereo and HMD | 2383 | // so we ask for the 'mono' projection matrix, which for stereo and HMD |
| @@ -3611,6 +3677,133 @@ bool Application::shouldPaint(float nsecsElapsed) { · 1293 unmodified lines | |||
| 3611 | #include <TCHAR.h> | 3677 | #include <TCHAR.h> |
| 3612 | #include <pdh.h> | 3678 | #include <pdh.h> |
| 3613 | #pragma comment(lib, "pdh.lib") | 3679 | #pragma comment(lib, "pdh.lib") |
| 3680 | #pragma comment(lib, "ntdll.lib") | ||
| 3681 | |||
| 3682 | extern "C" { | ||
| 3683 | enum SYSTEM_INFORMATION_CLASS { | ||
| 3684 | SystemBasicInformation = 0, | ||
| 3685 | SystemProcessorPerformanceInformation = 8, | ||
| 3686 | }; | ||
| 3687 | |||
| 3688 | struct SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION { | ||
| 3689 | LARGE_INTEGER IdleTime; | ||
| 3690 | LARGE_INTEGER KernelTime; | ||
| 3691 | LARGE_INTEGER UserTime; | ||
| 3692 | LARGE_INTEGER DpcTime; | ||
| 3693 | LARGE_INTEGER InterruptTime; | ||
| 3694 | ULONG InterruptCount; | ||
| 3695 | }; | ||
| 3696 | |||
| 3697 | struct SYSTEM_BASIC_INFORMATION { | ||
| 3698 | ULONG Reserved; | ||
| 3699 | ULONG TimerResolution; | ||
| 3700 | ULONG PageSize; | ||
| 3701 | ULONG NumberOfPhysicalPages; | ||
| 3702 | ULONG LowestPhysicalPageNumber; | ||
| 3703 | ULONG HighestPhysicalPageNumber; | ||
| 3704 | ULONG AllocationGranularity; | ||
| 3705 | ULONG_PTR MinimumUserModeAddress; | ||
| 3706 | ULONG_PTR MaximumUserModeAddress; | ||
| 3707 | ULONG_PTR ActiveProcessorsAffinityMask; | ||
| 3708 | CCHAR NumberOfProcessors; | ||
| 3709 | }; | ||
| 3710 | |||
| 3711 | NTSYSCALLAPI NTSTATUS NTAPI NtQuerySystemInformation( | ||
| 3712 | _In_ SYSTEM_INFORMATION_CLASS SystemInformationClass, | ||
| 3713 | _Out_writes_bytes_opt_(SystemInformationLength) PVOID SystemInformation, | ||
| 3714 | _In_ ULONG SystemInformationLength, | ||
| 3715 | _Out_opt_ PULONG ReturnLength | ||
| 3716 | ); | ||
| 3717 | |||
| 3718 | } | ||
| 3719 | template <typename T> | ||
| 3720 | NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, T& t) { | ||
| 3721 | return NtQuerySystemInformation(SystemInformationClass, &t, (ULONG)sizeof(T), nullptr); | ||
| 3722 | } | ||
| 3723 | |||
| 3724 | template <typename T> | ||
| 3725 | NTSTATUS NtQuerySystemInformation(SYSTEM_INFORMATION_CLASS SystemInformationClass, std::vector<T>& t) { | ||
| 3726 | return NtQuerySystemInformation(SystemInformationClass, t.data(), (ULONG)(sizeof(T) * t.size()), nullptr); | ||
| 3727 | } | ||
| 3728 | |||
| 3729 | |||
| 3730 | template <typename T> | ||
| 3731 | void updateValueAndDelta(std::pair<T, T>& pair, T newValue) { | ||
| 3732 | auto& value = pair.first; | ||
| 3733 | auto& delta = pair.second; | ||
| 3734 | delta = (value != 0) ? newValue - value : 0; | ||
| 3735 | value = newValue; | ||
| 3736 | } | ||
| 3737 | |||
| 3738 | struct MyCpuInfo { | ||
| 3739 | using ValueAndDelta = std::pair<LONGLONG, LONGLONG>; | ||
| 3740 | std::string name; | ||
| 3741 | ValueAndDelta kernel { 0, 0 }; | ||
| 3742 | ValueAndDelta user { 0, 0 }; | ||
| 3743 | ValueAndDelta idle { 0, 0 }; | ||
| 3744 | float kernelUsage { 0.0f }; | ||
| 3745 | float userUsage { 0.0f }; | ||
| 3746 | |||
| 3747 | void update(const SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION& cpuInfo) { | ||
| 3748 | updateValueAndDelta(kernel, cpuInfo.KernelTime.QuadPart); | ||
| 3749 | updateValueAndDelta(user, cpuInfo.UserTime.QuadPart); | ||
| 3750 | updateValueAndDelta(idle, cpuInfo.IdleTime.QuadPart); | ||
| 3751 | auto totalTime = kernel.second + user.second + idle.second; | ||
| 3752 | if (totalTime != 0) { | ||
| 3753 | kernelUsage = (FLOAT)kernel.second / totalTime; | ||
| 3754 | userUsage = (FLOAT)user.second / totalTime; | ||
| 3755 | } else { | ||
| 3756 | kernelUsage = userUsage = 0.0f; | ||
| 3757 | } | ||
| 3758 | } | ||
| 3759 | }; | ||
| 3760 | |||
| 3761 | void updateCpuInformation() { | ||
| 3762 | static std::once_flag once; | ||
| 3763 | static SYSTEM_BASIC_INFORMATION systemInfo {}; | ||
| 3764 | static SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION cpuTotals; | ||
| 3765 | static std::vector<SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION> cpuInfos; | ||
| 3766 | static std::vector<MyCpuInfo> myCpuInfos; | ||
| 3767 | static MyCpuInfo myCpuTotals; | ||
| 3768 | std::call_once(once, [&] { | ||
| 3769 | NtQuerySystemInformation( SystemBasicInformation, systemInfo); | ||
| 3770 | cpuInfos.resize(systemInfo.NumberOfProcessors); | ||
| 3771 | myCpuInfos.resize(systemInfo.NumberOfProcessors); | ||
| 3772 | for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) { | ||
| 3773 | myCpuInfos[i].name = "cpu." + std::to_string(i); | ||
| 3774 | } | ||
| 3775 | myCpuTotals.name = "cpu.total"; | ||
| 3776 | }); | ||
| 3777 | NtQuerySystemInformation(SystemProcessorPerformanceInformation, cpuInfos); | ||
| 3778 | |||
| 3779 | // Zero the CPU totals. | ||
| 3780 | memset(&cpuTotals, 0, sizeof(SYSTEM_PROCESSOR_PERFORMANCE_INFORMATION)); | ||
| 3781 | for (size_t i = 0; i < systemInfo.NumberOfProcessors; ++i) { | ||
| 3782 | auto& cpuInfo = cpuInfos[i]; | ||
| 3783 | // KernelTime includes IdleTime. | ||
| 3784 | cpuInfo.KernelTime.QuadPart -= cpuInfo.IdleTime.QuadPart; | ||
| 3785 | |||
| 3786 | // Update totals | ||
| 3787 | cpuTotals.IdleTime.QuadPart += cpuInfo.IdleTime.QuadPart; | ||
| 3788 | cpuTotals.KernelTime.QuadPart += cpuInfo.KernelTime.QuadPart; | ||
| 3789 | cpuTotals.UserTime.QuadPart += cpuInfo.UserTime.QuadPart; | ||
| 3790 | |||
| 3791 | // Update friendly structure | ||
| 3792 | auto& myCpuInfo = myCpuInfos[i]; | ||
| 3793 | myCpuInfo.update(cpuInfo); | ||
| 3794 | PROFILE_COUNTER(app, myCpuInfo.name.c_str(), { | ||
| 3795 | { "kernel", myCpuInfo.kernelUsage }, | ||
| 3796 | { "user", myCpuInfo.userUsage } | ||
| 3797 | }); | ||
| 3798 | } | ||
| 3799 | |||
| 3800 | myCpuTotals.update(cpuTotals); | ||
| 3801 | PROFILE_COUNTER(app, myCpuTotals.name.c_str(), { | ||
| 3802 | { "kernel", myCpuTotals.kernelUsage }, | ||
| 3803 | { "user", myCpuTotals.userUsage } | ||
| 3804 | }); | ||
| 3805 | } | ||
| 3806 | |||
| 3614 | 3807 | ||
| 3615 | static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU; | 3808 | static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU; |
| 3616 | static int numProcessors; | 3809 | static int numProcessors; |
| @@ -3663,6 +3856,26 @@ void getCpuUsage(vec3& systemAndUser) { · 46 unmodified lines | |||
| 3663 | systemAndUser.z = (float)counterVal.doubleValue; | 3856 | systemAndUser.z = (float)counterVal.doubleValue; |
| 3664 | } | 3857 | } |
| 3665 | 3858 | ||
| 3859 | void setupCpuMonitorThread() { | ||
| 3860 | initCpuUsage(); | ||
| 3861 | auto cpuMonitorThread = QThread::currentThread(); | ||
| 3862 | |||
| 3863 | QTimer* timer = new QTimer(); | ||
| 3864 | timer->setInterval(50); | ||
| 3865 | QObject::connect(timer, &QTimer::timeout, [] { | ||
| 3866 | updateCpuInformation(); | ||
| 3867 | vec3 kernelUserAndSystem; | ||
| 3868 | getCpuUsage(kernelUserAndSystem); | ||
| 3869 | PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } }); | ||
| 3870 | PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } }); | ||
| 3871 | }); | ||
| 3872 | QObject::connect(cpuMonitorThread, &QThread::finished, [=] { | ||
| 3873 | timer->deleteLater(); | ||
| 3874 | cpuMonitorThread->deleteLater(); | ||
| 3875 | }); | ||
| 3876 | timer->start(); | ||
| 3877 | } | ||
| 3878 | |||
| 3666 | #endif | 3879 | #endif |
| 3667 | 3880 | ||
| 3668 | 3881 | ||
| @@ -3683,15 +3896,17 @@ void Application::idle(float nsecsElapsed) { · 14 unmodified lines | |||
| 3683 | } | 3896 | } |
| 3684 | 3897 | ||
| 3685 | #ifdef Q_OS_WIN | 3898 | #ifdef Q_OS_WIN |
| 3899 | // If tracing is enabled then monitor the CPU in a separate thread | ||
| 3686 | static std::once_flag once; | 3900 | static std::once_flag once; |
| 3687 | std::call_once(once, [] { | 3901 | std::call_once(once, [&] { |
| 3688 | initCpuUsage(); | 3902 | if (trace_app().isDebugEnabled()) { |
| 3903 | QThread* cpuMonitorThread = new QThread(qApp); | ||
| 3904 | cpuMonitorThread->setObjectName("cpuMonitorThread"); | ||
| 3905 | QObject::connect(cpuMonitorThread, &QThread::started, [this] { setupCpuMonitorThread(); }); | ||
| 3906 | QObject::connect(qApp, &QCoreApplication::aboutToQuit, cpuMonitorThread, &QThread::quit); | ||
| 3907 | cpuMonitorThread->start(); | ||
| 3908 | } | ||
| 3689 | }); | 3909 | }); |
| 3690 | |||
| 3691 | vec3 kernelUserAndSystem; | ||
| 3692 | getCpuUsage(kernelUserAndSystem); | ||
| 3693 | PROFILE_COUNTER(app, "cpuProcess", { { "system", kernelUserAndSystem.x }, { "user", kernelUserAndSystem.y } }); | ||
| 3694 | PROFILE_COUNTER(app, "cpuSystem", { { "system", kernelUserAndSystem.z } }); | ||
| 3695 | #endif | 3910 | #endif |
| 3696 | 3911 | ||
| 3697 | 3912 | ||
| @@ -4053,8 +4268,6 @@ void Application::init() { · 355 unmodified lines | |||
| 4053 | 4268 | ||
| 4054 | qCDebug(interfaceapp) << "Loaded settings"; | 4269 | qCDebug(interfaceapp) << "Loaded settings"; |
| 4055 | 4270 | ||
| 4056 | Leapmotion::init(); | ||
| 4057 | |||
| 4058 | // fire off an immediate domain-server check in now that settings are loaded | 4271 | // fire off an immediate domain-server check in now that settings are loaded |
| 4059 | DependencyManager::get<NodeList>()->sendDomainServerCheckIn(); | 4272 | DependencyManager::get<NodeList>()->sendDomainServerCheckIn(); |
| 4060 | 4273 | ||
| @@ -4518,7 +4731,6 @@ void Application::update(float deltaTime) { · 457 unmodified lines | |||
| 4518 | 4731 | ||
| 4519 | { | 4732 | { |
| 4520 | PerformanceTimer perfTimer("devices"); | 4733 | PerformanceTimer perfTimer("devices"); |
| 4521 | DeviceTracker::updateAll(); | ||
| 4522 | 4734 | ||
| 4523 | FaceTracker* tracker = getSelectedFaceTracker(); | 4735 | FaceTracker* tracker = getSelectedFaceTracker(); |
| 4524 | if (tracker && Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking) != tracker->isMuted()) { | 4736 | if (tracker && Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking) != tracker->isMuted()) { |
| @@ -4587,8 +4799,6 @@ void Application::update(float deltaTime) { · 62 unmodified lines | |||
| 4587 | keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData); | 4799 | keyboardMousePlugin->pluginUpdate(deltaTime, calibrationData); |
| 4588 | } | 4800 | } |
| 4589 | 4801 | ||
| 4590 | _controllerScriptingInterface->updateInputControllers(); | ||
| 4591 | |||
| 4592 | // Transfer the user inputs to the driveKeys | 4802 | // Transfer the user inputs to the driveKeys |
| 4593 | // FIXME can we drop drive keys and just have the avatar read the action states directly? | 4803 | // FIXME can we drop drive keys and just have the avatar read the action states directly? |
| 4594 | myAvatar->clearDriveKeys(); | 4804 | myAvatar->clearDriveKeys(); |
| @@ -4613,6 +4823,31 @@ void Application::update(float deltaTime) { · 18 unmodified lines | |||
| 4613 | auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix; | 4823 | auto avatarToSensorMatrix = worldToSensorMatrix * myAvatarMatrix; |
| 4614 | myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix)); | 4824 | myAvatar->setHandControllerPosesInSensorFrame(leftHandPose.transform(avatarToSensorMatrix), rightHandPose.transform(avatarToSensorMatrix)); |
| 4615 | 4825 | ||
| 4826 | // If have previously done finger poses or there are new valid finger poses, update finger pose values. This so that if | ||
| 4827 | // fingers are not being controlled, finger joints are not updated in MySkeletonModel. | ||
| 4828 | // Assumption: Finger poses are either all present and valid or not present at all; thus can test just one joint. | ||
| 4829 | MyAvatar::FingerPosesMap leftHandFingerPoses; | ||
| 4830 | if (myAvatar->getLeftHandFingerControllerPosesInSensorFrame().size() > 0 | ||
| 4831 | || userInputMapper->getPoseState(controller::Action::LEFT_HAND_THUMB1).isValid()) { | ||
| 4832 | for (int i = (int)controller::Action::LEFT_HAND_THUMB1; i <= (int)controller::Action::LEFT_HAND_PINKY4; i++) { | ||
| 4833 | leftHandFingerPoses[i] = { | ||
| 4834 | userInputMapper->getPoseState((controller::Action)i).transform(avatarToSensorMatrix), | ||
| 4835 | userInputMapper->getActionName((controller::Action)i) | ||
| 4836 | }; | ||
| 4837 | } | ||
| 4838 | } | ||
| 4839 | MyAvatar::FingerPosesMap rightHandFingerPoses; | ||
| 4840 | if (myAvatar->getRightHandFingerControllerPosesInSensorFrame().size() > 0 | ||
| 4841 | || userInputMapper->getPoseState(controller::Action::RIGHT_HAND_THUMB1).isValid()) { | ||
| 4842 | for (int i = (int)controller::Action::RIGHT_HAND_THUMB1; i <= (int)controller::Action::RIGHT_HAND_PINKY4; i++) { | ||
| 4843 | rightHandFingerPoses[i] = { | ||
| 4844 | userInputMapper->getPoseState((controller::Action)i).transform(avatarToSensorMatrix), | ||
| 4845 | userInputMapper->getActionName((controller::Action)i) | ||
| 4846 | }; | ||
| 4847 | } | ||
| 4848 | } | ||
| 4849 | myAvatar->setFingerControllerPosesInSensorFrame(leftHandFingerPoses, rightHandFingerPoses); | ||
| 4850 | |||
| 4616 | controller::Pose leftFootPose = userInputMapper->getPoseState(controller::Action::LEFT_FOOT); | 4851 | controller::Pose leftFootPose = userInputMapper->getPoseState(controller::Action::LEFT_FOOT); |
| 4617 | controller::Pose rightFootPose = userInputMapper->getPoseState(controller::Action::RIGHT_FOOT); | 4852 | controller::Pose rightFootPose = userInputMapper->getPoseState(controller::Action::RIGHT_FOOT); |
| 4618 | myAvatar->setFootControllerPosesInSensorFrame(leftFootPose.transform(avatarToSensorMatrix), rightFootPose.transform(avatarToSensorMatrix)); | 4853 | myAvatar->setFootControllerPosesInSensorFrame(leftFootPose.transform(avatarToSensorMatrix), rightFootPose.transform(avatarToSensorMatrix)); |